Update: OnLive Transitions Into New Company

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Nalgas D. Lemur said:
Sarah LeBoeuf said:
Space Pirates and Zombies and SpaceChem
The best part of the whole thing is the improper use of italics splitting the titles of these two games (which are both awesome) in the wrong place. Now I'm kind of curious what Zombies and SpaceChem would be like...
Could we get plants in there somewhere, too?
 

Royas

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Apr 25, 2008
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Rednog said:
Irridium said:
So, assuming this is real, what'll happen to the people who bought games off the service? Will they get a refund, will they be able to keep and still play their games through the new company (unlike what happened [http://www.fpsguru.com/article/1815/Gamefly-eats-Direct2Drive%2C-then-writes-off-their-customers.html] with Gamefly and Direct2Drive), or are they shit out of luck?
Just want to point out that D2D/Gamefly did eventually restore people's stuff...it just took a while.
Not everything yet. I'm still unable to download and play a few games from my purchase list. So it's still taking a while... a loooong while.
 

Rednog

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Nov 3, 2008
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Royas said:
Rednog said:
Irridium said:
So, assuming this is real, what'll happen to the people who bought games off the service? Will they get a refund, will they be able to keep and still play their games through the new company (unlike what happened [http://www.fpsguru.com/article/1815/Gamefly-eats-Direct2Drive%2C-then-writes-off-their-customers.html] with Gamefly and Direct2Drive), or are they shit out of luck?
Just want to point out that D2D/Gamefly did eventually restore people's stuff...it just took a while.
Not everything yet. I'm still unable to download and play a few games from my purchase list. So it's still taking a while... a loooong while.
Not everything is available with their gamefly client, but you can direct download the zip file of the game from the site.
I think they said for a few games they weren't able to secure the rights to have it on their client but were still able to give the full game through the direct download.
 

Vzzdak

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May 7, 2010
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Onlive has been providing a convenient service. Literally pay for a game and start playing it right away without spending time installing and updating.

It would be in the interest of competing services to spread FUD about Onlive.
 

Royas

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Apr 25, 2008
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Rednog said:
Royas said:
Rednog said:
Irridium said:
So, assuming this is real, what'll happen to the people who bought games off the service? Will they get a refund, will they be able to keep and still play their games through the new company (unlike what happened [http://www.fpsguru.com/article/1815/Gamefly-eats-Direct2Drive%2C-then-writes-off-their-customers.html] with Gamefly and Direct2Drive), or are they shit out of luck?
Just want to point out that D2D/Gamefly did eventually restore people's stuff...it just took a while.
Not everything yet. I'm still unable to download and play a few games from my purchase list. So it's still taking a while... a loooong while.
Not everything is available with their gamefly client, but you can direct download the zip file of the game from the site.
I think they said for a few games they weren't able to secure the rights to have it on their client but were still able to give the full game through the direct download.
Any time I try to download a game from the website, it makes me go through their client, so no dice there. And a couple of my games can't even be found on the site, except in my purchase history.

So, I say again, not everything yet.
 

Rednog

New member
Nov 3, 2008
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Royas said:
Rednog said:
Royas said:
Rednog said:
Irridium said:
So, assuming this is real, what'll happen to the people who bought games off the service? Will they get a refund, will they be able to keep and still play their games through the new company (unlike what happened [http://www.fpsguru.com/article/1815/Gamefly-eats-Direct2Drive%2C-then-writes-off-their-customers.html] with Gamefly and Direct2Drive), or are they shit out of luck?
Just want to point out that D2D/Gamefly did eventually restore people's stuff...it just took a while.
Not everything yet. I'm still unable to download and play a few games from my purchase list. So it's still taking a while... a loooong while.
Not everything is available with their gamefly client, but you can direct download the zip file of the game from the site.
I think they said for a few games they weren't able to secure the rights to have it on their client but were still able to give the full game through the direct download.
Any time I try to download a game from the website, it makes me go through their client, so no dice there. And a couple of my games can't even be found on the site, except in my purchase history.

So, I say again, not everything yet.
When you go to your account, hit purchase history and it will bring up a list of the stuff you bought, it will have tabs, store purchases, gift certificates, and D2D Downloads. The games not on the gamefly client will be available directly from that download.

 

Royas

New member
Apr 25, 2008
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Rednog said:
Royas said:
Rednog said:
Royas said:
Rednog said:
Irridium said:
So, assuming this is real, what'll happen to the people who bought games off the service? Will they get a refund, will they be able to keep and still play their games through the new company (unlike what happened [http://www.fpsguru.com/article/1815/Gamefly-eats-Direct2Drive%2C-then-writes-off-their-customers.html] with Gamefly and Direct2Drive), or are they shit out of luck?
Just want to point out that D2D/Gamefly did eventually restore people's stuff...it just took a while.
Not everything yet. I'm still unable to download and play a few games from my purchase list. So it's still taking a while... a loooong while.
Not everything is available with their gamefly client, but you can direct download the zip file of the game from the site.
I think they said for a few games they weren't able to secure the rights to have it on their client but were still able to give the full game through the direct download.
Any time I try to download a game from the website, it makes me go through their client, so no dice there. And a couple of my games can't even be found on the site, except in my purchase history.

So, I say again, not everything yet.
When you go to your account, hit purchase history and it will bring up a list of the stuff you bought, it will have tabs, store purchases, gift certificates, and D2D Downloads. The games not on the gamefly client will be available directly from that download.

Thanks for pointing that out, I actually didn't know about that tab (they cleverly hid it right out in the open in front of me). Looks like there is only one game in my history still missing from both lists of downloadables, and I'm betting that that is an error rather than deliberate. I'll send 'em an email about it and find out.

This is one time I'm glad to be proven wrong.
 

Baldr

The Noble
Jan 6, 2010
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Hmm, whoever this mystery company(that purchased) is, they are not interested in keeping OnLive as is. I'm pretty sure they'll keep parts of the service going until the latest August 15, 2015 as they are legally obligated too, or the lawsuits will be incoming.

It is not Microsoft, nor Sony that bought up OnLive. As both have working cloud tech already.

My closest guess would be EA or Valve.
 

Baldr

The Noble
Jan 6, 2010
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Treblaine said:
Well one of the things that helped sell Steam back in the day was the promise that even if Valve completely went under you'd still have the games installed on your hard-drive and either an official or unofficial crack of Steam client would give you access to all the games. The deal with steam is you don't really want to cut off contact and loose further stuff like timely updates, hats, etc

But if Onlive goes, you games are TOTALLY GONE!

Doesn't matter if this rumour turns out not to be true, but it raises the spectre of possibility.
Actually part of the purchase agreement with OnLive is they have to keep the game active for 3 years after purchase date. They can't disappear.
 

One Shot wonder

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Jul 26, 2011
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This post and the one contained within it is most pertinent to the topic at hand. I am quoting it as I agree with the ideas in it. 'Cloud gaming' is a terrible idea that needs to go away so people who can't see it's a terrible idea don't let companies get away with doing it.

Dexter111 said:
Apparently GamaSutra and GameFront confirm it: http://www.gamasutra.com/view/news/176180/OnLive_lays_off_all_employees.php
http://www.gamefront.com/onlive-layoffs-confirmed-full-details-forthcoming/

Good news indeed!

To add to this on WHY it is good news:

If this is true, then it is good news indeed, there's nothing I hate with more of a fiery passion than all these services trying to take away consumer rights and control under the guise of "offering a great service", so it is good to see OnLive failing and that GaiKai probably only managed to survive because they manage to sell themselves to SONY (which might have been their goal in the first place). It would be an even bigger bonus if they close down shop for their service entirely so people UNDERSTAND that they should fight for their rights of ownership and not pay money for something that could be gone in a years time, no matter the price.

Other than that I'll just Paste what I said in one of these articles on another site:
"You asked the guy that just rode this wave and managed to convince SONY to buy his company, what the hell did you think he would say? It's like asking the fox if he thinks henhouse doors are a good idea.
There was a pretty good article in a German gaming magazine about all the downsides of "Cloud Gaming" (god I even hate that embellishment for what is basically "we will run the software for you, and you lose all your rights!"): http://tinyurl.com/7map39a

The thought that something like OnLive or GaiKai (or anything like it) might at some point have the success of Steam is truly outright horrifying, not only do you lose any advantage PC gaming might have over consoles (from being able to Mod your game, to tweaking graphics settings and using any kind of control method you like etc.) and would replace all of that with a blurry mess full of compression artifacts, banding and input lag at low resolution and with the game on their side running on low or medium graphics settings to save on processing power so they can serve more customers, but you'd also lose every single consumer right you might still have left when you buy a game as a product (with companies being able to revoke your rights to your entire game library over any reason and physically being able to pull it off). Can't really count on courts like the ECJ doing ALL the thinking for you and protect you against abusive practices: http://tinyurl.com/77d5n43
I see it as the ultimate form of DRM, going back to having to use terminals and worse than anything I could have ever imagined a few years ago and I'm appalled that most people don't seem to regard it as such.

You would lose, among other things:
1) Being able to play all games at all times (see Uplays extended downtimes and the likes)
2) Playing with maximum graphics details and options enabled
3) Playing normal multiplayer (OnLive for instance only hosts Multiplayer between other OnLive players because of latency, it would be simply too high if you had to send packets this way: Client --> OnLive Server --> Game Server --> OnLive Server --> Compression Algorithm --> Client)
4) Setting up Multiplayer server and hosting LAN parties would be no more
5) No more playing Offline or when the Net is out
6) No more installing Mods
7) No more tweaking INI files
8) No more cheating (even the good Offline kind where you give yourself a little bit more money or a bigger head)
9) GaiKai or whatever service would likely sit on your save files.
10) No more being able to decide if you want to Patch or not or Rollbacks
11) They could make games even more of a micro transaction mess than they already are and add unskippable advertising to the list of things to worry about
12) They could remove games or game features FOREVER with nobody owning a copy if at any point games would be exclusive to such services (god forbid), Manhunt or similar damaging your reputation too much and not selling enough? Get rid of it forever. A certain feature or spot of your game (nude scene, Coffee Mod or whatever) giving you trouble with the media? Get rid of it forever. You put out the newest FIFA/NHL/NBA 2035 and want people to buy it? Discontinue services for any and all older versions.
13) Possible loss of Indie/free niche markets in favor of the big "AAA" titles, why would they support small/unknown companies that barely everyone will likely play in favor of the mass-market AAA market?
etc.

No, just NO, they'll establish these kinds of services over my dead body."
 

The Random One

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May 29, 2008
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Dexter111 said:
Apparently GamaSutra and GameFront confirm it: http://www.gamasutra.com/view/news/176180/OnLive_lays_off_all_employees.php
http://www.gamefront.com/onlive-layoffs-confirmed-full-details-forthcoming/

Good news indeed!

To add to this on WHY it is good news:

huge quote box snip
Those are all awful things for a PC game to have.

Those are (almost) all standard things for a console game to have.

That's how I think of OnLive: a console that runs on your PC. I willingly replace my ownership of the game so that I don't have to bother making sure it runs well on my PC; I know any problems I have with OnLive are related to the connection, so that's the only think I can focus on.

Of course, I'm becoming more and more disinterested in AAA releases so using OnLive to see if the two AAA games I'm interested in each year are actually good makes more sense to me than constantly messing blindly with my PC. Your mileage may vary. But don't start from the assumption that everyone has the same needs as you do. If everyone had the same needs as me Steam would have long gone bankrupt.

EDIT: Oh and yes Fargo's tweets appear quite suspect. Since when is he an OnLive employee? Sounds more like someone hacked his twitter account.
 

airrazor7

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Nov 8, 2010
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Sol_HSA said:
joystiq: just a rumour:

http://www.joystiq.com/2012/08/17/onlive-on-rumors-of-closure-of-course-not/
Um, try reading that article you linked again. It pretty much confirms the end of the label "Onlive" and the jobs of a lot of staff members. However it doesn't state who buying the service and how it's going to be handled from this point on. I just hope that there aren't too many repercussions for Onlive's customer.
 

Andrew_C

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Mar 1, 2011
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All the third part sources are saying that this is for real.

They have laid off all their staff. They have filed for some form of bankruptcy according to some sources. Either way, a company appears to have offered to buy the assets and continue the service and my re-employ some of the staff.
 

Scars Unseen

^ ^ v v < > < > B A
May 7, 2009
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From Forbes [http://www.forbes.com/sites/jasonevangelho/2012/08/17/onlive-issues-official-statement-regarding-acquisition/]

At the close of business Friday evening, OnLive Inc. issued the following official statement via email:

"We can now confirm that the assets of OnLive, Inc. have been acquired into a newly-formed company and is backed by substantial funding, and which will continue to operate the OnLive Game and Desktop services, as well as support all of OnLive?s apps and devices, as well as game, productivity and enterprise partnerships. The new company is hiring a large percentage of OnLive, Inc.?s staff across all departments and plans to continue to hire substantially more people, including additional OnLive employees. All previously announced products and services, including those in the works, will continue and there is no expected interruption of any OnLive services.

We apologize that we were unable to comment on this transaction until it completed, and were limited to reporting on news related to OnLive?s businesses. Now that the transaction is complete, we are able to make this statement."


No further details were given, and we likely won?t know the identity of this mysterious outside party until all loose ends of the transaction have been finalized. Still, it?s reassuring to know that existing subscribers and hardware partners won?t be snubbed. It remains to be seen what the cloud-gaming service has up its sleeve.
So it's real, but the service itself is not closing.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
6,092
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Ferrious said:
Sounds like I'm the only person who actually LIKES OnLive. For lunch-breaks it's pretty much our company's primary distraction - OnLive runs on practically any of our terminals, so there's no hardware issues there.

We even have one of the little OnLive consoles in the break room attached to the TV. Yes, it pales compared to my real rig, but I don't have my real rig at work, shockingly.

Would be very disappointed to see such a promising service go under, let alone the sudden unemployment of so many people (which has nothing to do with how anyone perceives the service).
I really like the concept, but not the service since it's not come to Europe yet. I have tested the service and it works as it's supposed to, but I don't have any strong feelings on it since I haven't actually been able to do more than brief tests. OnLive is a great way to make game accessible for anyone who doesn't have a great gaming PC, the risk that the service can be shut down and people will be left with nothing is there, but with retail there's the risk of defective discs and discs getting scratched so nothing is perfect.
 

Meight08

*Insert Funny Title*
Feb 16, 2011
817
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Dexter111 said:
Apparently GamaSutra and GameFront confirm it: http://www.gamasutra.com/view/news/176180/OnLive_lays_off_all_employees.php
http://www.gamefront.com/onlive-layoffs-confirmed-full-details-forthcoming/

Good news indeed!

To add to this on WHY it is good news:

If this is true, then it is good news indeed, there's nothing I hate with more of a fiery passion than all these services trying to take away consumer rights and control under the guise of "offering a great service", so it is good to see OnLive failing and that GaiKai probably only managed to survive because they manage to sell themselves to SONY (which might have been their goal in the first place). It would be an even bigger bonus if they close down shop for their service entirely so people UNDERSTAND that they should fight for their rights of ownership and not pay money for something that could be gone in a years time, no matter the price.

Other than that I'll just Paste what I said in one of these articles on another site:
"You asked the guy that just rode this wave and managed to convince SONY to buy his company, what the hell did you think he would say? It's like asking the fox if he thinks henhouse doors are a good idea.
There was a pretty good article in a German gaming magazine about all the downsides of "Cloud Gaming" (god I even hate that embellishment for what is basically "we will run the software for you, and you lose all your rights!"): http://tinyurl.com/7map39a

The thought that something like OnLive or GaiKai (or anything like it) might at some point have the success of Steam is truly outright horrifying, not only do you lose any advantage PC gaming might have over consoles (from being able to Mod your game, to tweaking graphics settings and using any kind of control method you like etc.) and would replace all of that with a blurry mess full of compression artifacts, banding and input lag at low resolution and with the game on their side running on low or medium graphics settings to save on processing power so they can serve more customers, but you'd also lose every single consumer right you might still have left when you buy a game as a product (with companies being able to revoke your rights to your entire game library over any reason and physically being able to pull it off). Can't really count on courts like the ECJ doing ALL the thinking for you and protect you against abusive practices: http://tinyurl.com/77d5n43
I see it as the ultimate form of DRM, going back to having to use terminals and worse than anything I could have ever imagined a few years ago and I'm appalled that most people don't seem to regard it as such.

You would lose, among other things:
1) Being able to play all games at all times (see Uplays extended downtimes and the likes)
2) Playing with maximum graphics details and options enabled
3) Playing normal multiplayer (OnLive for instance only hosts Multiplayer between other OnLive players because of latency, it would be simply too high if you had to send packets this way: Client --> OnLive Server --> Game Server --> OnLive Server --> Compression Algorithm --> Client)
4) Setting up Multiplayer server and hosting LAN parties would be no more
5) No more playing Offline or when the Net is out
6) No more installing Mods
7) No more tweaking INI files
8) No more cheating (even the good Offline kind where you give yourself a little bit more money or a bigger head)
9) GaiKai or whatever service would likely sit on your save files.
10) No more being able to decide if you want to Patch or not or Rollbacks
11) They could make games even more of a micro transaction mess than they already are and add unskippable advertising to the list of things to worry about
12) They could remove games or game features FOREVER with nobody owning a copy if at any point games would be exclusive to such services (god forbid), Manhunt or similar damaging your reputation too much and not selling enough? Get rid of it forever. A certain feature or spot of your game (nude scene, Coffee Mod or whatever) giving you trouble with the media? Get rid of it forever. You put out the newest FIFA/NHL/NBA 2035 and want people to buy it? Discontinue services for any and all older versions.
13) Possible loss of Indie/free niche markets in favor of the big "AAA" titles, why would they support small/unknown companies that barely everyone will likely play in favor of the mass-market AAA market?
etc.

No, just NO, they'll establish these kinds of services over my dead body."
Holy shit, lighten up. If you dont like it, dont use it. Dont wish for the company to go bankrupt putting many people out of employment just to satisfy your opinion that it will never work?.
 

One Shot wonder

New member
Jul 26, 2011
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Holy shit, lighten up. If you dont like it, dont use it. Dont wish for the company to go bankrupt putting many people out of employment just to satisfy your opinion that it will never work'.
Yeah, because the first thought on his mind was "I want all these people to lose their jobs" not "I hope this idea that would strip consumers of a lot of their rights and freedoms under the guise of convenience doesn't catch on". Please don't argue "think of the jobs!" unless you've found an unassailable system of ethics that makes corporations laying off hundreds ok but a company with a fundamentally bad core idea going broke wrong.

People lose their jobs all the time over worse things than the fact not enough people want their service. In fact, were onlive to go broke this way it'd be a better example of capitalism than most of the world's economies right now.
 

Royas

New member
Apr 25, 2008
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Baldr said:
Treblaine said:
Well one of the things that helped sell Steam back in the day was the promise that even if Valve completely went under you'd still have the games installed on your hard-drive and either an official or unofficial crack of Steam client would give you access to all the games. The deal with steam is you don't really want to cut off contact and loose further stuff like timely updates, hats, etc

But if Onlive goes, you games are TOTALLY GONE!

Doesn't matter if this rumour turns out not to be true, but it raises the spectre of possibility.
Actually part of the purchase agreement with OnLive is they have to keep the game active for 3 years after purchase date. They can't disappear.
Unless there is some sort of bankruptcy proceeding involved (one of the many rumors I've heard). If so, the purchase agreements could end up null and void, as a sort of unsecured debt. I don't think that's what we are looking at here, though.