Valve Discusses Charging Customers Based on Popularity

Jul 22, 2009
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Sounds nice in theory and on paper... in practice I don't think it'll work.

I like to consider myself a good gamer, I try to work in a team being the medic or whatever and I often browse indie titles for any cheap gems that are worth my time and money, but I doubt I'll get any money off of games because I have about 5 friends on Steam, none of which I regularly talk to or play with.

Plus those who get charged more will probably just end up pirating it.
 

Shamanic Rhythm

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Worst idea ever by Valve.

So how do you come up with a rating for a player? Presumably people get to vote them up or down, youtube style. So what happens then? Someone rages because you pwned them, they downvote you. Someone feels like being a jerk, then join the server just to downvote everyone. People join servers and spam to get upvotes or to trade upvotes.
 

Sion_Barzahd

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I'm sure they won't employ this system until they've at least ironed out the obvious problems with it, and heck if anyone can make it work its valve.

I like the idea, since i don't spend all my time online acting like an ass hat to other people it won't negatively effect me.
 

No_Remainders

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Sep 11, 2009
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Terrible idea.

Let's just have a hypothetical situation. Player A plays against Player B.

Player A is an amazing player. Player B is not. Player A wins.

Player B gets butt-hurt about losing because he's a prepubescent idiot. Player B decides to report Player A for offensive language, or whatever.

Terrible, terrible plan.
 

Lord Devius

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Aug 5, 2010
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I honestly thought I was reading a really late April Fool's article.

Then I realized they were serious.

...this would never work.
 

Smooth Operator

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Implement this on XBL and watch tons of cash roll in :D

But seriously, the system would be abused and the people who aren't a dicks would be spam voted into to the rotten end of town for the lulz, with a system like this a single false positive will start a god damn revolution.
The idea is neat, forcing the dicks off the games/servers, but you can only do it if it's a 100% system.
 

kebab4you

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No_Remainders said:
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Terrible idea.

Let's just have a hypothetical situation. Player A plays against Player B.

Player A is an amazing player. Player B is not. Player A wins.

Player B gets butt-hurt about losing because he's a prepubescent idiot. Player B decides to report Player A for offensive language, or whatever.

Terrible, terrible plan.
Not like it´s a finish product of the idea, I think it could work really well once you fixed all of these obvious issues. Wouldn't mind dickish mic spammer to pay extra.

poiumty said:
I like seeing the mixed opinions in this thread.

I think it could work if done right, but there should never be a penalty. The reason is simple: Steam accounts are free.
But the games ain't.

Edit; ah now I see what you meant. Another kinda obvious flaw that need to have some kind of solution for this to work.
 

hyperdrachen

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Jan 1, 2008
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Missed April 1st by a pretty good stride. This has to be a joke/thought experiment. We all know that Mob control on the internet seldom favors the fair and just. On a side note Captcha: therages matrix.
 

Albino Boo

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What it really means in practice if you get vac banned they charge you more and if you design maps/hats etc you get a discount.
 

mad825

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I suppose the fat jokes are getting to him when he is playing on-line....

It's seems like another sly way to earn more cash than anything else, If I'm not mistaken GFWL has something like this (rep) but I don't think there is any punishment/rewards for negative/positive behaviour.

I've still to find an answer to why equally treated customers is a bad thing.
 

Catchy Slogan

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Jun 17, 2009
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So if you're a genuinely nice person, but not very sociable/a people person, you get the same treatment as all the pricks? While the popular people get all the benefits? Have I gone back to highschool? And since when does being popular = being a decent human being?

I'm sorry, but I think this system would have too many flaws.

A better system would to be charged based on the quality of the game itself, istead of charging some people more than others because you don't like them. When I think about it like that, I can't help but think it's discriminatory.
 

samsonguy920

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Mar 24, 2009
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Short Answer: No
Long Answer: Hell No
Exactly what system would Valve be using to JUDGE people on their badness? How many people are in their friends list? Bullshit. Not everyone is looking for everyone on the planet to be their friend like some narcissist. I don't care for griefers or exploiters or wankers anymore than the next guy, but charging them more for a game? No.
If Valve pulls this I am never shopping from Steam again. I could care less about Episode 3 now.
Seriously, Valve has been just about the fairest company out there, and suddenly Gabe wants to do this? Did he go on a diet suddenly and now he is cranky because his blood sugar is low?
 

SammiYin

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Fantastic idea, nothing like a bunch of arseholes picking on one guy and making him look like the dick because he's the minority.
Because that's what will happen.
 

II2

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Mar 13, 2010
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No-no-no-no NO.

----

Better Idea: "Play Nice" microtransaction "coupons" tied to achievement system architecture, not universally, but for specific pro-team-play oriented achievements in Valves games and other participating publishers / titles. "Achievement" coupons can be saved up and used as credit towards purchasing games, DLC, etc.

Allow the achievements to be "renewed rank" to a fixed limit or reset every month or so to effectively "pay" players to farm awards that lead them towards being a helpful team member.

^ If they insist on fiddling with pricing based healthy online environment stimulus.
 

Baneat

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Jul 18, 2008
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"One of Gabe Newell's theoretical Steam payment methods would charge more for players that are awful people."

Causing Portal 2's price to skyrocket to $1000

Short answer : No
Long answer: Half-yes, in the reward area. Rewarding productive players that increase the game's value to everyone else (Community contributors etc is fine), but financially punishing people who want to be dicks, not so much.
 

Xanadu84

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My first thought here was that this is an intriguing idea worthy of the genius at Valve, but when they actually playd it out, it would inevitable be far too open to breaking. Then in the discussion, I realized that this...could actually work. It would require tweaking and iterating to a degree practically unprecedented, because even tiny flaws in the system could lead to massive monetary loss and consumer dissatisfaction, but there are principles here that could be incredibly effective. But I have a few suggestiong for Valve.

1) Punishment is less effective then re-enforcement, and if you use bad behavior as a way to generate more revenue, then you will only have frustrated players. To do this, you will have to stick to rewards for positive behavior except in the most extreme, destructive behavior present in only the absolute tiniest minority of consumers. Then you can charge a small markup, but even a tiny markup for the worst behavior should discourage the bad players.

2)Tone it down a bit. Huge changes to price is asking for an unsustainable business model, and paying players should be limited to players who add content that increase your overall profit. Remember that Achievements, effectively tiny icons in a list that don't change anything in game, act as huge motivators.

3) You are a business, so reward behavior that makes you money. For example, if a player recommends a game he already owns to another player, and that player buys that game, that is worth rewarding. If a person has bought all your games, then reward them for being a repeat customer. Inevitably people will try to cheat the system by discussing with there friends, and making recommendations for games there friends will play anyways. But if this happens, it means people are trying to maximize there strategies by buying more games, so you still win. Make sure that no matter what a player does you are still profitable, and there shouldn't be a problem. Consider adding a time frame, so you get better rewards the faster you buy games. This almost slides into insideous, but people may very well go on buying sprees to maximize there rewards.

4) Consider including non-monetary rewards like hats or aesthetic content as an incentive, and consider integrating achievements into this system: Achievements are powerful motivators as useless decoration, and they have huge untapped potential. If people are buying games so they can get achievements to contribute to some meta-game, you are going to profit greatly.
 

Corpse XxX

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Jan 19, 2009
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Im sure this would benefit me! cause im tons of fun to play with in MP, especially in TF2 im a hilarious blast of a person!

Steam bring it! (Anyone catch that reference?)

On a more serious note, i think this in general would damage Valve more than it does good. Even though they somewhat make a good point, this system would be extremely difficult to make fair for everyone..
 

Merlark

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I'm an internet Dick and I'm proud to say it. I kick 'em when they are up and I kick 'em when they are down. Are you mad bro? Good, channel your hate. Become the sword, not one of these tree hugging hippie game fairies that don't care if they win or loose or learn how to play.

people take their sports seriously and there is nothing wrong with taking games Seriously and if that means making a few teens cry over how terrible they are well so be it. I see too many young people these days that get it drilled in their head that its okay to Suck! how about you strive to succeed at something for once? It's the internet guys, peoples idea's, opinions and attitudes are different then yours. in Real life, this is what causes wars and political intolerance...in Gaming, this causing games of rivalry and they are EPIC.

Now when it comes to cheaters, I think Valve has a leg to stand on. Otherwise they are going to learn REAL fast that A-holes make up 80% of the planet and we will gladly take our money elsewhere because steam is not the only DLC device out there.

Its a nice dream where everyone holds hands and sings together, but hey. We are born with the instinct to compete. not everyone has to be your friend, When I see someone I hate login...game on, i'm gunning for you. Nice guys finish last, now kill that newb and take his boots and starter sword and enjoy that 2 coins worth of crap all the way to the bank.

next thing they will demand is for everyone to be nice on forums. :)
 

The Rogue Wolf

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I think that, much like communism, this is an excellent idea that falls apart completely when applied to human beings. It would be almost impossible to guard the system against rigging- just look at Metacritic "bombing", 1-star attacks on Amazon.com, etc. People are petty.