Lightknight said:
Then at least it will be on their terms and not because we refuse to allow them to ask for a fair wage.
I get where you're coming from, really I have nothing against fair wages for fair labor, but this utterly monstrous logic.
What you're saying, is it's imperative to DEFINITIVELY destroy one of gaming's greatest benefits just for the CHANCE to impose a "fair wage" on what was purely voluntary work.
I indulge in economic theory and free concepts, but I also realize that paid mods ISN'T a free-market scenario, because the labor (modders) is entirely at the mercy of the copyright holding publisher. (more on that later)
I don't mean to be condescending here, but this isn't nearly as simple a concept as you think this.
Frankly, it's inventing a problem for the sake of profiting from it's solution.
One would instead argue that once they are able to make a living off of it or some kind of compensation that they would more likely redouble their efforts and maybe even invest real work on it.
*takes a look at the fully-financed market giants*
Sorry, but I'm not terribly convinced that more money equates to greater creativity.
Hell, can you imagine another dev studio have a department that just creates mods for other games as a distinct source of revenue? What about that guy that added 1/3rd the landmass of skyrim complete with voice acting and quests? What if that guy made enough money on that to do more like that?
Yes, and for every one of him, I can imagine a hundred others who are forced out of modding because of community infighting and/or the need for the publisher's approval.
I'm guessing you envision a creative utopia of modders providing a spectrum of paid and free mods.
I don't see that happening at all. Rather, I see a tiny handful of wildly successful modders (being pushed ahead of others by the publisher) and thousands of others who won't make it (legitimately) because of turf wars created by the new competitive model.
I see creativity in modding decreasing sharply in the short and long run, because the grey area that allowed modding to exist as is, will be replaced with the same market model the rest of the market uses. (I've seen what this did to the TF2 community; it's not nearly as peachy as Valve wants us to think)
In that scenario, at absolute best mods will become indistinguishable from DLC.
(And it's the grotesque abuse of DLC why I try to avoid it as is)
Ultimately, I think gamers will be left with fewer choices and the best to hope for is the difference in quality between those choices will be so extreme that one of them might actually be worth the money.
As for the rest of us that enjoy making content we like? We get screwed.
You can insist we can coexist, but I have no reason to believe that.
We won't get any help or collaboration due to the force of competition, and we won't get the support of the publisher since we aren't making money for them. At best, we become a black market equivalent.
It is silly to think that once people can make money at something that they'll suddenly cease to exist. Being a hobbyist blacksmith paid my way through college.
Once the publisher is involved directly in the modding scene, (and they are, with them garnishing the modder's sales) there are now toes to be stepped on.
1) Since mods are now market space, they have no incentive to support or permit mods that aren't making them money.
That is basic business logic. Furthermore, there are no consequences for them because they aren't putting any money or effort into the content being sold.
If they decide a baseline price for mods should match the gains by their official DLC, they have that power.
The most a modder can do is agree to their terms, or be evicted from the market by the publisher's whim (again, their game, their rules).
2) Smaller toes: The other modders, now engaged in infighting and coding turf wars due to the new competitive model.
The end result is that there are lots of small toes to be crushed, whether by the bigger foot of the publisher, or the stampede of smaller modders trying to outmaneuver each other.
Tell me, did your blacksmithing step on anyone's toes in this manner?
Did your work rely on collaboration with a financially detached third party?
No? Then it's a moot point.