Blade is, of course, correct. There's no guarantee that prices would go down.Blade_125 said:Everything is worth what the buyer is willing to pay.
Games CANT be released on lower prices on DD.Tenbob said:Simple solution: Release games on DD at a discount of RRP. Instead of trying to charge $60 for the new game, charge $40 on Digital distribution, $60 in retail. Bam. If people want to be able to trade in their games, they can pay extra. Those who want to play the game to its fullest and for time to come pay less, those who cannot afford $60 on release day have a cheap alternative that they CANNOT trade in to fund the next "must have" game.
They get bullied into not lowering prices by retailers.GonzoGamer said:That's an example of why this is such bullshit.DonTsetsi said:And why do PC games cost 60 Euros now? There is no resale market on them.
They would never lower prices if there all of a sudden were no used sales. They would still have the same prices and online pass/day one dlc bs because enough gamers will pay for it.
Both the publishers and the retailers will charge however much they can for as little as possible.
Because gamestop and giant used only retailers did not exist.Realitycrash said:So, tell me, why wasn't reselling games "killing the industry" back witht he NES and SEGA?
Well, that's, I mean, obviously, that's because of piracy I mean that's every reason behind a PC problem right?Mr. Omega said:...Yeah, because PC Gamers have been paying so much less for titles with the all-digital model...
..They do? When I worked in GAME, we stocked both new and old games (granted, this was five years ago), and I remember being able to buy re-used games back in 94'rolfwesselius said:Because gamestop and giant used only retailers did not exist.Realitycrash said:So, tell me, why wasn't reselling games "killing the industry" back witht he NES and SEGA?
They only stock used games and maybe a few new games forcing people to buy used games even if they want to buy new.
Shush, you're talking sense and presenting facts.Kwil said:Prices of Video games for the NES in 1989 ranged between $30 and $70, with most sitting around the $50 mark. See here: http://www.salzmafia.com/uploaded_images/GamePro_Issue006_February_1990-092-791162.jpg. In today's dollars, those prices would be $55 to $128
Yet today, most xBox360 games cost between $20 and $60 if you exclude special editions and the like. That means the most common price today is only a few bucks more than the lowest prices in 1989.
Here's your swords and sorcery game from 1989: http://upload.wikimedia.org/wikipedia/en/a/ab/Ironsword.png
Here's your swords and sorcery game from 2012
http://xbox360media.ign.com/xbox360/image/article/121/1217313/the-witcher-2-assassins-of-kings-20120126092508666.jpg
Yeah, game companies are *so* ripping us off when they continue to charge us about the same amount as they were charging for the bargain titles some 20 years ago.
As much as I'd love the idea of 100% digital distribution for consoles (I fully embraced it on PC long ago, without ever looking back), the problem with consoles and their market is that many people still prefer their physical copies of their games, heck, even some PC gamers (a minority mind you) still prefer to hold their filthy mitts on some physical copy of the game.Ralen-Sharr said:or they could just develop for PC, and put it on Steam, have a huge customer base and sell their game for years down the line, not having to worry about used sales
fix for consoles - put Steam (or something like it) with a full library on consoles with good games that work for a reasonable price
not sure if the current online distribution platforms for consoles carry enough games, perhaps offering an alternative to retail purchase is the answer - buy physical copy for 60 bucks, digital for 50, or 45.
Simple advice. It's just too bad that wouldn't do anything to solve the problem.RoseArch said:Protip: Don't sell games at sixty bucks, then.
Then they in turn bully the consumer into taking up the slack.rolfwesselius said:They get bullied into not lowering prices by retailers.GonzoGamer said:That's an example of why this is such bullshit.DonTsetsi said:And why do PC games cost 60 Euros now? There is no resale market on them.
They would never lower prices if there all of a sudden were no used sales. They would still have the same prices and online pass/day one dlc bs because enough gamers will pay for it.
Both the publishers and the retailers will charge however much they can for as little as possible.
If a pc game is cheaper online retailers refuse to stock the game at all.
It worked like this in the nes daysRealitycrash said:..They do? When I worked in GAME, we stocked both new and old games (granted, this was five years ago), and I remember being able to buy re-used games back in 94'rolfwesselius said:Because gamestop and giant used only retailers did not exist.Realitycrash said:So, tell me, why wasn't reselling games "killing the industry" back witht he NES and SEGA?
They only stock used games and maybe a few new games forcing people to buy used games even if they want to buy new.
Fine, so you are saying that games today have far less replay value than they used, is that right? For I never traded my games in, back in the NES-Days, and I sure as hell don't trade them in now either. Almost all games I want to keep in my library. I understand that people DO trade them in, but every single fucking one of them? Really?rolfwesselius said:It worked like this in the nes daysRealitycrash said:..They do? When I worked in GAME, we stocked both new and old games (granted, this was five years ago), and I remember being able to buy re-used games back in 94'rolfwesselius said:Because gamestop and giant used only retailers did not exist.Realitycrash said:So, tell me, why wasn't reselling games "killing the industry" back witht he NES and SEGA?
They only stock used games and maybe a few new games forcing people to buy used games even if they want to buy new.
(not real sales numbers)
1:retailer purchases 1000 copies.
2:retailer sells all games stock.
3:buys another 1000 copies.
Rince and repeat until demand drops.
How it works today.
1:Gamestop buys 1000 copies.
2:Gamestop sells all copies.
3:Gamestop buys back almost all the new copies
4:Gamestop runs out of new copies and keeps selling the used copies.
They Kept those 1000 in circulation and when those sell out they refuse to buy any new copies so when you come in for a copy the only copies they have are used copies.