Update: Mega Man Creator Kickstarts Mighty No. 9

Aiddon_v1legacy

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Innegativeion said:
Oh indeed, how dare he make something derivative of HIS OWN fucking creation.

http://en.wikipedia.org/wiki/Soul_Sacrifice_%28video_game%29

He seems to be doing just fine in the innovative, critically acclaimed video game department.

According to the video, the reason he wants to do a megaman spiritual successor is because his fans have been clamoring for the kinds of platformers he used to make. He has every right to this.

If my producers nostril-fucked my beloved brainchild franchise to the point of strangleholding its production pipeline for years and years, and then grated against me to the point of inducing me to quit my successful job, abandoning said beloved franchise in the process, I'd do the same damn thing.

MegaMan, as far as I'm concerned, belongs to him a lot more than it does to Capcom. If he wants to rebirth his brainchild, I say let him.
Except Inafune DIDN'T make Mega Man. He was shifted to the first game as an artist when production was already underway. If anyone can be considered the true creators of Mega Man it would be Akira Kitamura and Tokuro Fujiwara. Citing Inafune as Mega Man's creator is like saying Yoshitaka Amano made Final Fantasy. So, yeah, Inafune is kind of a fraud and a hack.
 

Sheo_Dagana

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So they're basically rebooting Mega Man, but not calling it Mega/Rock Man? Lets do it. I do miss that style of gameplay and I'm looking forward to seeing what kind of new implementations they'll be making.
 

GAunderrated

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I will fully support this once I see some gameplay. I've been burned in the concept department before and given that his last project got cancelled I am worried about the polish of the game even if they do meet their goals.
 

Innegativeion

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Feb 18, 2011
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Aiddon said:
Except Inafune DIDN'T make Mega Man. He was shifted to the first game as an artist when production was already underway. If anyone can be considered the true creators of Mega Man it would be Akira Kitamura and Tokuro Fujiwara. Citing Inafune as Mega Man's creator is like saying Yoshitaka Amano made Final Fantasy. So, yeah, Inafune is kind of a fraud and a hack.
Akira Kitamura was Mega Man's producer.

Tokuro Fujiwara was the game's planner.

Keji Inafune was Mega Man's co-lead designer. He also adapted the already-conceptualized rockman into the iconic design we know today.

Regardless, that is totally irrelevant, as Keji Inafune is chiefly responsible for the series' success, especially considering the success of the X series, the early titles of which he had a direct hand in. He designed fan favorite Zero himself (who would later get his own series).

Mega Man would not be a cultural icon without Keji Inafune.

Since Capcom seems to refuse to do anything with the franchise, I cannot criticize the man for wanting the legacy to continue, especially since he probably receives thousands of fan e-mails about it everyday.

And yet here you are badmouthing him.

-------------------------------

Also, I'm feeling snarky;

 

VinLAURiA

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Why skirt around Capcom like this? Mega Man is Inafune's creation. You'd think rather than making a Mega Man-like game, he'd be raising the money to try to get the license back from them. It's not like Capcom's doing anything with the series.

So he's in Smash Bros. Big whoop. That was more Nintendo's doing than anything. Only official Mega Man game we've gotten in years was XOver. MMvSF was just a fan effort that Capcom decided to stick their name on at the last minute to make it look like they're doing something.

It's clear from this project that Inafune still wants to work on the series. The styling, character design, gameplay, and everything else is a clear indication. Isn't there any way we can get it out of Capcom's hands and back into his?
 

Innegativeion

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VinLAURiA said:
Why skirt around Capcom like this? Mega Man is Inafune's creation. You'd think rather than making a Mega Man-like game, he'd be raising the money to try to get the license back from them. It's not like Capcom's doing anything with the series.
The kickstarter would have to be many times $900,000 to purchase Megaman from Capcom, and that's even before the actual game gets funded. That's if Capcom even considers selling him, which I doubt they ever would. He's one of the most well-loved game characters. Iconic. Timeless.

I'd be willing to bet much more than $900,000 changed hands in the agreement to get MegaMan just to show up in Smash Bros.

Capcom may be dumbfounded on what to do with him without Inafune, but they also realize MegaMan is one of their most lucrative franchises, and will likely not ever want to give him up.
 

VinLAURiA

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Innegativeion said:
The kickstarter would have to be many times $900,000 to purchase Megaman from Capcom, and that's even before the actual game gets funded. That's if Capcom even considers selling him, which I doubt they ever would. He's one of the most well-loved game characters. Iconic. Timeless.

I'd be willing to bet much more than $900,000 changed hands in the agreement to get MegaMan just to show up in Smash Bros.

Capcom may be dumbfounded on what to do with him without Inafune, but they also realize MegaMan is one of their most lucrative franchises, and will likely not ever want to give him up.
But that's the thing: it's not fair that they're able to do that. There's gotta be something we can do.
 

weirdee

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chozo_hybrid said:
ZippyDSMlee said:
A shame Mega man can not get the Metroid Prime treatment. That aside this looks neat I wonder how deep it is. If its just a MM1-5 knock off then meh I can leave without it. Give me more equipment, ect to play with and I am in.
Same here. He was going on about giving the game play people love, but new experiences etc so hopefully we have new types of stuff in there too.
they actually did consider doing that, exactly


I am not sure how people would have received it, though
 

Weaver

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Kind of sad not to see Inafune taking the plunge into something new and exciting with the freedom of kickstarter. Instead he's just making another version of the same game he's been working on since 1987.

That being said, I'm sure the team knows with this lineup of talent this would make the kickstarter goal without question.
 

Diablo1099_v1legacy

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Dec 12, 2009
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$900,000 for a Mega Man reskin? :/

I was kinda hoping that the Creator would break the mold, but hey, it's your money.
 

Mr. Q

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major_chaos said:
I don't have the money to spend on this right now, but if it does eventually release I'll certainly be buying it day one.

EDIT: urk, I just looked at the funding goal. While $900,000 isn't absolutely outside the realm of possibility, I'm not gonna hold my breath.
You won't have to hold it for long. As of this posting, its past $700k. At this rate, it looks to surpass its goal by tomorrow night.
 

Requiem191

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AC10 said:
Kind of sad not to see Inafune taking the plunge into something new and exciting with the freedom of kickstarter. Instead he's just making another version of the same game he's been working on since 1987.

That being said, I'm sure the team knows with this lineup of talent this would make the kickstarter goal without question.
Diablo1099 said:
$900,000 for a Mega Man reskin? :/

I was kinda hoping that the Creator would break the mold, but hey, it's your money.
It's not like he's been making literally side scrolling Megaman for years on end over and over. He's done plenty more than just side scrolling Megaman, like Soul Sacrifice, along with the other games and game series he worked on while at Capcom.

He's not making this game that is extremely similar to Megaman because he's run out of ideas; he's making it because people clearly want it and Capcom refuses to give it to them. The development team he's put together want to make the game, the people are clearly saying they want to fund the game as the kickstarter shows no signs of stopping just yet, and Capcom needs to see people still want Megaman. This game isn't just a game for the sake of, "Hey, let's make a game", but a game that's supposed to send a message about what consumers want. There's goals behind Mighty No. 9 and that's why the game is what it is.
 

gnihton

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major_chaos said:
I don't have the money to spend on this right now, but if it does eventually release I'll certainly be buying it day one.

EDIT: urk, I just looked at the funding goal. While $900,000 isn't absolutely outside the realm of possibility, I'm not gonna hold my breath.
I bet you feel silly now that they've accrued over $800,000 in under 10% of the kickstarter's time span.
 

otakon17

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Welp, I'm gonna definitely get this when it comes out. As of this post(11 am EST) the Kickstarter is at 889K. Ladies and gentlemen, we are probably going to see this go up to over a million easily and I will not be surprised myself if it hits in excess of 2 million by the actual end of the Kickstarter, if not more.
 

otakon17

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BigTuk said:
So wait, the creator of megaman, is making a megaman game.... what's the big news and Why play this when there are like 20 megaman games out there?
Because this is a new Megaman, with new ideas and HD graphics, that's why. Everyone has played the old ones and haven't you ever played a game you love but thought "What if they did this? Added this? Taken out this? Had better graphics, bigger levels, more complex mechanics?" before? This is essentially what Inafune is doing with Mighty No. 9 since he can't use his baby since Capcom still owns him(yet refuses to use him properly anymore).
 

Mydnyght

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Well, well, the $900k goal has already been attained.
And they have all month to get those stretch goals of up to $2.5mil.
At this rate, easily reachable.
 

otakon17

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Mydnyght said:
Well, well, the $900k goal has already been attained.
And they have all month to get those stretch goals of up to $2.5mil.
At this rate, easily reachable.
Those beautiful magnificent bastards did it. Now we play the waiting game...
 

major_chaos

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Feb 3, 2011
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gnihton said:
major_chaos said:
I don't have the money to spend on this right now, but if it does eventually release I'll certainly be buying it day one.

EDIT: urk, I just looked at the funding goal. While $900,000 isn't absolutely outside the realm of possibility, I'm not gonna hold my breath.
I bet you feel silly now that they've accrued over $800,000 in under 10% of the kickstarter's time span.
Silly? pfffttt nope. try overjoyed and full of slightly restored faith in humanity.