DoPo said:
I think others slightly misunderstood your point but I get what you mean. The issue is not that Bioshock Infinte was changed, but rather in the future this could be seen as false advertising, based on the precedent of AC:M. Which, while not exactly true, may be true enough to hold up in court. There are a lot of time when consumers are acting...not smart. Sometimes legitimately, other times "just because". It doesn't take much for somebody to go "Hurr, I saw THIS video from a years and a half ago and preordered, only to find that now the gun is a different shade of purple. I WANT MY MONEY BACK, YOU CHEATERS!" - OK that's a slight exaggeration but it's not like it cannot happen. Heck, something sort of similar did happen - there was a thread where somebody was upset after getting the game and it not holding up to a video from more than a year before.
It is a dangerous situation. I suppose there are roughly two paths to try and avoid it - 1. don't show anything until the game is almost done 2. only allow preorders if it's almost done and there is material showing the current state of the game and heavily lace every material released before with "NOT THE FINAL PRODUCT!".
Thank you for realizing it's not the specific examples, but the general premise that what you show in the demos, must now
legally also be in the game - even if later development work deemed the feature to be removed for whatever reason. Would there be a statute of limitations for how far back it could go? Six months? One year?
So where's the lawsuit that the horse scene in Bioshock Infinite isn't there anymore? Oh wait, none, because BI was a decent game. But what if, like someone mentioned, you didn't like DA:O, even if many did? How do you base a lawsuit on how one quantifies subjective "fun" of a game where some liked it and others did not, based on a video trailer?
What if A:CM had the intro they showed in the demos, but the rest of the game was what it was. Ignoring the recursive lawsuit result allowing for the same lawsuit to be applied to the same game, by the potential precedence set now, technically there's no grounds for one as what they showed is still part of the game, even if the rest of it was bad.
And to the others that disregard my concern over this and saying it's a slippery slope - you might have a point if gamers were reasonable and not raging over every little thing. No buyer's remorse or feeling like they own the game and thus should be able to dictate everything that goes on in development. Realizing the difference between the final product and what you expected and
not getting what you want.
Oh wait, people being reasonable...
Obviously I don't agree with pure marketing demos either. Even from a dev standpoint it takes a lot of work to branch and make a demo, and often the work involved does NOT get merged back into the main game. A lot of wasted work to be honest, I'd rather stick to playable demos myself.