Valkyria Chronicles 4 announced.

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Chimpzy_v1legacy

Warning! Contains bananas!
Jun 21, 2009
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inu-kun said:
I didn't know about the broken shock trooper gun.
The Ruhm was in VC1 too as an unlockable for beating one of the DLCs. It was almost as OP (tempered only by the larger map sizes of VC1), but you could only get one, so you'd likely equip it on Rosie, since she's the Shocktrooper you'd take along pretty much every time (cuz bonus CP).

In VC2, you could grind out multiple Ruhms if you wanted.

If they need to keep one thing from Revolution is the moral system at least for the enemy side, it can be pretty cool to have the enemy break rank and jam weapons if they are close to losing, or maybe even have entire class dedicated for this job.
All for it, but only if there's also an "accidental friendly fire" mechanic if you overuse them.
 

ChupathingyX

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Jun 8, 2010
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Okamisama said:
In 2 though? Easily less than midway through, or near the beginning even, you can get an unlimited number of Rhums.
Which mission was this exactly? I don't recall Ruhm being featured in VC2.
 

Okamisama

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Sep 23, 2015
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ChupathingyX said:
Okamisama said:
In 2 though? Easily less than midway through, or near the beginning even, you can get an unlimited number of Rhums.
Which mission was this exactly? I don't recall Ruhm being featured in VC2.
It's from the Release-day DLC missions that Sega released free as a pre-order bonus. The mission, far as I remember, was in the generic forest map and pretty easy to farm to boot. It was a real shame to have such a reward tied to it, especially when VC1's Rhum felt earned all things considered. There's other strong Ace weapons in the dlc, but the Rhum outclasses most anything. Even in VC1 it's anti-tank power outclasses most anything. Hard to say if anything really outclassed it in the second game because...

Well... the tank outclasses everything in it.

I'm hoping 4 keeps the flexibility and customization, but a 1cp tank needs to be cardboard thin or restricted to light weaponry rather than having access to the cannon. Ace weapon or not, that made things unduly broken regarding it. The Shamrock played close fiddle to being a 1cp tank, but there are easy tweaks to balance it without making it worthless. Them putting back in smoke rounds and the like being a good step towards that.