Pardon my ignorance, I haven't played A:CM and tend to ignore preview articles in favor of reviews of the final product. Which features in Gearboxes advertisements and/or press releases for A:CM were not present in the final game? Having been a gamer since 1990, I've seen plenty of games release that -technically- had all the features as advertised, but were so bare-bones or poorly implemented that you have to wonder why the devs even bothered. It's called being a smart consumer; if you pre-order a game and/or buy it before any reviews are available, don't be surprised if you sometimes choose unwisely. (I'm guilty of this myself on occasion.) It's a sad state of affairs that the game industry seems to be banking on this, by offering pre-order swag/content, especially retailer-exclusives. It's in their best (short-term) interest to get as many people buying their product as possible before any negative opinions get out. Besides, no one really -wants- to admit that they made a bad decision by buying a bad game based on excitement overruling reason, so "it MUST be the fault of anyone other than me."
The developers promised!
The publishers lied!
The reviewers are all industry shills!
Every time I hear someone say "but they PROMISED" regarding a feature, I can't help but hear a whinny little kid's voice. If a person involved with the game (vs. the company in official releases) overhyping their project is grounds for legal action, then Peter Molyneux would be serving consecutive life sentences. Of COURSE the developers want to have -every single- amazing feature in their game, with human-level AI, orchestral score, and A-list Hollywood voiceacting. Ya know what they also want? To make Game of the Year, the whole dev team become millionaires, zero piracy, and a perfect 100 Metacritic score. Guess how likely those all are? As the game gets closer to release date and/or the budget gets closer to $0.00, they have to make realistic, hard choices about which aspects of the game receive the most attention. What may have been the pet-feature of the lead designer may have to get axed in favor of making sure -everything- else works. If the official press releases and/or advertisements say a specific, bulletpoint-worthy feature is going to be present (split-screen co-op, create-a-character, 128-player online battles, etc.) and it isn't, THEN I could see claims of false advertising being warranted.
TL;DR
One programmer twittering his feature wish-list means jack, reviews of final products are your friend.
The developers promised!
The publishers lied!
The reviewers are all industry shills!
Every time I hear someone say "but they PROMISED" regarding a feature, I can't help but hear a whinny little kid's voice. If a person involved with the game (vs. the company in official releases) overhyping their project is grounds for legal action, then Peter Molyneux would be serving consecutive life sentences. Of COURSE the developers want to have -every single- amazing feature in their game, with human-level AI, orchestral score, and A-list Hollywood voiceacting. Ya know what they also want? To make Game of the Year, the whole dev team become millionaires, zero piracy, and a perfect 100 Metacritic score. Guess how likely those all are? As the game gets closer to release date and/or the budget gets closer to $0.00, they have to make realistic, hard choices about which aspects of the game receive the most attention. What may have been the pet-feature of the lead designer may have to get axed in favor of making sure -everything- else works. If the official press releases and/or advertisements say a specific, bulletpoint-worthy feature is going to be present (split-screen co-op, create-a-character, 128-player online battles, etc.) and it isn't, THEN I could see claims of false advertising being warranted.
TL;DR
One programmer twittering his feature wish-list means jack, reviews of final products are your friend.