PrinceOfShapeir said:
i7omahawki said:
Okay then Gabe, we'll have that system in place, and then we can do the same to developers.
We should only pay full price if the developer is 'popular' enough. If they've churned out some shitty sequels or left a buggy game without any support then their next games' price will be significantly lower.
Will give all the developers reason to step up and provide good content.
But really, this is just a blue sky idea that I don't see being implemented in any decent state. I mean sure, give priveleges to those players who really make an effort to make the scene a nicer place. But don't effectively charge far more to gamers who are unpopular, a lot of good gamers are unpopular for that very reason.
How does that threaten Valve at all?
Where did I say that it did? The point is that it'd be terrible for gaming.
Effectively they'd be paying people to behave on their games, only they get to decide what 'behaving' is.
Again, giving people rewards for playing well is a good idea, but penalizing those who don't, for behaviour that happened on a completely different game, seems unfair and unworkable.
Soylent Bacon said:
i7omahawki said:
Actually, yes. Valve's idea is pretty damn absurd because they can't accurately measure our popularity, and it seems wrong to sell two identical products of the same quality at the same time for different prices, but refusing to pay full price for mediocre games is exactly what everyone should already be doing.
But the popularity of the developer would be determined by their previous game, not their current one. The previous could be terrible, the new one excellent. Just like somebody could behave badly on one game, and then (if they're not put off by the massive price tag) excellently on the next.