Yes, game companies pay for servers and bandwidth, the cost of which is factored in what they need to break even with sales figures.JET1971 said:Braedan said:The car analogy is always used in regards of selling owned property, not piracy so it absolutely stands up.Tibike77 said:No, it doesn't.Braedan said:I know the used car analogy is used all the time, but it still stands.
What's the difference ? I'll tell you what : the terminology you use when looking from a different vantage point and nothing else.Companies should reward players for buying new, not punish them for buying used.
Rewarding person A for event X which is mutually exclusive with event Y means you ARE punishing person B for doing Y.
In this case, X is "buy new" and Y is "buy used".
How exactly do you propose game makers should reward those that "buy new" in a way that NOBODY would feel it "punishes used game buyers" ?
I'm really curious what you could possibly come up with.
Would you actually feel like you stole from Logitech if you were to sell your speakers?
If Ford decided that the air conditioning and cruise control wouldn't work second hand unless you paid 300$ people would be pissed.
Getting an extended warranty for buying a new car is a reward, You don't deserve free oil changes, but you'll notice a lot of people buy new cars for the warranty because they don't want to piss around with repairs.
And hell, most car companies are good enough to transfer the warranty to the next owner!
Used car analogies do not stand at all.
Does Ford pay for the air conditioner or the brakes everytime they are used? NO.
Do game companies pay for servers and bandwidth everytime a player plays online? YES.
Thats where the analogy breaks. Warranties are a completly different issue bearing no relavance.
If Battlefield 3 needs to sell 3 million units to be profitable enough for here to be a Battlefield 4 and they sell that many, how, pray tell is EA/Dic effected if 500,000 of that 3 million get resold to others? The important word there is REsold. They got their asking price. Not a single one of those 3 million people is going to pay a dime after purchase to help maintain those MP servers. They are already paid for, as I said above, as part of the initial overhead. Also, same number of copies equals the same amount of server load since he used copy is already accounted for.
And used cars work beautifully, as do houses, boats, etc. Name another market where the original manufacturer gets a cut when an already purchased product switches end users.