Völuspá
First things first: (I'm the realest)
So this idea was written by myself, but a long time ago (back in 2009 if you search the forums). Having played a few rp's, chatted to a few people, I sorta recalled doing this and feeling sad it never took off. So over the next week or so I will be digging through what younger me wrote and tearing it to pieces, then hopefully making something of it. I really loved the concept at the time and ideally get to a few story arcs that were barely realised, let alone achieved.
As such I've started by copying and pasting the old concept here.
If anyone wants to chip in or talk about it I'd be really happy to have the help. The plan is to run this as a semi-linear rp. With outcomes decided by the GM (who looks at stats and behaviours of the player, rather than dice rolls) and led through several story arcs, depending on where players decide to travel and the actions they take, ultimately driving a singular story. The GM in this rpg will take control of, and actively manipulate the players back story. The reasoning behind this is that, I want players in this rpg to start from a background in which they were a blank slate, their attributes managed and utilised, their curiosity and skills channeled, driven towards an objective of maintaining a regime that has held for several years. Then due to the internal politics of the the oligarchy of this "paradise" are forced to change and adapt, ultimately rejecting (or accepting) that their existence is more grand than they first deigned. Part of the background manipulation would also lead to singular player arcs, whereby individual players may be selected at pivotal moments, to have information inserted into their backgrounds to drive the story. The decisions players make throughout the game would then alter the hopeful end game sequence should this be successful.
This is the first rp I ever attempted myself and I'd really like to try and cobble some sense into it, hammer out the details and make a story people enjoy. If there are any people who are very keen to join in I'd love to hear some comments, I'd prefer if the story progressed at a set time each week with people who can manage a particular time commitment, however place holders and discussions can be held between the GM and players if an extreme problem occurs in players lifes. That way each week there is a flurry of activity at a specific period each week, allowing for a more cohesive progression and to ensure all characters stay relevent.
There will be more posted over the coming days, below are some old character sheets that I hope no-one minds me reposting, and information that will be scrubbed/rewrote if needed. For clarity new things are in blue, which consists of these few paragraphs for now. Thanks for reading and I love you all lots and lots and lots. xxx (It shall rise from the dead once more muwahhahahaahah)
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Version UNO
[/spoiler]
End of the old one (version one)
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Start of Version two (that time I tried to reboot this that wasn't this time when I'm rebooting this but not that other time when the reboot happend... well that seemed less confusing before I typed it)
[/spoiler]
First things first: (I'm the realest)
So this idea was written by myself, but a long time ago (back in 2009 if you search the forums). Having played a few rp's, chatted to a few people, I sorta recalled doing this and feeling sad it never took off. So over the next week or so I will be digging through what younger me wrote and tearing it to pieces, then hopefully making something of it. I really loved the concept at the time and ideally get to a few story arcs that were barely realised, let alone achieved.
As such I've started by copying and pasting the old concept here.
If anyone wants to chip in or talk about it I'd be really happy to have the help. The plan is to run this as a semi-linear rp. With outcomes decided by the GM (who looks at stats and behaviours of the player, rather than dice rolls) and led through several story arcs, depending on where players decide to travel and the actions they take, ultimately driving a singular story. The GM in this rpg will take control of, and actively manipulate the players back story. The reasoning behind this is that, I want players in this rpg to start from a background in which they were a blank slate, their attributes managed and utilised, their curiosity and skills channeled, driven towards an objective of maintaining a regime that has held for several years. Then due to the internal politics of the the oligarchy of this "paradise" are forced to change and adapt, ultimately rejecting (or accepting) that their existence is more grand than they first deigned. Part of the background manipulation would also lead to singular player arcs, whereby individual players may be selected at pivotal moments, to have information inserted into their backgrounds to drive the story. The decisions players make throughout the game would then alter the hopeful end game sequence should this be successful.
This is the first rp I ever attempted myself and I'd really like to try and cobble some sense into it, hammer out the details and make a story people enjoy. If there are any people who are very keen to join in I'd love to hear some comments, I'd prefer if the story progressed at a set time each week with people who can manage a particular time commitment, however place holders and discussions can be held between the GM and players if an extreme problem occurs in players lifes. That way each week there is a flurry of activity at a specific period each week, allowing for a more cohesive progression and to ensure all characters stay relevent.
There will be more posted over the coming days, below are some old character sheets that I hope no-one minds me reposting, and information that will be scrubbed/rewrote if needed. For clarity new things are in blue, which consists of these few paragraphs for now. Thanks for reading and I love you all lots and lots and lots. xxx (It shall rise from the dead once more muwahhahahaahah)
_______________________________________________________________________________________________
Version UNO
With that out of the way here's my idea. This Rp is Begins on the present where some millionare tycoon invests a large amount of money in building a small island with capability's of movement this is named voluspa. (Think giant boat with vegitation.)Anyway very early on with onsets of problems war famine disease etc He capatalised on basic shielding technology this Voluspa was fortified into a giant self sustaining country. With this it took on the brightest of minds from every corner of the earth before sealing itself off, this society at the time of sealing was entirely automated allowing these minds to focus on scientific pursuits.
Now of course the tycoon became the head of this society where he was in charge, he decided the laws and morality of the country. That was a thousand years ago. Now it seems this country has evolved grown become more advanced, and after his numerous clonings the tycoon died, now at this point he was looked at as a god (the nature of his position) and the fact he never seemed to be as clever as others had meant no-one suspected him off wrong doing, when he was buried he (Ephraim) was buried as a hero.
Now it was known that his final clone had began opening the city to the outside, now we will see what awaits our adventurers who will be the first to leave voluspa in over a thousand years.
Now of course the tycoon became the head of this society where he was in charge, he decided the laws and morality of the country. That was a thousand years ago. Now it seems this country has evolved grown become more advanced, and after his numerous clonings the tycoon died, now at this point he was looked at as a god (the nature of his position) and the fact he never seemed to be as clever as others had meant no-one suspected him off wrong doing, when he was buried he (Ephraim) was buried as a hero.
Now it was known that his final clone had began opening the city to the outside, now we will see what awaits our adventurers who will be the first to leave voluspa in over a thousand years.
Ephram chose this name after the island was built as he was very indecisive. He chose the name when he knew what was going to be accomplished. They would find why we are here, and what are ultimate goal is. Once accomplished they would release the information to the rest of mankind and the island would need no longer exsist.
Cloning is the goal of many of the popualtion of the Voluspa. It represents outstanding achievement. However a few in society have been cloned repeatedly. The first ever restriction on cloning in the early years was that no-one could use cloning to create a improved version of themselves, many restrictions followed ensuring the constant survival of the society.
However in later years the system was banned from functioning constantly when Ephram abolished constant cloning, proclaiming that immortality should be no-ones ultimate goal. Also it was speculated with growing power consumptions from different research groups, that the power requirements would be too great to keep the entire population of Voluspa alive. Therefore the Voluspa fell back on genetic engineering in reproduction.
Almost the entire process was left to machines to collect samples from indivduals allowing births to be gentically at their peak performance. The nitty gritty, the machines would recieve a donor sample from two indivuals, then the resulting offspring was grown in a test tube then a pod until developement was at an end. The pod's where designed to train the newborns in specific area's allowing for one to one learning, while gently encouraging musle developement through advanced shock treatment.
After this the machine would assign the individual a unique first name. The process prioritised the smarter indivuals in society (The smarter you are, the greater likelyhood of offspring) and while it was never banned it became taboo that the council or Ephram should procreate as it would influence their judgements on society.
However in later years the system was banned from functioning constantly when Ephram abolished constant cloning, proclaiming that immortality should be no-ones ultimate goal. Also it was speculated with growing power consumptions from different research groups, that the power requirements would be too great to keep the entire population of Voluspa alive. Therefore the Voluspa fell back on genetic engineering in reproduction.
Almost the entire process was left to machines to collect samples from indivduals allowing births to be gentically at their peak performance. The nitty gritty, the machines would recieve a donor sample from two indivuals, then the resulting offspring was grown in a test tube then a pod until developement was at an end. The pod's where designed to train the newborns in specific area's allowing for one to one learning, while gently encouraging musle developement through advanced shock treatment.
After this the machine would assign the individual a unique first name. The process prioritised the smarter indivuals in society (The smarter you are, the greater likelyhood of offspring) and while it was never banned it became taboo that the council or Ephram should procreate as it would influence their judgements on society.
Excerpt from computers relating to queries on pastimes:
--admins only-- In the later years we now strive for to break boundries in knowledge, the reward of being allowed to live longer and more fruitful lives is our ultimate goal.
--admins only-- In the later years we now strive for to break boundries in knowledge, the reward of being allowed to live longer and more fruitful lives is our ultimate goal.
The society is based on several types of clone lessers, hierarchs, the council and the as of late ephram at the top.
Lessers are usually new or at there first clone, this is mainly because there intelligence isn't as high as the others, sometimes they will earn the right to be cloned through making a break through in research developing a useful item etc,
Hierarchs follow the same pattern but have a higher intelligence usually these members live up to their third clone. The council are the immediate people below Epharaim, there are six of them each of whom contributed greatly to the Voluspa.
The Council:
Jonas, Built the shield around the city.
Tyrel, the architect (designed the place and had it built within twenty years)
Ceilidh, invented the first working cloning system and implemented it on the Voluspa.
Kate, specialised in gentics and created the first drug treatments to keep personalitys in check without negative social effects (eg depression)
Gael, created a selfsustaining ecosystem mainted only by machines.
Frieda, designed the computer system and robots that maintain the Voluspa.
Lessers are usually new or at there first clone, this is mainly because there intelligence isn't as high as the others, sometimes they will earn the right to be cloned through making a break through in research developing a useful item etc,
Hierarchs follow the same pattern but have a higher intelligence usually these members live up to their third clone. The council are the immediate people below Epharaim, there are six of them each of whom contributed greatly to the Voluspa.
The Council:
Jonas, Built the shield around the city.
Tyrel, the architect (designed the place and had it built within twenty years)
Ceilidh, invented the first working cloning system and implemented it on the Voluspa.
Kate, specialised in gentics and created the first drug treatments to keep personalitys in check without negative social effects (eg depression)
Gael, created a selfsustaining ecosystem mainted only by machines.
Frieda, designed the computer system and robots that maintain the Voluspa.
*Player only knowledge* The drug was brought in due to unrest in the early years, the drug brought an effective and easy solution to morality, this left only Ephram and the council vulnerable to emotions.*
*Character knowledge* The drug was broughtin as an effective remedy to crippling ailments and diseases which had spread onto the ship. Research into the drug is strictly prohibited to stop people testing it. Side effects of not taking the drug brought on conditions that are detrimental to the individual and those around them.
The drug prevents emotions in the same way a beta blocker might, however it has been observed that extreme emotions can manifest particularly in certain genetic codes. Many speculate as to why such dangerous individuals are allowed into society. This is is because these people tend to be smarter and more keen and show a greater yield in research. Thus they are allowed but from birth they are stamped as more dangerous and are more carefully monitered.
*Character knowledge* The drug was broughtin as an effective remedy to crippling ailments and diseases which had spread onto the ship. Research into the drug is strictly prohibited to stop people testing it. Side effects of not taking the drug brought on conditions that are detrimental to the individual and those around them.
The drug prevents emotions in the same way a beta blocker might, however it has been observed that extreme emotions can manifest particularly in certain genetic codes. Many speculate as to why such dangerous individuals are allowed into society. This is is because these people tend to be smarter and more keen and show a greater yield in research. Thus they are allowed but from birth they are stamped as more dangerous and are more carefully monitered.
*Computer excerpt* Using simulations and several tests taken from the pod of new borns we are now able to accuratly predict the optimum field of study for the individual allowing for your skills to be better utilized. There are several field positions you may have been atributed to. Here's a list detailing the percentage of society in each specified field.
One of our many science departments, (72%)
One of our caretakers (25%)
One of our councils private assistants (2%)
Ephrams caretakers (<1%)
For greater accuracy report to the caretakers.
One of our many science departments, (72%)
One of our caretakers (25%)
One of our councils private assistants (2%)
Ephrams caretakers (<1%)
For greater accuracy report to the caretakers.
All players begin as bland almost faceless individuals, some more intelligent then others none of which allowed to develope socially. This means when they leave they will have fast and somewhat irratic personalitys which will jump around be very sporadic in development e.g
John enters the village with his companions children are playing, however he sees one fallover and begins feels and overpowered by joy, as though he had just made another breakthrough in his research. The others stared at him as he began to hiccup and grunt, he couldn't understand why but he couldn't control himself. I think this would be interesting and would fit nicely as I feel that in this monarchial society they haven't been allowed to develop socially thus only a instinctual ideas of their own personal morality is left.
John enters the village with his companions children are playing, however he sees one fallover and begins feels and overpowered by joy, as though he had just made another breakthrough in his research. The others stared at him as he began to hiccup and grunt, he couldn't understand why but he couldn't control himself. I think this would be interesting and would fit nicely as I feel that in this monarchial society they haven't been allowed to develop socially thus only a instinctual ideas of their own personal morality is left.
An example of something I may put in as a point of interest.
Players will at some point stumble into the first and (if it is to be believed) only person ever to have been turned into a computer, now obviously this person is different than others they may have met, this person is quirky jumpy. (a thousand years will do that) What is apparant is the facility was state of the art however it's power is running low as it was built to for one thousand years, a selling point at the time. This person was named the first ever true A.I. This leads to the question is it human or has it taken on the personality? Should you try and return this thing to your home(I'm thinking of a name any idea's?) where there is enough power to keep this "person" alive? And what happend to the people who ran the facility?
Now the primary quest so to speak would be around the following,
The reason the expedition is to be carried for is the lack of genetic variation, where machines used to be able to keep gene pools relatively tidy the perimeters are beginning to have to be pulled back slightly.
This left the society to need to expand meaning finding a society similar to there own. However this was the mision set by Ephraim (founder of the Voluspa) and it wasn't popular with some of the higher up members of this scientific society who felt it would be inappropriate and counter productive to the fundamental ideas of the Voluspa.
Following his death it was almost haulted, but due to admiration for their fallen leader the population carried out his last request. So I may write the main plot to tie in around one specific member of the group. (It will likely be whoever as I don't want everyone to be looking intently on one person as a divine leader.)Or I will just write it around the entire groups expedition, I haven't really decided but there are ideas cooked up on either side.
Players will at some point stumble into the first and (if it is to be believed) only person ever to have been turned into a computer, now obviously this person is different than others they may have met, this person is quirky jumpy. (a thousand years will do that) What is apparant is the facility was state of the art however it's power is running low as it was built to for one thousand years, a selling point at the time. This person was named the first ever true A.I. This leads to the question is it human or has it taken on the personality? Should you try and return this thing to your home(I'm thinking of a name any idea's?) where there is enough power to keep this "person" alive? And what happend to the people who ran the facility?
Now the primary quest so to speak would be around the following,
The reason the expedition is to be carried for is the lack of genetic variation, where machines used to be able to keep gene pools relatively tidy the perimeters are beginning to have to be pulled back slightly.
This left the society to need to expand meaning finding a society similar to there own. However this was the mision set by Ephraim (founder of the Voluspa) and it wasn't popular with some of the higher up members of this scientific society who felt it would be inappropriate and counter productive to the fundamental ideas of the Voluspa.
Following his death it was almost haulted, but due to admiration for their fallen leader the population carried out his last request. So I may write the main plot to tie in around one specific member of the group. (It will likely be whoever as I don't want everyone to be looking intently on one person as a divine leader.)Or I will just write it around the entire groups expedition, I haven't really decided but there are ideas cooked up on either side.
As Crowghast pointed out to me I had been vague on technology. So I will endevour to put some cool bits and pieces here, feel free to make suggestions If you want specific bits and pieces. I Covered cloning in general info so if you want that it's there.
More to come...
I tried to be clever with this. Then I got fed up and used paint. This will update as the game goes on.
Any character ideas feel free to post just try to stick to being within the society. Remember your character is likely to have their persona built up during the game. It's not essential to want to be an explorer or be particularly unique etc.
Any questions about things pm me.
Got a drawing? Shout and I'll put it on here I'll likely sketch one or two things but I'm not an artist barely a doodler, but I think having them will be good fun.
Good news anyone, You can steal this copy and paste it rewrite it or set fire to your computer.
More to come...
Throughout the years there have been more designs and advances in robots than thought possible. However to conserve the worlds resources most never made it beyond a blue print, however updates and editions occur all the time.
The most common is the Excal I series it is essentially a small robot that uses it's surroundings by processing positively charged and negatively charged atoms it is able to maintain a hover by constantly changing its surface to compensate. This requires a large amount of energy so they recharge in intervals after every four hours. There are lots of them around the city floating about. They can act as information terminals, provide assistance in experiments, have powerful sensors and are almost deemed as concious due to there highly advanced processors and they act as sentrys constantly snyching data with others providing up to date information inside the city. These were developed as they were capable of being what was required, the council were hesitant with more advanced models. The idea that robots would be too clever meant the council grew suspicious of robot AI, and they restricted research on upgrading the robots to an AI.
However as a means of maintaining the city a newer version was brought in the Mark II Excal series. These where similar in relation to the Excal I series, but they where striped of the processing power of there predecessors only being given enough to run there systems, thus the Mark I's where left to guide them when they were to perform abnormal tasks (not repair things). These units were however given a kill switch so they could be destroyed via a seperate small explosive that would destroy them and only them instantaneously. Why the security and precautions and inreased size? These are the first robots to have gravity manipulators, they are now more refined than when they were first brought in and they can perform tasks with a greater accuracy than the most skilled person and can manipulate any object from a range of 76.5 feet. The maintain the city but mostly work on the outside of the island while more recently being used to gather resources from afar using an extremely powerful power supply. These typically have power for 3 hours, But the Excal II Monolith has over six weeks of power.
Excal II Monolith ----Data restriction----
More to come...
The most common is the Excal I series it is essentially a small robot that uses it's surroundings by processing positively charged and negatively charged atoms it is able to maintain a hover by constantly changing its surface to compensate. This requires a large amount of energy so they recharge in intervals after every four hours. There are lots of them around the city floating about. They can act as information terminals, provide assistance in experiments, have powerful sensors and are almost deemed as concious due to there highly advanced processors and they act as sentrys constantly snyching data with others providing up to date information inside the city. These were developed as they were capable of being what was required, the council were hesitant with more advanced models. The idea that robots would be too clever meant the council grew suspicious of robot AI, and they restricted research on upgrading the robots to an AI.
However as a means of maintaining the city a newer version was brought in the Mark II Excal series. These where similar in relation to the Excal I series, but they where striped of the processing power of there predecessors only being given enough to run there systems, thus the Mark I's where left to guide them when they were to perform abnormal tasks (not repair things). These units were however given a kill switch so they could be destroyed via a seperate small explosive that would destroy them and only them instantaneously. Why the security and precautions and inreased size? These are the first robots to have gravity manipulators, they are now more refined than when they were first brought in and they can perform tasks with a greater accuracy than the most skilled person and can manipulate any object from a range of 76.5 feet. The maintain the city but mostly work on the outside of the island while more recently being used to gather resources from afar using an extremely powerful power supply. These typically have power for 3 hours, But the Excal II Monolith has over six weeks of power.
Excal II Monolith ----Data restriction----
More to come...
Name:
Proffesion:
Age/clonings:
Reason for cloning(if req):
Bio:
Tests:
35 points to be spread as you see fit.(max=10 per stat)
The stuff after the semicolons are what it effects.
Strength: Fighting
Perception: Explosives, Lockpicking, Guns
Endurance: Health, if yourself at a high risk of dieing this will drop the probability of your death
Charisma: Generally (not always) when you talk to others who aren't player controlled you will get better responses.
Intelligence: Being clever generally, so robotics etc.
Agility: Sneak, Running.
Luck: Coin flipping
Speciality: Expert in human anatomy.
Example character.
emily Johnson
Biochemist*
first cloning/Age one year* <-- Note this dosen't mean she is an infant only that her clone is one year old, clones in this reality are set at an age of around 21 or whenever developement has stoped.
Earned cloning after breakthrough in CADD development (Cure all disease drug)*
Bio: Occasionally gets distracted by butterflies. Very typical, she is a hardworking member of society, despite her breakthrough she has never been subject to extreme emotions which would cause unwanted behaviour. In fact the only time she has ever experienced an emotion is when she feels an unpleasent feeling that she may never experience emotions.
(max=10 per stat)
Strength: 5
Perception: 5
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5
(You may ask yourself why 5? Well If use a die sim that roll up to 20 you should be getting a 25% percent bonus on each of your stats. If I roll (excluding the bonus in your stats) 1-3 something terrible happens, 3-8 something bad happens, 8-12 something average happens, 13-17 something cool happens 18-20 something great happens.
Proffesion:
Age/clonings:
Reason for cloning(if req):
Bio:
Tests:
35 points to be spread as you see fit.(max=10 per stat)
The stuff after the semicolons are what it effects.
Strength: Fighting
Perception: Explosives, Lockpicking, Guns
Endurance: Health, if yourself at a high risk of dieing this will drop the probability of your death
Charisma: Generally (not always) when you talk to others who aren't player controlled you will get better responses.
Intelligence: Being clever generally, so robotics etc.
Agility: Sneak, Running.
Luck: Coin flipping
Speciality: Expert in human anatomy.
Example character.
emily Johnson
Biochemist*
first cloning/Age one year* <-- Note this dosen't mean she is an infant only that her clone is one year old, clones in this reality are set at an age of around 21 or whenever developement has stoped.
Earned cloning after breakthrough in CADD development (Cure all disease drug)*
Bio: Occasionally gets distracted by butterflies. Very typical, she is a hardworking member of society, despite her breakthrough she has never been subject to extreme emotions which would cause unwanted behaviour. In fact the only time she has ever experienced an emotion is when she feels an unpleasent feeling that she may never experience emotions.
(max=10 per stat)
Strength: 5
Perception: 5
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5
(You may ask yourself why 5? Well If use a die sim that roll up to 20 you should be getting a 25% percent bonus on each of your stats. If I roll (excluding the bonus in your stats) 1-3 something terrible happens, 3-8 something bad happens, 8-12 something average happens, 13-17 something cool happens 18-20 something great happens.
I tried to be clever with this. Then I got fed up and used paint. This will update as the game goes on.
Any questions about things pm me.
Got a drawing? Shout and I'll put it on here I'll likely sketch one or two things but I'm not an artist barely a doodler, but I think having them will be good fun.
Name: Roscoe O'Molony
Profession: A Jack-of-all-trades. Current caretaker of the higher tiers of the city.
Clonings: Three, current clone is twenty years of age.
Bio:--------------------------------------------------------------------------------------CENSORED--------------------------------------------------------------------------------------
-He also wanted those thoughts and ideas, to go as far back as ancient times, so that he could learn of how people then really thought.
What would it be like to find a descendant of Shakespeare, clone him, and give the clone the genetic memory of the most well-known playwright in history?
Alas! He died in an accident in his very laboratory, killed by noxious gasses released during a deadly leak caused by poor maintenance. His clones thereafter, were nothing like him save for in appearance. The only genetic memory he managed was barely sub-conscious, so the years go by.
He now has three clones, each one more diluted and emotionless than the next.
The current one retains his name, and none of the honor that once came with it. Upon his "birth", he was tested, as all clones were so that they might be applied to whichever occupation most suited them. Since Roscoe O'Molony could not be accurately classified, he now works at random jobs given to him at the whim of his superiors, this can range from demeaning tasks such as spending weeks in the sewage system searching for leaks, or as important acting as a test subject for new hovercrafts. He looks mostly as his predecessor did, but after so much gene alteration, he could be described as looking much better. Ruggedly handsome good looks to no fault. Tan, sooty skin with a rough, callous texture, due in part to the toil he is often set at work to. He is of a slight, thin build, standing at 6'0 feet and owner of sufficient muscularity. Black hair, blue eyes, bright teeth, excellent health. Just like almost every other male. The only defining differences between him and the others is his slouched posture, his speech had less inflection than any other, and despite having little emotion, he retained a morose, tired expression.
If anything in his manner were strange, anything at all that the administration could give cause for concern, it would be hoarding. Often given the task of taking unwanted items (Such as large industrial machinery, radioactive waste, chemical contaminants, or the like) away from the laboratory, he will, with reluctance, attempt to dispose of these.
Usually, he ends up keeping them. Storing them in his apartment room, turning them over in his hands, inspecting each thoroughly to make sure it's the same as it always was.
Each day is the same.
Each day has this routine. Walking between laboratories, doing what he's told, going home, performing standard procedures for hygiene, sustenance, dress, entertainment, and then daily reports.
He never stops to wonder what the point of it all is, or why anything occurs, how it occurs.
He does not know, that this mind-set, is going to change. Soon.
Strength: 7 (Several rather odd and difficult tasks have given him a good physique.)
Perception: 9 (Extremely keen senses, often notices things anyone could miss very easily.)
Endurance: 5 (Is hale and hearty in health, like any other citizen.)
Charisma: 2 (Has almost no inflection or social tendencies, the emotionless call him emotionless.)
Intelligence: 7 (Despite a general lack of imagination, he retains excellent common sense and logic.)
Agility: 3 (Is not athletic in any way, and does not feel the need for stealth.)
Luck: 2 (Has no notion of luck, yet suffers mishaps more often than others.)
Profession: A Jack-of-all-trades. Current caretaker of the higher tiers of the city.
Clonings: Three, current clone is twenty years of age.
Bio:--------------------------------------------------------------------------------------CENSORED--------------------------------------------------------------------------------------
-He also wanted those thoughts and ideas, to go as far back as ancient times, so that he could learn of how people then really thought.
What would it be like to find a descendant of Shakespeare, clone him, and give the clone the genetic memory of the most well-known playwright in history?
Alas! He died in an accident in his very laboratory, killed by noxious gasses released during a deadly leak caused by poor maintenance. His clones thereafter, were nothing like him save for in appearance. The only genetic memory he managed was barely sub-conscious, so the years go by.
He now has three clones, each one more diluted and emotionless than the next.
The current one retains his name, and none of the honor that once came with it. Upon his "birth", he was tested, as all clones were so that they might be applied to whichever occupation most suited them. Since Roscoe O'Molony could not be accurately classified, he now works at random jobs given to him at the whim of his superiors, this can range from demeaning tasks such as spending weeks in the sewage system searching for leaks, or as important acting as a test subject for new hovercrafts. He looks mostly as his predecessor did, but after so much gene alteration, he could be described as looking much better. Ruggedly handsome good looks to no fault. Tan, sooty skin with a rough, callous texture, due in part to the toil he is often set at work to. He is of a slight, thin build, standing at 6'0 feet and owner of sufficient muscularity. Black hair, blue eyes, bright teeth, excellent health. Just like almost every other male. The only defining differences between him and the others is his slouched posture, his speech had less inflection than any other, and despite having little emotion, he retained a morose, tired expression.
If anything in his manner were strange, anything at all that the administration could give cause for concern, it would be hoarding. Often given the task of taking unwanted items (Such as large industrial machinery, radioactive waste, chemical contaminants, or the like) away from the laboratory, he will, with reluctance, attempt to dispose of these.
Usually, he ends up keeping them. Storing them in his apartment room, turning them over in his hands, inspecting each thoroughly to make sure it's the same as it always was.
Each day is the same.
Each day has this routine. Walking between laboratories, doing what he's told, going home, performing standard procedures for hygiene, sustenance, dress, entertainment, and then daily reports.
He never stops to wonder what the point of it all is, or why anything occurs, how it occurs.
He does not know, that this mind-set, is going to change. Soon.
Strength: 7 (Several rather odd and difficult tasks have given him a good physique.)
Perception: 9 (Extremely keen senses, often notices things anyone could miss very easily.)
Endurance: 5 (Is hale and hearty in health, like any other citizen.)
Charisma: 2 (Has almost no inflection or social tendencies, the emotionless call him emotionless.)
Intelligence: 7 (Despite a general lack of imagination, he retains excellent common sense and logic.)
Agility: 3 (Is not athletic in any way, and does not feel the need for stealth.)
Luck: 2 (Has no notion of luck, yet suffers mishaps more often than others.)
Name: Aeryn Lamar
Age: 23
Job:Engineer
Height: 5'7
Weight: 130 lbs
Background: Aeryn is not a clone. She was born into a normal family. Although she was taught that everyone should be the same something in her said differently. One day while going to work she saw a building and saw amazing colors that she had never seen before. She looked around to see if anyone else had noticed but they didn't. She looked back at the building and saw that the colors she had seen were gone, it was back to its original colors. From that point Aeryn has been seeing colors from which she does not know the name of. She dare not tell anyone because if she does she fears the worst. She has begun to see more color and has started to avoid people as much as possible. She is afraid of what people will say/think if she tells them about the colors shes seeing.
Characteristics: She is very inclined to trust anyone because of the colors that shes been seeing. She tends to be by herself and the machines that she builds. She is about 5'7 with dark brown hair and blue eyes. She is rather thin with not much muscle at all.
Strength: 3
Perception: 5
Endurance: 3
Charisma: 7
Intelligence: 8
Agility: 7
Luck: 2
Age: 23
Job:Engineer
Height: 5'7
Weight: 130 lbs
Background: Aeryn is not a clone. She was born into a normal family. Although she was taught that everyone should be the same something in her said differently. One day while going to work she saw a building and saw amazing colors that she had never seen before. She looked around to see if anyone else had noticed but they didn't. She looked back at the building and saw that the colors she had seen were gone, it was back to its original colors. From that point Aeryn has been seeing colors from which she does not know the name of. She dare not tell anyone because if she does she fears the worst. She has begun to see more color and has started to avoid people as much as possible. She is afraid of what people will say/think if she tells them about the colors shes seeing.
Characteristics: She is very inclined to trust anyone because of the colors that shes been seeing. She tends to be by herself and the machines that she builds. She is about 5'7 with dark brown hair and blue eyes. She is rather thin with not much muscle at all.
Strength: 3
Perception: 5
Endurance: 3
Charisma: 7
Intelligence: 8
Agility: 7
Luck: 2
Masika:
Name: Rayai Colton
Age: 19
Profession: Botanist
Specialty: Rayai's specialty is in plants with a purpose. She knows a little bit about trees and flowers, but the plants that serve as food and what used to be used as medicines is her forte.
Bio: Rayai is considerably short and light. Being only 4'9 and barely weighing 100 lbs. She is very committed to her work and sometimes forgets that she has to go home. Even though she spends a lot of time engulfed in studies and work, she still is quite social. She is easy going and will listen if someone needs to talk or wants to discuss their own work. She will listen and comment on another person's work whether or not she knows a vast amount of their field.
Rayai hasn't found anything yet that has been worth a clone. She understands cloning in plants, but she has a lack of knowledge on cloning of humans and animals, that she is not sure whether she would want to be cloned herself.
Tests:
Strength: 2
Perception: 4
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 7
Luck: 4
Character pic:
Name: Rayai Colton
Age: 19
Profession: Botanist
Specialty: Rayai's specialty is in plants with a purpose. She knows a little bit about trees and flowers, but the plants that serve as food and what used to be used as medicines is her forte.
Bio: Rayai is considerably short and light. Being only 4'9 and barely weighing 100 lbs. She is very committed to her work and sometimes forgets that she has to go home. Even though she spends a lot of time engulfed in studies and work, she still is quite social. She is easy going and will listen if someone needs to talk or wants to discuss their own work. She will listen and comment on another person's work whether or not she knows a vast amount of their field.
Rayai hasn't found anything yet that has been worth a clone. She understands cloning in plants, but she has a lack of knowledge on cloning of humans and animals, that she is not sure whether she would want to be cloned herself.
Tests:
Strength: 2
Perception: 4
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 7
Luck: 4
Character pic:
Outcast107:
Name: Tig Smith
Job/skill: engineer/robotics
Not clone.
Age: 25
Details: Tig was in a horrible accident during a test run on a new machine which exploded. The machine was suppose to be a big leap in production in Robotic manufacturing. Even though Tig survived he lost some parts of his body. He wasn't "good" enough to be clone so he set to work to rebuild his body. He is the first "cyborg" of the city, even though he shows no emotion on the outside. He wears a cloak around his body with a hood that helps hide his robotics parts and burnt body. He wears a gas mask like over his face that is link to his lungs to help him breath, due to his lungs being a bit damage though he can take it off, but after a while he needs it back on. He was chosen on the mission to help repair damage machines or vehicle that may happen during the trip. Also to gather data on the outside.
Strength: 5
Perception: 5
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5
Name: Tig Smith
Job/skill: engineer/robotics
Not clone.
Age: 25
Details: Tig was in a horrible accident during a test run on a new machine which exploded. The machine was suppose to be a big leap in production in Robotic manufacturing. Even though Tig survived he lost some parts of his body. He wasn't "good" enough to be clone so he set to work to rebuild his body. He is the first "cyborg" of the city, even though he shows no emotion on the outside. He wears a cloak around his body with a hood that helps hide his robotics parts and burnt body. He wears a gas mask like over his face that is link to his lungs to help him breath, due to his lungs being a bit damage though he can take it off, but after a while he needs it back on. He was chosen on the mission to help repair damage machines or vehicle that may happen during the trip. Also to gather data on the outside.
Strength: 5
Perception: 5
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5
Name: Ryan McAteer
Profession: Farmer
Age/clonings: 20, no clonings
Bio: Ryan was genetic engineered by his parents, Roy and Mallory, in order to help out tending on the only farm in Voluspa. He gradually grew into his role over time, herding the altered cows into the barns at one of their 8 daily milking times, maintaining the automatic shearer when the cashmere sheep went through, harvesting the 20 varieties of vegetables grown once a week. He went about it with the same methods as his father did, just doing what needed to be done to sustain the population.
He was a pretty good specimen of the engineering process as well, standing 6'6", not entirely well built, but he didn't have to be. He has medium length light brown hair, piercing blue eyes, and a healthy tan from his work outside.
Ryan's spot in the expedition team didn't come from his skills in the lab, or his physical presence, it came from good old fashioned dumb luck. The workers in town held a lottery to determine who would accompany the main team on the expedition, it was essentially a red shirt job, just help out with stuff. Ryan just so happened to be holding a winning number.
As such, Ryan doesn't know what he should be feeling at this time. Voluspa is the only kind of world he has ever known, heck he didn't even really get off the farm that much. So all he knows is that he has to be ready for what's coming on the outside.
Tests:
Strength: 5
Perception: 1
Endurance: 5
Charisma: 3
Intelligence: 6
Agility: 6
Luck: 9
Speciality: Expert in agriculture/animal husbandry (breeding stuff)
Profession: Farmer
Age/clonings: 20, no clonings
Bio: Ryan was genetic engineered by his parents, Roy and Mallory, in order to help out tending on the only farm in Voluspa. He gradually grew into his role over time, herding the altered cows into the barns at one of their 8 daily milking times, maintaining the automatic shearer when the cashmere sheep went through, harvesting the 20 varieties of vegetables grown once a week. He went about it with the same methods as his father did, just doing what needed to be done to sustain the population.
He was a pretty good specimen of the engineering process as well, standing 6'6", not entirely well built, but he didn't have to be. He has medium length light brown hair, piercing blue eyes, and a healthy tan from his work outside.
Ryan's spot in the expedition team didn't come from his skills in the lab, or his physical presence, it came from good old fashioned dumb luck. The workers in town held a lottery to determine who would accompany the main team on the expedition, it was essentially a red shirt job, just help out with stuff. Ryan just so happened to be holding a winning number.
As such, Ryan doesn't know what he should be feeling at this time. Voluspa is the only kind of world he has ever known, heck he didn't even really get off the farm that much. So all he knows is that he has to be ready for what's coming on the outside.
Tests:
Strength: 5
Perception: 1
Endurance: 5
Charisma: 3
Intelligence: 6
Agility: 6
Luck: 9
Speciality: Expert in agriculture/animal husbandry (breeding stuff)
Posting, I'm not putting a limit or date on posting just try to keep it relevant in length and post every now and then so your part of the RP. I'm not gonna chase people on grammer when the RP gets going so don't worry too much about it just try and keep it legible. No controlling other peoples characters and If your desperate to kill each other off let me be aware of it, just don't do it for a petty reason E.g she stole my hat.
Thanks for the interest and enthusiasm it gives me an underline cheeriness that makes this all worth while. I put this down as a thankyou from here on out to everyone who takes the time to look. Thanks!
Ok, here is how this goes if you want to join just shout, I'll then notify you as to when and how you will join. You would be following a different character template however. Instead of bieng from voluspa you would be from a point of interest thee players stumble upon. For instance they find a village in the middle of nowhere you are a villager. Any questions pm me.
Good news anyone, You can steal this copy and paste it rewrite it or set fire to your computer.
End of the old one (version one)
_____________________________________________________________________________________
Start of Version two (that time I tried to reboot this that wasn't this time when I'm rebooting this but not that other time when the reboot happend... well that seemed less confusing before I typed it)
I made this a while back, unfortunatly due to a few late responses the thread died. As such I'm going to give this another go as, well I had cool stuff planned and I actually put a bit of effort into this. So I'm going to start this up again
With that out of the way here's my idea. This Rp is Begins on the present where some millionare tycoon invests a large amount of money in building a small island with capability's of movement this is named voluspa. (Think giant boat with vegitation.)Anyway very early on with onsets of problems war famine disease etc He capatalised on basic shielding technology this Voluspa was fortified into a giant self sustaining country. With this it took on the brightest of minds from every corner of the earth before sealing itself off, this society at the time of sealing was entirely automated allowing these minds to focus on scientific pursuits.
Now of course the tycoon became the head of this society where he was in charge, he decided the laws and morality of the country. That was a thousand years ago. Now it seems this country has evolved grown become more advanced, and after his numerous clonings the tycoon died, now at this point he was looked at as a god (the nature of his position) and the fact he never seemed to be as clever as others had meant no-one suspected him off wrong doing, when he was buried he (Ephraim) was buried as a hero.
Now it was known that his final clone had began opening the city to the outside, now we will see what awaits our adventurers who will be the first to leave voluspa in over a thousand years.
Now of course the tycoon became the head of this society where he was in charge, he decided the laws and morality of the country. That was a thousand years ago. Now it seems this country has evolved grown become more advanced, and after his numerous clonings the tycoon died, now at this point he was looked at as a god (the nature of his position) and the fact he never seemed to be as clever as others had meant no-one suspected him off wrong doing, when he was buried he (Ephraim) was buried as a hero.
Now it was known that his final clone had began opening the city to the outside, now we will see what awaits our adventurers who will be the first to leave voluspa in over a thousand years.
-Todays date year:3123 day:07 month:04
The notion of family is non existent. From age 0- end development in brain you have been left in small pod closed off from the world, then taught via images,audio and virtual reality how live breathe and function in voluspa. Your speciality would have been defined via assesment of your abilitys throughtout this process. This is in a process designed to severly reduce your hormonal/emotional responses and to hone you to your skill set.
The notion of god is non exsistant. Any idea of a all powerful bieng controlling your every move in life is removed, apart from ephram, who did until his recent departure is pretty much a god like persona, but the notion of him bieng the creator is unheard of, but he still enjoys the reverence of such a bieng. When quireing the origin of life an idea called by voluspians "gaia" (The word is more used as a term to fill in as a term for god or the big bang) most sucumbing to that thought are informed that nothing has to be created, the idea of things having to be created is nonsense and that everything around such as our inability to change molcules just rearrange them tells them that creation is a logical falicy and to think nothing of it. (Wasn't that a mouthful moving on.)
Social interactions are limited, you don't speak with jane aboujt the weather. You speak to the relevant person about the work you are progressing on and theorys,potential theorys,research and experiments, or questions arising from said work you are progressing on and theorys,potential theorys,research and experiments. Not with jane about the weather.
Atmosphere of voluspa. The place is wherever possible multiple shades of grey, colours are generally stains or from experiments (eg a chemical) or to indicate potential hazardous areas aka a red wall would indicate a risk of bieng impaled to said wall. The climate is maintained at 35 degrees except in areas were it is necessary for diffrent temperatures. There is no artwork or colourful paterns located in voluspa. The lighting is provided by a light simulator as close to sunlight os possible which works like a sun getting progressively brighter then darker as night approaches, but adjustible in rooms etc.Clothing is pretty much the same throughout except some is adjusted for different jobs.
The notion of god is non exsistant. Any idea of a all powerful bieng controlling your every move in life is removed, apart from ephram, who did until his recent departure is pretty much a god like persona, but the notion of him bieng the creator is unheard of, but he still enjoys the reverence of such a bieng. When quireing the origin of life an idea called by voluspians "gaia" (The word is more used as a term to fill in as a term for god or the big bang) most sucumbing to that thought are informed that nothing has to be created, the idea of things having to be created is nonsense and that everything around such as our inability to change molcules just rearrange them tells them that creation is a logical falicy and to think nothing of it. (Wasn't that a mouthful moving on.)
Social interactions are limited, you don't speak with jane aboujt the weather. You speak to the relevant person about the work you are progressing on and theorys,potential theorys,research and experiments, or questions arising from said work you are progressing on and theorys,potential theorys,research and experiments. Not with jane about the weather.
Atmosphere of voluspa. The place is wherever possible multiple shades of grey, colours are generally stains or from experiments (eg a chemical) or to indicate potential hazardous areas aka a red wall would indicate a risk of bieng impaled to said wall. The climate is maintained at 35 degrees except in areas were it is necessary for diffrent temperatures. There is no artwork or colourful paterns located in voluspa. The lighting is provided by a light simulator as close to sunlight os possible which works like a sun getting progressively brighter then darker as night approaches, but adjustible in rooms etc.Clothing is pretty much the same throughout except some is adjusted for different jobs.
[computer log]
------The outside world and you-------
------------Information is restricted--------
------The outside world and you-------
------------Information is restricted--------
The outside world has remained largly unchanged throughtout the last milenia, despite a growth in the early few hundred years, almost matching our own research (if at a slower rate). However due to the controversial nature of their believe systems/ideals the world ended in a large war fought between countries known as china, the United states, europe, russia. What ensued had been determined as a "nuclear winter" due to counter measures only a few areas were effected but the end result was that most countries were broken and became dysfunctional. Information gathered is as follows.
Loading 25% commplete........
Loading 25% commplete........
Bieng seperated from the european landmass, this island retained it's order despite the downfall. However after the war it is coated in radiation strong enough to kill 98.24% of plant life plant species in our known database. it's likely to remain this way for a a estimated 263.723.... years.
Mutated animals better adapted for radiation. Plants, a few radiation resistant plants have become native to england, as such it's coated in these as well as trees and crops. Large heat signitures detected underground. -Admin_Glen-(Note added 06/06/2934) could be remenents of native population, prolonged exposure to radiation underground could have caused mutations. Research suggested.
After the war most of the main cities/inhabitable areas destroyed either by fallout or intial nuclear blast. However most land mass is clear of nuclear detruction, reports suggest a more primitive variation of our own nuclear aborbers were used to stop the spread of radiation and minimise effect of the blast.
Mostly unaffected by nuclear blast only variations in plant/animal life is expected as a bi product of evolution. Indication of new towns/villages in the mountains/swamps. However most technology/literature seems to have been destroyed during the warring period. As such inhabitants are unlikely to reveal any new information to us.
...loading...
...loading...
Fatal error drone terminated...........Error code 6321 on drone 110552....... New scan activated......Fatal error drone terminated...... Error 6321 on drone 110553...... New scan activated....... Fatal error drone terminated......Awaiting response.....Program terminated
-Research leader Eammon-
After initial scans of high priority targets project has recieved a go ahead to a full planetary scan. Success of initial scans as anticipated submitted paperwork for research teams to begin an information recovery from designated sites alpha, delta, drones have suffered from radiation malfunctions, submitting request for upgraded drones to beetter cope with harsh conditions.
-Research leader Johnathan- Project to be put indefinatly on hold following directive 34178. Any quiries to be directed to support-data base 3b.
After initial scans of high priority targets project has recieved a go ahead to a full planetary scan. Success of initial scans as anticipated submitted paperwork for research teams to begin an information recovery from designated sites alpha, delta, drones have suffered from radiation malfunctions, submitting request for upgraded drones to beetter cope with harsh conditions.
-Research leader Johnathan- Project to be put indefinatly on hold following directive 34178. Any quiries to be directed to support-data base 3b.
Ephram chose this name after the island was built as he was very indecisive. He chose the name when he knew what was going to be accomplished. They would find why we are here, and what are ultimate goal is. Once accomplished they would release the information to the rest of mankind and the island would need no longer exsist.
Cloning is the goal of many of the popualtion of the Voluspa. It represents outstanding achievement. However a few in society have been cloned repeatedly. The first ever restriction on cloning in the early years was that no-one could use cloning to create a improved version of themselves, many restrictions followed ensuring the constant survival of the society.
However in later years the system was banned from functioning constantly when Ephram abolished constant cloning, proclaiming that immortality should be no-ones ultimate goal. Also it was speculated with growing power consumptions from different research groups, that the power requirements would be too great to keep the entire population of Voluspa alive. Therefore the Voluspa fell back on genetic engineering in reproduction.
Almost the entire process was left to machines to collect samples from indivduals allowing births to be gentically at their peak performance. The nitty gritty, the machines would recieve a donor sample from two indivuals, then the resulting offspring was grown in a test tube then a pod until developement was at an end. The pod's where designed to train the newborns in specific area's allowing for one to one learning, while gently encouraging musle developement through advanced shock treatment.
After this the machine would assign the individual a unique first name. The process prioritised the smarter indivuals in society (The smarter you are, the greater likelyhood of offspring) and while it was never banned it became taboo that the council or Ephram should procreate as it would influence their judgements on society.
However in later years the system was banned from functioning constantly when Ephram abolished constant cloning, proclaiming that immortality should be no-ones ultimate goal. Also it was speculated with growing power consumptions from different research groups, that the power requirements would be too great to keep the entire population of Voluspa alive. Therefore the Voluspa fell back on genetic engineering in reproduction.
Almost the entire process was left to machines to collect samples from indivduals allowing births to be gentically at their peak performance. The nitty gritty, the machines would recieve a donor sample from two indivuals, then the resulting offspring was grown in a test tube then a pod until developement was at an end. The pod's where designed to train the newborns in specific area's allowing for one to one learning, while gently encouraging musle developement through advanced shock treatment.
After this the machine would assign the individual a unique first name. The process prioritised the smarter indivuals in society (The smarter you are, the greater likelyhood of offspring) and while it was never banned it became taboo that the council or Ephram should procreate as it would influence their judgements on society.
Excerpt from computers relating to queries on pastimes:
--admins only-- In the later years we now strive for to break boundries in knowledge, the reward of being allowed to live longer and more fruitful lives is our ultimate goal.
--admins only-- In the later years we now strive for to break boundries in knowledge, the reward of being allowed to live longer and more fruitful lives is our ultimate goal.
The society is based on several types of clone lessers, hierarchs, the council and the as of late ephram at the top.
Lessers are usually new or at there first clone, this is mainly because there intelligence isn't as high as the others, sometimes they will earn the right to be cloned through making a break through in research developing a useful item etc,
Hierarchs follow the same pattern but have a higher intelligence usually these members live up to their third clone. The council are the immediate people below Epharaim, there are six of them each of whom contributed greatly to the Voluspa.
The Council:
Jonas, Built the shield around the city.
Tyrel, the architect (designed the place and had it built within twenty years)
Ceilidh, invented the first working cloning system and implemented it on the Voluspa.
Kate, specialised in gentics and created the first drug treatments to keep personalitys in check without negative social effects (eg depression)
Gael, created a selfsustaining ecosystem mainted only by machines.
Frieda, designed the computer system and robots that maintain the Voluspa.
Lessers are usually new or at there first clone, this is mainly because there intelligence isn't as high as the others, sometimes they will earn the right to be cloned through making a break through in research developing a useful item etc,
Hierarchs follow the same pattern but have a higher intelligence usually these members live up to their third clone. The council are the immediate people below Epharaim, there are six of them each of whom contributed greatly to the Voluspa.
The Council:
Jonas, Built the shield around the city.
Tyrel, the architect (designed the place and had it built within twenty years)
Ceilidh, invented the first working cloning system and implemented it on the Voluspa.
Kate, specialised in gentics and created the first drug treatments to keep personalitys in check without negative social effects (eg depression)
Gael, created a selfsustaining ecosystem mainted only by machines.
Frieda, designed the computer system and robots that maintain the Voluspa.
*Player only knowledge* The drug was brought in due to unrest in the early years, the drug brought an effective and easy solution to morality, this left only Ephram and the council vulnerable to emotions.*
*Character knowledge* The drug was broughtin as an effective remedy to crippling ailments and diseases which had spread onto the ship. Research into the drug is strictly prohibited to stop people testing it. Side effects of not taking the drug brought on conditions that are detrimental to the individual and those around them.
The drug prevents emotions in the same way a beta blocker might, however it has been observed that extreme emotions can manifest particularly in certain genetic codes. Many speculate as to why such dangerous individuals are allowed into society. This is is because these people tend to be smarter and more keen and show a greater yield in research. Thus they are allowed but from birth they are stamped as more dangerous and are more carefully monitered.
*Character knowledge* The drug was broughtin as an effective remedy to crippling ailments and diseases which had spread onto the ship. Research into the drug is strictly prohibited to stop people testing it. Side effects of not taking the drug brought on conditions that are detrimental to the individual and those around them.
The drug prevents emotions in the same way a beta blocker might, however it has been observed that extreme emotions can manifest particularly in certain genetic codes. Many speculate as to why such dangerous individuals are allowed into society. This is is because these people tend to be smarter and more keen and show a greater yield in research. Thus they are allowed but from birth they are stamped as more dangerous and are more carefully monitered.
*Computer excerpt* Using simulations and several tests taken from the pod of new borns we are now able to accuratly predict the optimum field of study for the individual allowing for your skills to be better utilized. There are several field positions you may have been atributed to. Here's a list detailing the percentage of society in each specified field.
One of our many science departments, (72%)
One of our caretakers (25%)
One of our councils private assistants (2%)
Ephrams caretakers (<1%)
For greater accuracy report to the caretakers.
One of our many science departments, (72%)
One of our caretakers (25%)
One of our councils private assistants (2%)
Ephrams caretakers (<1%)
For greater accuracy report to the caretakers.
All players begin as bland almost faceless individuals, some more intelligent then others none of which allowed to develope socially. This means when they leave they will have fast and somewhat irratic personalitys which will jump around be very sporadic in development e.g
John enters the village with his companions children are playing, however he sees one fallover and begins feels and overpowered by joy, as though he had just made another breakthrough in his research. The others stared at him as he began to hiccup and grunt, he couldn't understand why but he couldn't control himself. I think this would be interesting and would fit nicely as I feel that in this monarchial society they haven't been allowed to develop socially thus only a instinctual ideas of their own personal morality is left.
John enters the village with his companions children are playing, however he sees one fallover and begins feels and overpowered by joy, as though he had just made another breakthrough in his research. The others stared at him as he began to hiccup and grunt, he couldn't understand why but he couldn't control himself. I think this would be interesting and would fit nicely as I feel that in this monarchial society they haven't been allowed to develop socially thus only a instinctual ideas of their own personal morality is left.