Update: Pre-Orders Open for Starbound

michael87cn

New member
Jan 12, 2011
922
0
0
Terraria did not have levels, OP.

Nor is it best described as a Pixel 2D RPG Minecraft. It's much more like an action adventure game with crafting.
 

Atmos Duality

New member
Mar 3, 2010
8,473
0
0
Tiy just updated the pre-order; apparently, they are adding another race called the Novakid if pre-orders hit $500,000.
 

piinyouri

New member
Mar 18, 2012
2,708
0
0
RatherDull said:
michael87cn said:
Terraria did not have levels, OP.

Nor is it best described as a Pixel 2D RPG Minecraft. It's much more like an action adventure game with crafting.
Its biomes might as well be whole levels.
I believe they meant character levels, which they're weren't really any in a strictly traditional sense, just the stars for increasing mana and the heart crystals for increasing health.

Your gear was your level really.
 

EstrogenicMuscle

New member
Sep 7, 2012
545
0
0
As someone who has put way too much time into Terraria and has had a blast.

I've been anticipating this game for a long time and it looks great. Like a spiritual successor to Terraria but with much more content. You can absolutely bet I'm pre-ordering this game.
 

martyrdrebel27

New member
Feb 16, 2009
1,320
0
0
when i have a little chunkof extra change, this will be the first kickstarter i contribute to. i didnt give terraria onpc a fair chance, i liked it, but in the middle of my minecraft era, i found terraria exactly one dimension lacking.but now that i'm playing it on xbox, i can't get enough. and the promise of "terraria, but then inspace and landing on other terrarii" oh hells yes.
 

ResonanceSD

Elite Member
Legacy
Dec 14, 2009
4,538
5
43
rustybroomhandle said:
Karadalis - This article headline is misleading. This game is not being made by the same people that made Terraria. The only person they have in common is Tiy, who did pixel art in the original game. They have no intention of slipping into the same line of dickery that eventually befell Terraria.
Ah see this is what I thought. "Fuck that guy"- basically.

But now I might consider it.
 

Moralio

New member
Feb 2, 2012
32
0
0
That's actually THE first adventure-exploration-sandbox that caught my attention. Will definitely consider picking that up or even getting a preorder.
 

webkilla

New member
Feb 2, 2011
594
0
0
So going to pre-order this

Multiple procedurally generated planets? Oh daddy likes!
 

MopBox

New member
Sep 7, 2012
127
0
0
rustybroomhandle said:
Karadalis - This article headline is misleading. This game is not being made by the same people that made Terraria. The only person they have in common is Tiy, who did pixel art in the original game. They have no intention of slipping into the same line of dickery that eventually befell Terraria.
Forgive my ignorance, but what kind of dickery befell Terraria?
 

piinyouri

New member
Mar 18, 2012
2,708
0
0
MopBox said:
rustybroomhandle said:
Karadalis - This article headline is misleading. This game is not being made by the same people that made Terraria. The only person they have in common is Tiy, who did pixel art in the original game. They have no intention of slipping into the same line of dickery that eventually befell Terraria.
Forgive my ignorance, but what kind of dickery befell Terraria?
The developer came out of left field after a big update and declared further development kaput.
 

Atmos Duality

New member
Mar 3, 2010
8,473
0
0
piinyouri said:
MopBox said:
rustybroomhandle said:
Karadalis - This article headline is misleading. This game is not being made by the same people that made Terraria. The only person they have in common is Tiy, who did pixel art in the original game. They have no intention of slipping into the same line of dickery that eventually befell Terraria.
Forgive my ignorance, but what kind of dickery befell Terraria?
The developer came out of left field after a big update and declared further development kaput.
More specifically, the developer promised further content and bug fixes, and then didn't deliver.
The last patch was the foreign language update (with a couple of hotfixes), back in early January of 2012.
 

ramboondiea

New member
Oct 11, 2010
1,055
0
0
piinyouri said:
The developer came out of left field after a big update and declared further development kaput.
Atmos Duality said:
More specifically, the developer promised further content and bug fixes, and then didn't deliver.
The last patch was the foreign language update (with a couple of hotfixes), back in early January of 2012.
to be fair, its not like the game was broken or lacked content, especially for the p[rice tag, plus the fact that the game is getting another big update soon enough anyway I dont see how people can be that mad at Redigit.

anywho, pre-ordered the game looks interesting enough and i like how they going for the kickstarter-esque approach as its a much more solid investment then just using kickstarter.
 

Atmos Duality

New member
Mar 3, 2010
8,473
0
0
ramboondiea said:
to be fair, its not like the game was broken or lacked content, especially for the p[rice tag, plus the fact that the game is getting another big update soon enough anyway I dont see how people can be that mad at Redigit.
I am actually with you there; I'm just clarifying by relating the events I saw as they unfolded.

On one hand, I understand the anger at Redigit; nobody like broken promises.
On the other, a lot of fans took it way, way too far.

anywho, pre-ordered the game looks interesting enough and i like how they going for the kickstarter-esque approach as its a much more solid investment then just using kickstarter.
I took a risk on a pre-order here, though given what I've seen so far from the gameplay demonstrations and WiP streams, I think it's far more honest and reliable than something like that infamous Aliens: Colonial Marines demo.

At this point, I'm just hoping Tiy and his crew don't enter into a semi-perpetual "New Feature - Delay" cycle.
They've announced at least two tentative release dates so far, but have pushed them back as the project has grown.
While there's nothing inherently wrong with this increased ambition, its audience is eventually going to tire of waiting, or build up their expectations beyond reason.

*tangential commentary here*
Especially with games that have such a large, growing demand.

This age of AAA gaming has given us two things: Blockbusters and then stagnation.
Blockbusters have created heightened expectations, while stagnation has created a greater demand for variety.
Together, I believe they have created sort of "powder-keg gaming culture", where there is tremendous demand for variety AND quality, but neither are being provided together.

When something as ambitious as Terraria or Starbound comes around in such a market to fulfill that demand, people are going to raise expectations.

And I think that's what caused the added tension for the backlash against Redigit, more than anything.
I was happy with Terraria when he announced cessation of development, inspite of his promises, but for me it was just disappointment. For many other fans of Terraria, that announcement caused an explosion of vitriol on TerrariaOnline's forums and even a bit here on The Escapist.
 

ramboondiea

New member
Oct 11, 2010
1,055
0
0
Atmos Duality said:
snippipity snap
lets face it, if you liked terraria, the chances are your going to like starbound, they are fundamentally the same game idea with some altered mechanics, i figure thats why the pre-orders exploded the way it did.

and apparently the reason there is such a big difference in pre-order tiers is because its both the money to allow the current dev team to do this full time (alot of them have 2 jobs) and to also hire more people to work on these "promised" features. so the more the make the quicker the game is likely to come out (at-least thats the theory).

i really dont see how people where able to get down on Redigit really tho, i mean with all the updates he did i would say he lived up to that promise, i mean that -hard- update basically tripled the games content and it was free, i mean the game cost what? £5. i would definitely say people got there moneys worth and i would say Redigit did more then enough to appeal to people. i mean he has actually gone back after all the complaints about the console release to add MORE crap to the game, i just really don't know how people bag on the guy. because lets face it, alot of what people were demanding stemmed from entitlement (the bad kind).
 

Atmos Duality

New member
Mar 3, 2010
8,473
0
0
ramboondiea said:
lets face it, if you liked terraria, the chances are your going to like starbound, they are fundamentally the same game idea with some altered mechanics, i figure thats why the pre-orders exploded the way it did.

and apparently the reason there is such a big difference in pre-order tiers is because its both the money to allow the current dev team to do this full time (alot of them have 2 jobs) and to also hire more people to work on these "promised" features. so the more the make the quicker the game is likely to come out (at-least thats the theory).
I am quite aware of all of that.
I even posted a topic about the Pre-orders ahead of this one.

i really dont see how people where able to get down on Redigit really tho, i mean with all the updates he did i would say he lived up to that promise...
Actually, no. That's not the promise he broke.
The promise I refer to was made in an announcement AFTER the 1.1 patch.
Redigit then went silent for a solid month and a half, and then reneged on it.

... i mean that -hard- update basically tripled the games content and it was free, i mean the game cost what? £5. i would definitely say people got there moneys worth and i would say Redigit did more then enough to appeal to people. i mean he has actually gone back after all the complaints about the console release to add MORE crap to the game, i just really don't know how people bag on the guy. because lets face it, alot of what people were demanding stemmed from entitlement (the bad kind).
How much of that stems strictly from entitlement (that is, something beyond what was promised or falsely extrapolated from a promise) is debatable. Though I draw a line between "disappointment" and "blind jilted fan rage".

It didn't help when Terraria for Consoles was announced; there was a lot of ACTUAL entitlement and rage-fueled disassociation when that announcement came last year.
 

ramboondiea

New member
Oct 11, 2010
1,055
0
0
Atmos Duality said:
Actually, no. That's not the promise he broke.
The promise I refer to was made in an announcement AFTER the 1.1 patch.
Redigit then went silent for a solid month and a half, and then reneged on it.
he didnt go silent, the company re-logic was basically looking at what they where going to do next, and with Redigits wife due to give birth he decided he wanted to spend time with his some, whilst the art guy decided he wanted to make his own game and went of to make a new company (Chucklefish). its basically a matter of "life got in the way". that's why i cant understand people giving him a hard time, the dev team made the promise, the devteam split, the fact that he gets all the blame because after assessing the situation he thought it best to finish the game. i dont think at any point he decided "fuck the fans" or anything like that, and he even came out on the forums (i thinks that where he did it?) and let everyone know what the deal was.
 

Atmos Duality

New member
Mar 3, 2010
8,473
0
0
ramboondiea said:
he didnt go silent, the company re-logic was basically looking at what they where going to do next, and with Redigits wife due to give birth he decided he wanted to spend time with his some, whilst the art guy decided he wanted to make his own game and went of to make a new company (Chucklefish). its basically a matter of "life got in the way".
Yes, he did go silent for a time.
Everything you listed were reasons for why Red went silent and deliberated the future development, but the public didn't know about any of that until after the fact. Then he announced cessation of development, and the rest is history.

(Also, Red thought the game was pretty complete anyway.
In an interview last month, Redigit said that at the time of 1.1, he thought Terraria was "pretty complete as it was".

http://indiegamehq.com/interview-andrew-spinks-terraria/

that's why i cant understand people giving him a hard time, the dev team made the promise, the devteam split, the fact that he gets all the blame because after assessing the situation he thought it best to finish the game. i dont think at any point he decided "fuck the fans" or anything like that, and he even came out on the forums (i thinks that where he did it?) and let everyone know what the deal was.
I know he didn't decide "fuck the fans". But unfortunately, that's not how some people took it.

He's back on track now, probably due to Starbound's impending release and the possibility of it killing his steady income (at least on PC, it's still relatively new on console).