Valve: Everything We Do Competes Against Half-Life 2

Recommended Videos

Skorpyo

Average Person Extraordinaire!
May 2, 2010
2,284
0
0
Perhaps this is why they are focusing on games other than Episode 3?
 

Enkidu88

New member
Jan 24, 2010
534
0
0
Yeah Half-life 2 is our crown jewel, our magnum opus and we're completely dedicated to Half-Life.

Episodes? What episodes? I don't know what your talking about. Half-Life had no episodes.

(the above is completely sarcastic)
 

Digital_Utopia

New member
Mar 20, 2009
59
0
0
Danzaivar said:
You say that, but modern FPS' are closer to Halo than Half-Life. Regenerating health, 2 firearm limit, melee separate from weapons, grenades separate from weapons. About all Half-Life added was some form of grav-gun/physics mechanic, maybe vehicle sections (Tho Halo had them too).

For general gameplay tho, Half-Life feels positively old school. Health packs and hyperspace pockets for all your weapons galore! In fact the only other game I can think of that stuck with that was Resistance(PS3), even they changed to the 2 weapon/health regen system for Resistance 2.

Story and writing are solid tho, no argument there.
Actually HL2 (and technically anything on that engine) still has the best facial expression/animation setup out there. Not exactly something for an FPS game to base itself on, but when the story is that much of a part of the game, it's pretty important for Half-Life.

As another poster said, you're mainly talking about a console shooter - and while I'll probably never shake my belief that FPS games are better with a keyboard/mouse - I'll respect most of the changes they've brought (QT moments however are still crap). I'll also admit that HL2 isn't much of a pure shooter, it's definitely a slower paced game than most, but then again - the original Half-Life was no exception to the rule (but yet an exception to the rule at the time). People that like Half-Life enjoy the the series for that reason.

Personally, I'd really like to see a modernized run & gunner again. I like the emergence of realism in FPS games, but I still miss the endurance and quick thinking that was the embodiment of Doom and it's sequel (there are only two Doom games!)
 

Woodsey

New member
Aug 9, 2009
14,548
0
0
Jiraiya72 said:
Woodsey said:
Bioshock had bad narrative pacing? Reaaaaaally dude?
Yes. Case in point:

I'm about to meet Andrew Ryan, and am now approaching his office door. This is a big moment - even without knowing about the twist - and then when I reach the door I'm told to fuck off for an hour just to get it open.

They do this "blue key for the blue door" thing like 4 times, except there's always 3 bloody "keys" each time. It wrecked all the suspense and anticipation.

The gameplay loop is also a mess if you play with the vita-chambers on.
 

Mayonegg

New member
Mar 29, 2009
119
0
0
Valve shouldn't be surprised. Once you've created what many consider to be/ will be your magnum opus, you will spend the rest of your creative life chasing it. Everything Welles ever did was compared to Citizen Kane; everything Ricky Gervais ever does is compared to The Office.

Simply because as an 'artist' you should be able to better yourself. Really, Valve should just be grateful they created a work of such accolade.
 

KCL

New member
Jan 12, 2010
44
0
0
Woodsey said:
I always use it as an example of almost pitch-perfect pacing.
Game designers do fine, by and large, when it comes to pacing game play, but they're clueless about pacing narrative. Very rarely is any thought given to the intersection between the two. But hey, at least Valve knows how to tell a story through actual play. Tried Starcraft 2 yet? It should've been subtitled "Wrath of the Cutscenes."
 

Samwise137

J. Jonah Jameson
Aug 3, 2010
787
0
0
I really wish I had more time to actually sit down and play HL2. Every time I start, I end up having to rebuild my PC before I can finish it and I lose all my save data. Still love what I've seen of it though.
 

Woodsey

New member
Aug 9, 2009
14,548
0
0
KCL said:
Woodsey said:
I always use it as an example of almost pitch-perfect pacing.
Game designers do fine, by and large, when it comes to pacing game play, but they're clueless about pacing narrative. Very rarely is any thought given to the intersection between the two. But hey, at least Valve knows how to tell a story through actual play. Tried Starcraft 2 yet? It should've been subtitled "Wrath of the Cutscenes."
Everyone seems to have cut it down into gameplay pacing and story pacing. This most certainly cannot done when talking about HL2, given that you're never moved into a cutscene, but I don't think it can really be done to other games either.

My example of Bioshock - that I gave to the other guy - was that the gameplay's pacing almost tore apart what little story the game had. The two are inextricably linked in my eyes.

[small]I know this isn't a direct reply to what you said, I was just spinning off from the distinction you made between gameplay and narrative pacing.[/small]
 

JeanLuc761

New member
Sep 22, 2009
1,479
0
0
Rusty Bucket said:
JeanLuc761 said:
I get annoyed whenever anyone states their opinion as though it were the only one worth listening to.
That's exactly what you just did.
I was about to say "read it again" but you're right, I typed that wrong.

DAMN INTERNET!!!
 

ScopeV2

New member
Dec 18, 2008
16
0
0
NLS said:
Danzaivar said:
ScopeV2 said:
Half Life to date is the only sequel I can describe as not "holding the gamer up in a wedgie while stealing his/her lunch money". None of today's games can even think of touching the bar Valve set with Half Life and the cast in iron sequel Half Life 2. If you seriously think Halo (number or title here) or any other popular (and generic, oh so generic) shooter these days is better in combat intensity, character development, immersion, story progression, game mechanics you probably did NOT play the game.

Or you also like fat ugly chick without having a drink.

For the people who think it's overrated, of course you are entitled to your own opinion, but please remember Half Life set the standard for modern shooters. Saying it's "not that great" is basically taking a shit on the entire genre.
You say that, but modern FPS' are closer to Halo than Half-Life. Regenerating health, 2 firearm limit, melee separate from weapons, grenades separate from weapons. About all Half-Life added was some form of grav-gun/physics mechanic, maybe vehicle sections (Tho Halo had them too).

For general gameplay tho, Half-Life feels positively old school. Health packs and hyperspace pockets for all your weapons galore! In fact the only other game I can think of that stuck with that was Resistance(PS3), even they changed to the 2 weapon/health regen system for Resistance 2.

Story and writing are solid tho, no argument there.
I think the whole "FPS games went Halo" thing is caused by the fact that many of today's FPS games are multiplatform (or in some cases, primarily made for consoles). It's tedious to cycle through 10 different weapons (especially if you urgently need a melee attack or grenades) using a console gamepad. Halo, which was primarily released for consoles, solved this issue by limiting your weapons and separating melee/grenades from the main weapons. Halo finally proved that FPS games were possible on a console by changing some of the core rules for previous FPS games that were mainly made for PCs. Half Life 2 didn't follow this path, as Valve is, and has mostly been primarily a PC FPS developer. With today's market being mostly multi-platform, it's simpler to just stick with the proven (by Halo) method of 2 weapons and regenerating health with separate melee/grenades.

Although I miss the good old "carry as many weapons as you want, health is replenished by finding a medkit"
Halo started out with health packs and dodgy vehicle sections (In the sense they were more for getting around then actual combat enhancement, warthogs... EGH!) mind you. So I count Halo as a step on the ladder towards the modern FPS not the root.

I by no means call the Halo franchise bad, because where Halo for example did terrible in vehicle combat, it did GREAT in enemy AI. Halo 2 and eventually 3 picked up on the vehicle bits and actually made them worth of your royal buttocks. But looking at the blueprint I still think Half Life 2 is the better game, a shooter needs action. And god know this genre has plenty of that these days. But what developers forget is that gaming is not just flashing lights... at least for some people.

I might be an exceedingly boring guy, but if a game feels like an interactive book to me, I am generally positive. Gaming is a great format for storytelling and the FPS genre today seems to have lost this idea, which is a shame. A good game is a perfect blend of all (and more) of the elements I noted in my original post, and after Half Life there have been very little games that touch this quality.

(Small note about Halo, I can do with more ODST-like campains, that one was pretty compelling).
 

NLS

Norwegian Llama Stylist
Jan 7, 2010
1,594
0
0
ScopeV2 said:
Halo started out with health packs and dodgy vehicle sections (In the sense they were more for getting around then actual combat enhancement, warthogs... EGH!) mind you. So I count Halo as a step on the ladder towards the modern FPS not the root.

I by no means call the Halo franchise bad, because where Halo for example did terrible in vehicle combat, it did GREAT in enemy AI. Halo 2 and eventually 3 picked up on the vehicle bits and actually made them worth of your royal buttocks. But looking at the blueprint I still think Half Life 2 is the better game, a shooter needs action. And god know this genre has plenty of that these days. But what developers forget is that gaming is not just flashing lights... at least for some people.

I might be an exceedingly boring guy, but if a game feels like an interactive book to me, I am generally positive. Gaming is a great format for storytelling and the FPS genre today seems to have lost this idea, which is a shame. A good game is a perfect blend of all (and more) of the elements I noted in my original post, and after Half Life there have been very little games that touch this quality.

(Small note about Halo, I can do with more ODST-like campains, that one was pretty compelling).
Yeah, I'd take Half Life (2) over Halo any day. The way the story is built up is just fantastic. One example being that you can drive past a building and ignore it completely, or stop for a second, enter the building, and notice how there's a hole in the roof, which suggests that it has been hit by a headcrab missile. You don't get too much story stuffed down your throat, instead you can pretty much take it all at your own pacing, which I'm quite comfortable with.
 

KCL

New member
Jan 12, 2010
44
0
0
Woodsey said:
Everyone seems to have cut it down into gameplay pacing and story pacing. This most certainly cannot done when talking about HL2, given that you're never moved into a cutscene, but I don't think it can really be done to other games either.

My example of Bioshock - that I gave to the other guy - was that the gameplay's pacing almost tore apart what little story the game had. The two are inextricably linked in my eyes.

[small]I know this isn't a direct reply to what you said, I was just spinning off from the distinction you made between gameplay and narrative pacing.[/small]
Pacing and cutscenes are separate issues. Narrative and gameplay should be linked, but in practice they aren't. Developers build the levels first, then bring in writers at the end to try and tie it all together.
 

bam13302

New member
Dec 8, 2009
617
0
0
cant fight the 'goddam freakin headhumpers'
brownie points for those that know who said that
[comment about no HL2E3]
 

GoddyofAus

New member
Aug 3, 2010
384
0
0
Aura Guardian said:
Jiraiya72 said:
Half Life 2 wasn't even that great. It's as overrated as FF7.
It was great to begin with? Half Life 2 was shit. An overrated piece mind you. Then again...Valve is an overrated developer too.
Yes, and your opinion is fact as opposed to a million others. Next time, write "in my opinion" so you don't look like an arrogant twat.
 

D3l7a3ch0

New member
Sep 7, 2010
32
0
0
my gut tells me Portal 2 will not let me down, and it is already my personal most-anticipated game in a long while. like, since Doom 3
 

Lem0nade Inlay

New member
Apr 3, 2010
1,165
0
0
Jiraiya72 said:
Half Life 2 wasn't even that great. It's as overrated as FF7.
Is there anything popular or well regarded that no one thinks is overrated?
(I'm not trying to be a fanboy, I promise, just curious!)

OP: I agree, while I loved Portal/L4D. Half life 2 was my favourite out of them all.