Valve Hasn't Given up on Paid Mods

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Atmos Duality

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sonicneedslovetoo said:
TL:DR;
worthwhile paid mods on the Steam Workshop are a nightmare, either for the user to work around, the Modder to make or the game to not crash because of. Either they will be not worth paying for or not worth installing.
Steam's reputation of non-existent quality control is one thing, and a valid fear, but I can see this nightmare scenario happening ANYWHERE that tries to sell mods.

Any system that wants to sell mods would have to adopt a QA screening system, (for many reasons, but I'll just focus on compatibility assurance) meaning anyone that wants to sell mods would need the publisher's approval and pass whatever standards they set.
After all, it only makes sense that the content being sold will play nice with each other.

This comes with a horrible catch: Free mods would have to be locked out or banned by necessity, because they could (and one inevitably would) interfere with mods that were paid for. Why? Free mods aren't subjected to the QA process and the publisher has no incentive to QA test mods they aren't making money on.
(which is an oversimplification, but I don't want this to be some 4 page odyssey of techno-lingo)

And that's just the tip of the iceberg where compatibility concerns lie. That doesn't even get into mod hooks, inter-dependencies and resource monopoly (Mod C requires Mod A and B, but Mod D doesn't work with B, yet relies on Mod A...)

Very few game developers have ever tried to tackle those issues in design.
To wit, Epic's Unreal Tournament 99' and UT2004 stick out to me as two the best attempts, but even those were far from full solutions. (I still have nightmares of sorting through "ServerPackages=" priority lists; I did a LOT of workaround solutions at LANs back in the day)

TLDR; Anyone that claims paid and unpaid mods would coexist in a formal market system is talking straight out of their ass. Only if the number of mods is so tiny that compatibility isn't a concern, maybe, but for any game where modding takes off? Not a chance.
 

Starke

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Sarge034 said:
Starke said:
I started reading, saw that, stopped.

Next time, use a : or ;. Proper punctuation is your friend. It's the difference between "help your friend, Jack, off a horse," and "help your friend jack off a horse."
... Are you serious right now? You say to use a ":" or ";" but your own example uses "," ... just like mine did.

It's one word, creep.
Yup, der she be. ^
It is an example of how improper punctuation changes the meaning of a sentence drastically. Actually, a classic example. If you've never seen it before, then you may be beyond my help.

With a comma, it's just an insult.

Sarge034 said:
Starke said:
Slippery Slope is a fallacy because you're assuming that just because the worst possible outcome could happen, therefore it must be the outcome, even if it is unlikely.
I would agree with that assessment except that these companies have a history, a pattern of behavior, we can look at. It does not fall into the "unlikely" category if it fits in with the known modus operandi. At that point it's an educated guess.
There is not some special case of fallacies when dealing with video game companies. It is a fallacy because the logic does not play through.

You've failed to offer sufficient evidence that this specific outcome will be the inevitable result. As a thought process goes, it's right up there with the people who believed the military budget reauthorization in 2008 (I think) would lead to mass roundups and concentration camps throughout the country. "This happens, therefore that will be the outcome." Without any real evidence to back it up beyond, "shit flows downhill." Or, in your case, more specifically, "corporations are greedy."
 

Sarge034

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Starke said:
It is an example of how improper punctuation changes the meaning of a sentence drastically. Actually, a classic example. If you've never seen it before, then you may be beyond my help.

With a comma, it's just an insult.
Then I question your understand of English grammar. Just like in your example, the comma isolates a word. Just as it would have had I said, "It's one word, "creep"." However, had I said, "It's one word creep." then creep isn't isolated or indicated as the subject of the sentence. That sounds more like, "It's one word creep, -word-."

But perhaps the biggest lesion you can learn from this is that context matters. Had you bothered to look for context instead of just finding a reason to justify your feelings then this would be a non-issue.

There is not some special case of fallacies when dealing with video game companies. It is a fallacy because the logic does not play through.

You've failed to offer sufficient evidence that this specific outcome will be the inevitable result. As a thought process goes, it's right up there with the people who believed the military budget reauthorization in 2008 (I think) would lead to mass roundups and concentration camps throughout the country. "This happens, therefore that will be the outcome." Without any real evidence to back it up beyond, "shit flows downhill." Or, in your case, more specifically, "corporations are greedy."
I cited expansions being cut down and chopped up to be sold for DLC, games themselves being stripped of features/content (and possibly being sold as DLC), the evolution of draconian DRM, ect. All things that show a slow progression of devs and publishers to not only try to reduce content to make additional revenue streams, but also the pattern of starting small and letting people warm up to the ideas so there isn't a huge consumer backlash like the Xbone and paid mods got. Just look at the evolution of expansions. They used to be massive additions worth the $30 they cost and they used to be the norm. Then they slowly started introducing the idea of DLC, at that time you still had expansions, a la Oblivion's Shivering Isle, but they were also running DLC that added one quest line to other games. Then when the one quest line was accepted they started pushing individual missions, a la Deus Ex HR, and cosmetic packs for up to $15. Cheats, skins, alternative modes... all things that used to be free little easter eggs or prizes in game being cut out and sold for up to half what a fully fleshed out expansion was being sold for. Publishers have proven time and time again that if there is a way to do less work and make more money they will. I mean hell, even the Skyrim "expansions" pale in comparison to the Oblivion expansions and are trivial compared to Morrowind's. So I'll stick with educated guess, industry specific patterns are indeed enough proof to be weary.
 

Magmarock

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Starke said:
Magmarock said:
Starke said:
Magmarock said:
Mods are awesome and games are awesome. But if one must mod a game to enjoy a game then said game mustn't be very good.
Not quite. A terrible game game can't really be improved by modding (most of the time). If it's bad, you're not going to be able to fix that by tweaking minor values.

An excellent game can be improved, but it sets the bar very high for modders. It doesn't mean they can't improve a title, but most of the time the kinds of mods you're looking at are ones that skew for specific demographics.

Far Cry modding is a good example of this. The basic games play pretty well. The popular mods tend to push the game towards much more brutal game. On the whole, this is not something most fans want from the franchise (as evidenced by the hatred for Far Cry 2). They make the game better for people who want that experience, but they're in a minority.

This is a "not for everybody" argument, but it's also a major part of where modding can really improve a game for people. It's not about making the game "better" but fine tailoring it to your tastes.

Skyrim... is not an excellent game. It's okay. Modding allows players to custom tailor the game to their tastes. You'll see people say, "oh, yeah, Skyrim absolutely needs mods to be playable." You'll see people who will say Frostfall is an absolutely vital mod, while I look at that and say, "fuck that; I'm playing a fantasy superhero with the ability to breathe fire, who heals off injuries like Wolverine. Why would I want to freeze to death?"

The universal must have mods are trimming up the egregious problems with the game, like SkyUI. But, after that, the things you "need" depend on your preferences.

This does two things. One you can keep swapping a game around to keep it fresh. Yeah, it's still the same game, but the way you actually play it can change drastically depending on how it's been modified. So you're playing a game years after you would have abandoned if it was a fixed experience. That's not hyperbole, we're coming up on 5 years out from the game's release, and still talking about it. How many 2011 releases can you still find in the PC games isle (or what's left of it anyway)? Second, it creates an incredibly tailored experience that will sync up with your tastes. When people are saying, "you need these mods," what they really mean is, "I need these mods to turn it into my dream game." And, that's honestly pretty impressive.
I never cared for Skyrim always thought it was boring. Nothing against modding but if a whole lot of mods start appearing for a game shortly after its release, it's not a good sign.
No, if mods start springing up immediately after a game launches, that's actually a very good sign. Because it means the game and community support that kind of customization.

Again, modding is something that works for players who don't want their games as a , "one size fits all, off the shelf." It lets you get access to styles of games that just don't sell well enough to exist as their own genres (either anymore, or ever).

So, when you look at Skyrim mods and find one that will kill your player through starvation, sleep deprivation, and thirst, you could choose to say, "well that should have been in the base game." But, no, it really didn't belong there. This is a feature for a kind of open world RPG that doesn't end up incredibly successful. Someone wanted it. (Judging by the downloads) quite a few people want that, though not enough to sustain a commercial release with that feature.

Also, and this one may sound self serving, they do point the developers where to go, and what to look at. Granted, New Vegas was by Obsidian and not Bethesda, but one of the frequent criticisms of that game was the incorporation of community mods into the base game design, and with Fallout 4 we (or at least I) can already see features they're touting which came from the mod community in Fallout 3 and NV.

That's not just a developer getting extra sales from mods, it's one saying, "you guys had some good ideas, and we're going to polish them up into something professional."

All of that said, Skyrim wasn't a great game. I enjoyed it, but I'm not going to pretend it was fantastic. But, modding is what lets you change it from a technically competent game into "exactly what I was looking for." The existence of mods doesn't mean a game is shit. It just means people in its fanbase are creative.

Also it lets you do irredeemably stupid things, like stick bolters and powered armor into a pseudo-medieval world, or turn every dragon into the late Randy Savage. 90% of everything is shit, this is just as true with mods.
You misunderstand. The witcher 3 has open modding and there are mods for it, but nothing drastic nor are most people interested in playing a modded version over the default version. If the majority people ware jumping on mods as soon as your game is out then it usually means that something is wrong with the default game.
 

Starke

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Sarge034 said:
Then I question your understand of English grammar.
Meh. You're so far off base here, I know the rest of the post isn't going to be worth reading. You can stop. I'm past the point of caring.
 

Starke

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Magmarock said:
You misunderstand. The witcher 3 has open modding and there are mods for it, but nothing drastic nor are most people interested in playing a modded version over the default version. If the majority people ware jumping on mods as soon as your game is out then it usually means that something is wrong with the default game.
Yeah, that I can understand. It sounded like you were saying that any game with a voracious modding scene is inherently a bad thing.

Bethesda's weird. They've never managed to turn out a top notch game, out of the box... yeah, no, never. So that's where the modding starts. And the end result is pretty unique. But, it's kinda like those shit cars you have to rebuild to turn them into something top tier. Yeah, the base product is crap, but after you've put in the time and work, you'll get something utterly amazing. If you're into that kind of tinkering, it's great. If you just want a game, that runs right out of the box, it's not the right place to be.

And, for that, you're right.

With Bethesda, half the game is modifying it to suit your interests. Which, it's a niche appeal. If tinkering with a game isn't fun to you, then spending half your time modding it and half your time playing won't be enjoyable, and it'd be a bad purchase for you. If it is... then, holy crap is this a fantastic developer for you.
 

Sarge034

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Starke said:
Meh. You're so far off base here, I know the rest of the post isn't going to be worth reading. You can stop. I'm past the point of caring.
You never did care, if you did you'd address the points made. However you obviously do care about pushing your point of view if you're still posting in this thread, but I'll just leave this here and laugh and laugh and laugh.
http://www.escapistmagazine.com/news/view/161161-Payday-2-Microtransactions-Not-Going-Anywhere
Yet another example of a dev/pub fucking over, and lying to, their consumers for easy money. But they'd never bastardize mods...
 

Starke

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Sarge034 said:
You never did care, if you did you'd address the points made.
If you could make a point, I'd address it. So far, I haven't seen anything from your posts to suggest that's the case. All I'm seeing is lazy generalizations and personal attacks. So, no, I care a great deal about this. You're attempts to "contribute?" Not so much.
 

Sarge034

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Starke said:
If you could make a point, I'd address it. So far, I haven't seen anything from your posts to suggest that's the case. All I'm seeing is lazy generalizations and personal attacks.
My main and continued point is that there is a proven track record of dev/pubs fucking over consumers for a quick buck. You say it won't happen with mods, but I've shown time after time where similar things have happened and where it continues to happen. If you see that as lazy generalizations then I honestly don't know, other than agreeing with everything you say or waiting until it comes to pass and saying "I told you so.", how you expect people to be able to discuss this with you. As for personal attacks, I attacked your motivations because it's no different than those of the current game industry and I despise the current motivations of the games industry. From there on you saw what you wanted to see.
 

Strazdas

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this was known from the very begining. people refused to listen. looks like valve started digging again. Were the Fallout 4 paid mod rumours true? is this how mods got on consoles, by destroying the modding? consoles do ruin everything they touch, dont they?


Therumancer said:
One thing that I'll mention is that Valve is mostly interested since it doubtlessly plans to take a cut from every mod sold due to the usage of their platform. This likely means they will expect ALL mods they decide to host in their workshop to eventually be paid mods. It also means a donation system would be hinky since if you decide to say donate a couple of bucks to a good mod creator you have to wonder what % of that goes towards buying junk food for Valve's famous free employee snack bar.
Valve will never allow donations. or at least wont name it donations. this is because legally you are not allowed to take a cut from donations.

The Enquirer said:
You're forgetting that authors will need to upload their work to those sites, it depends entirely on the modders.
What we saw with skyrim mods is authors either taking down their mods from nexus and using exclusive steam platform or changing thier mods on nexus to launch populs telling you to buy the mod instead (literally, midas spells would show you a popup every 10 spells you cast). so modders have already proven they failed there.
 

Starke

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Sarge034 said:
Starke said:
If you could make a point, I'd address it. So far, I haven't seen anything from your posts to suggest that's the case. All I'm seeing is lazy generalizations and personal attacks.
My main and continued point is that there is a proven track record of dev/pubs fucking over consumers for a quick buck. You say it won't happen with mods...
I never said that. I said Bethesda wasn't quite stupid enough to try squelching free mods entirely. I've also said I wouldn't be surprised if Ubisoft or EA were exactly that dumb. Though, the second part might not have been in this thread.

Sarge034 said:
As for personal attacks, I attacked your motivations...
Then don't fucking do that. You know you're lowering the bar, you've only yourself to blame when the conversation goes to shit.
 

Starke

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Strazdas said:
The Enquirer said:
You're forgetting that authors will need to upload their work to those sites, it depends entirely on the modders.
What we saw with skyrim mods is authors either taking down their mods from nexus and using exclusive steam platform or changing thier mods on nexus to launch populs telling you to buy the mod instead (literally, midas spells would show you a popup every 10 spells you cast). so modders have already proven they failed there.
Midas stuck a 5% or 10% chance of generating a pop up every time you cast one of his spells. Which, I'm sorry, that was just fucking stupid of him. He never should have updated the free version of the mod to do that. And, that's an individual being greedy.

Also, we saw people pulling mods for a number of reasons. I saw some yanking their stuff because they wanted to sell it. Which, like Midas, no sympathy. Those guys are assholes.

I saw others yanking their stuff because of the way the Nexus boards reacted. So many people crawling out of the woodwork who, ostensibly love our work, but the idea of us actually making money off it enraged them. So much entitlement on there. I know a few modders who went "fuck this noise, I don't need this shit," took their ball and went home. I left my stuff up, because I'm not quite that petty. But, again, that's people.

If Bethesda were really the evil empire here, they wouldn't have pulled the mods over the outcry. I mean, look at the crap Valve does and refuses to roll back on a regular basis. They were ready for the backlash. I don't think Bethesda was, and it wasn't something they were ready to weather.
 

Strazdas

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Starke said:
Strazdas said:
The Enquirer said:
You're forgetting that authors will need to upload their work to those sites, it depends entirely on the modders.
What we saw with skyrim mods is authors either taking down their mods from nexus and using exclusive steam platform or changing thier mods on nexus to launch populs telling you to buy the mod instead (literally, midas spells would show you a popup every 10 spells you cast). so modders have already proven they failed there.
Midas stuck a 5% or 10% chance of generating a pop up every time you cast one of his spells. Which, I'm sorry, that was just fucking stupid of him. He never should have updated the free version of the mod to do that. And, that's an individual being greedy.

Also, we saw people pulling mods for a number of reasons. I saw some yanking their stuff because they wanted to sell it. Which, like Midas, no sympathy. Those guys are assholes.

I saw others yanking their stuff because of the way the Nexus boards reacted. So many people crawling out of the woodwork who, ostensibly love our work, but the idea of us actually making money off it enraged them. So much entitlement on there. I know a few modders who went "fuck this noise, I don't need this shit," took their ball and went home. I left my stuff up, because I'm not quite that petty. But, again, that's people.

If Bethesda were really the evil empire here, they wouldn't have pulled the mods over the outcry. I mean, look at the crap Valve does and refuses to roll back on a regular basis. They were ready for the backlash. I don't think Bethesda was, and it wasn't something they were ready to weather.
a 10% chance to generate a popup when you cast a spell averages to a popup every 10 casts. he has lowered the chance after a massive backlash, though.

Bethesda is an evil empire for the reason that they wanted a cut from content they did not take part in creating or in any way hosting to begin with. bethesdas cut has to be 0% for me to ever accept paying for a mod.

Valve seems to have had the "do no wrong" attitude from gamers, however the paid mods fiasco has burned a lot of bridged. i know entire communities that used to worship steam badmouth it to this day over this. on the internet Origin is becoming known as better than Steam. Valve may not realize this, but they are loosing the good faith people had in them, fast. Of course Gabe going on reddit and claiming that "money steers communities" didnt help much, considering that all replies were basically "we steered ourselves without being paid for over a decade just fine".
 

Starke

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Strazdas said:
Starke said:
Strazdas said:
The Enquirer said:
You're forgetting that authors will need to upload their work to those sites, it depends entirely on the modders.
What we saw with skyrim mods is authors either taking down their mods from nexus and using exclusive steam platform or changing thier mods on nexus to launch populs telling you to buy the mod instead (literally, midas spells would show you a popup every 10 spells you cast). so modders have already proven they failed there.
Midas stuck a 5% or 10% chance of generating a pop up every time you cast one of his spells. Which, I'm sorry, that was just fucking stupid of him. He never should have updated the free version of the mod to do that. And, that's an individual being greedy.

Also, we saw people pulling mods for a number of reasons. I saw some yanking their stuff because they wanted to sell it. Which, like Midas, no sympathy. Those guys are assholes.

I saw others yanking their stuff because of the way the Nexus boards reacted. So many people crawling out of the woodwork who, ostensibly love our work, but the idea of us actually making money off it enraged them. So much entitlement on there. I know a few modders who went "fuck this noise, I don't need this shit," took their ball and went home. I left my stuff up, because I'm not quite that petty. But, again, that's people.

If Bethesda were really the evil empire here, they wouldn't have pulled the mods over the outcry. I mean, look at the crap Valve does and refuses to roll back on a regular basis. They were ready for the backlash. I don't think Bethesda was, and it wasn't something they were ready to weather.
a 10% chance to generate a popup when you cast a spell averages to a popup every 10 casts. he has lowered the chance after a massive backlash, though.
I assumed he'd removed it entirely, when the program was shut down. Which only goes back to, "he's a fucking idiot." I mean, I can understand a degree of greed. But, deliberately hobbling your own products after the fact, in an attempt to get people to give you money is just downright stupid, and designed to go off in your face.

Strazdas said:
Bethesda is an evil empire for the reason that they wanted a cut from content they did not take part in creating or in any way hosting to begin with. bethesdas cut has to be 0% for me to ever accept paying for a mod.
Yeah, that's not happening. I mean, I get the idea behind it, but it's unrealistic. You're working with someone else's IP. They spent a lot of money developing it, getting it out there, they are not going to let you waltz in and wander off with whatever you want free of charge.

And, as I pointed out earlier, the cut modders were getting was actually better than what Greg Keyes is getting from the tie-in novels. And those were professional products. A 25% royalty rate is stupidly good. Even accounting for the initial $400 sales threshold, which later got dropped to $100, I think.

In some respects, this is a lot like expecting to be able to sell your own fan fiction. Which, you can't. Though Amazon does offer a 35% rate for that on some specific properties. In light of that, this was supposed to be a good deal for the modders.

I mean, you can say, "but the modders did all the work," at which point, no, they didn't develop the game, or the tools their using.

Don't get me wrong, I'd love to get the entirety of the sales from something I made. But, I'm also enough of an adult to know that's an unrealistic outcome.

The "evil empire" in this would have been using DMCAs to shut down The Nexus, forcing people over to Steam Workshop, monetizing it, and not giving the modders a cut at all. Which, thanks to just how messed up IP laws are, in general, is actually just this side of possible. And, one that wouldn't surprise me coming from some publishers.

Hell, it's not like that isn't a possible outcome. Cryptic already does that with their Foundry in Star Trek and Neverwinter. You create content for them, for free. In exchange people get Dilithium or Astral Diamonds for running the content. Dil and AD are exchangeable for real money currency with other players, meaning, in grinding it, you're actually turning around and providing something else for people to spend real money with Cryptic on. And the modder gets nothing from that.

Strazdas said:
Valve seems to have had the "do no wrong" attitude from gamers, however the paid mods fiasco has burned a lot of bridged. i know entire communities that used to worship steam badmouth it to this day over this. on the internet Origin is becoming known as better than Steam. Valve may not realize this, but they are loosing the good faith people had in them, fast. Of course Gabe going on reddit and claiming that "money steers communities" didnt help much, considering that all replies were basically "we steered ourselves without being paid for over a decade just fine".
Yeah, brand loyalty and the Cult of Gabe are weird. I'm not even going to question that part. Steam still has an absurdly large marketshare, and dislodging them isn't going to happen anytime soon. I do agree that it will happen as a result of their own hubris. Though I suspect that their habit of letting utter shit onto the platform via greenlight and other means is probably far more damaging to them in the long run than this is.

I mean, that's the thing, and it shows in Gabe's comments, or at least what I remember of them. They make a lot of money from early access stuff, and Greenlight, but in the long run, it will do more damage to the Steam brand than this will. This is poisoning one community, Greenlight and Early Access are poisoning the well. Damage that even the Cult of Gabe can't rally from.
 

Strazdas

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Starke said:
Strazdas said:
Bethesda is an evil empire for the reason that they wanted a cut from content they did not take part in creating or in any way hosting to begin with. bethesdas cut has to be 0% for me to ever accept paying for a mod.
Yeah, that's not happening. I mean, I get the idea behind it, but it's unrealistic. You're working with someone else's IP. They spent a lot of money developing it, getting it out there, they are not going to let you waltz in and wander off with whatever you want free of charge.

And, as I pointed out earlier, the cut modders were getting was actually better than what Greg Keyes is getting from the tie-in novels. And those were professional products. A 25% royalty rate is stupidly good. Even accounting for the initial $400 sales threshold, which later got dropped to $100, I think.

In some respects, this is a lot like expecting to be able to sell your own fan fiction. Which, you can't. Though Amazon does offer a 35% rate for that on some specific properties. In light of that, this was supposed to be a good deal for the modders.

I mean, you can say, "but the modders did all the work," at which point, no, they didn't develop the game, or the tools their using.

Don't get me wrong, I'd love to get the entirety of the sales from something I made. But, I'm also enough of an adult to know that's an unrealistic outcome.

The "evil empire" in this would have been using DMCAs to shut down The Nexus, forcing people over to Steam Workshop, monetizing it, and not giving the modders a cut at all. Which, thanks to just how messed up IP laws are, in general, is actually just this side of possible. And, one that wouldn't surprise me coming from some publishers.

Hell, it's not like that isn't a possible outcome. Cryptic already does that with their Foundry in Star Trek and Neverwinter. You create content for them, for free. In exchange people get Dilithium or Astral Diamonds for running the content. Dil and AD are exchangeable for real money currency with other players, meaning, in grinding it, you're actually turning around and providing something else for people to spend real money with Cryptic on. And the modder gets nothing from that.


And they already got paid for their work on their IP (including the modding tools) when i bought the game. I already paid them for the work they done, fair and square. what right do they have to demand i pay them even more now for work other people did?

No, 25% is not stupidly good. its stupidly bad in this case. i agree that valve should take its standard 30% cut if valve agrees to take same responsibilities it does for its other content. this includes refunds if the game is broken (in this case mod is broken). Otherwise valves cut should be lower. the rest should go to the publisher of the mod as same is true for games. bethesda gets 70% of a game purchase, mod owner should get 70% of purchase of the mod. bethesda splits it among various departments and same should be true for the company that produced a mod, which admittedly sometimes is only one guy.

I can sort of understand the payment threshold due to transaction fees and other costs, but i wish it could be done away with.

Moders DID do all the work. they developed a mod. A graphic artists does not pay royalties to adobe because adobe developed the tools. he purchased the tools and can use them to make his own work. just like the modder purchased the game and can use it to make mods.


And yes, the law is quite fucked up in this regard, but just because they can do it does not mean they should.
 

Starke

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Strazdas said:
And they already got paid for their work on their IP (including the modding tools) when i bought the game. I already paid them for the work they done, fair and square. what right do they have to demand i pay them even more now for work other people did?
Because you're then turning around and using those tools to make money. I mean, you bring up Adobe in in a second, so this can wait for a second.

Strazdas said:
No, 25% is not stupidly good. its stupidly bad in this case. i agree that valve should take its standard 30% cut if valve agrees to take same responsibilities it does for its other content. this includes refunds if the game is broken (in this case mod is broken). Otherwise valves cut should be lower. the rest should go to the publisher of the mod as same is true for games. bethesda gets 70% of a game purchase, mod owner should get 70% of purchase of the mod. bethesda splits it among various departments and same should be true for the company that produced a mod, which admittedly sometimes is only one guy.

I can sort of understand the payment threshold due to transaction fees and other costs, but i wish it could be done away with.
Ironically, I think the threshold probably had more to do with tax reporting than with transaction fees. I don't know for certain, it's one of those elements of the system that hasn't really been explained. But, if it was just a transactions fee issue, I doubt it would have been walked back. We would have gotten a, "well, this couldn't be fixed" explanation, possibly with details about how they'd actually be loosing money at that point.

Being able to walk it back starts to sound like an accounting decision. Which, makes me think it's tax related, but it could have just been set up to avoid a messy balance book filled with mods that only ever made a couple bucks.

Strazdas said:
Moders DID do all the work.
The modder did not make Skyrim.
Strazdas said:
they developed a mod.
they didn't develop the CS.
Strazdas said:
A graphic artists does not pay royalties to adobe because adobe developed the tools. he purchased the tools and can use them to make his own work. just like the modder purchased the game and can use it to make mods.
He also pays a lot more for those tools for commercial use. The same is true for Microsoft Office, and most other productivity tools. A simple home copy will usually be cheap, but a professional copy for commercial use is usually a lot more expensive. Small site licenses for some software can easily climb into five figures. Hell, I still remember needing a USB dongle for a copy of QuarkXPress I had to work with years ago. As in the software was so expensive, they could eat the cost of a physical authenticator for each copy.

I don't know what the prices are these days, because I don't have to worry about it, but, yes, if you're a graphic designer, and you're making stuff at home on a cheap copy, that probably ran you 100. If you're doing professional work, you're probably paying over a grand for your software.

Here's the question I can't answer. What's Bethesda's cut going towards? I have a suspicion, at least some of that was earmarked to verifying that the mods uploaded were legitimate and non-infringing. If you look back at the image on the article, you've got to know that couldn't have happened. Disney and Microsoft would have sued the living shit out of Valve and Bethesda over their IPs being used commercially without approval. And, because you're talking about literally selling stuff on their IPs, a simple DMCA wouldn't protect them. That means there has to have been some vetting process. Which means that Valve or Bethesda was having to go out of pocket on every mod uploaded. That has to be paid for somehow.

They also couldn't go to a non-vetted system, because some chucklehead would immediately use that to upload infected files and try to get paid for it. That means, you upload your mod. Some derp uploads their spiderman mod, or one they swiped off the Nexus. Bethesda or Valve needs to pay someone to look at the mod, check to see if it's on the level, then post it. More than that, we know there was a two week lead time for vetting, so this was happening at some level.

It's not that Bethesda and Valve are splitting 75% and laughing to the bank with it. There were expenses on their end. We just don't know what those were.

25% is far better than I see in publishing (again, ignoring Amazon's fan fiction self-pub, where there's no editing). It's better than Musicians get. If you want to work as a games designer, you will get abused to hell and back, and make less than minimum wage, without royalties at all.

Yeah, 25% is something I can honestly look at, in the larger context and say, that's very good. If you've never looked at royalties seriously before, I get where it sounds horrible. But that is a very big chunk of the pie for what content creators usually get. If you think that sucks, you need to understand it comes from a position where you're in competition with a lot of other potential content creators, and anyone that will work for less can screw you out.

If you want to say, "that's the proletariat screwing itself," then, yep, it is. But, when the situation is literally, "play by their rules or go home?" Yeah, 25% is good. If you find a better deal elsewhere, jump on it. You just got supremely lucky.
 

Strazdas

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Starke said:
Strazdas said:
Moders DID do all the work.
The modder did not make Skyrim.
The modder isnt selling Skyrim. Everyone involved already bought Skyrim from Bethesda.

they didn't develop the CS.
The modder isnt selling CS. Everyone involved already bought Skyrim from Bethesda.

He also pays a lot more for those tools for commercial use. The same is true for Microsoft Office, and most other productivity tools. A simple home copy will usually be cheap, but a professional copy for commercial use is usually a lot more expensive. Small site licenses for some software can easily climb into five figures. Hell, I still remember needing a USB dongle for a copy of QuarkXPress I had to work with years ago. As in the software was so expensive, they could eat the cost of a physical authenticator for each copy.
No. You picked the example of MS Office. it does not matter what version you use, home or enterprise, you can produce and sell anything that it allows you to produce, even including the clipart artworks that are sold with Office. the different versions simply come with more tools. There is no "commercial license" when it comes to office.

Ok, onto adobe. do read this Adobe support ticket [https://forums.adobe.com/message/4915990] where they clearly state that you can even use student license version or even trial version for commercial purpose.

here is a direct quote in there:
(If you somehow finish the game after 20 days of using the Trial then you can start selling the game even if you have not yet purchased the software.)
Yes, some software does limit commercial use for certain versions. this is almost always highly specialized and monopolistic software developers.

Here's the question I can't answer. What's Bethesda's cut going towards? I have a suspicion, at least some of that was earmarked to verifying that the mods uploaded were legitimate and non-infringing. If you look back at the image on the article, you've got to know that couldn't have happened. Disney and Microsoft would have sued the living shit out of Valve and Bethesda over their IPs being used commercially without approval. And, because you're talking about literally selling stuff on their IPs, a simple DMCA wouldn't protect them. That means there has to have been some vetting process. Which means that Valve or Bethesda was having to go out of pocket on every mod uploaded. That has to be paid for somehow.
if a modder decides to sell a mod which is infringing on someones copyrights or trademarks, then it is up to that copyright/trademark holder to decide whether to send a takedown notice to, in this case, valve to take that mod out. As long as Valve complies with the law and takes it down, it cannot be sued for this. valve also clearly stated that they will not be vetting anything and its going to be "community curated". Note that the copyright holder does not have to send takedown notice. there is no oblication for them to police the itnernet from infringement, so it is entirely their discretion (im only pointing it out because a lot of people wrongly think that they must do this to keep the copyright).

They also couldn't go to a non-vetted system, because some chucklehead would immediately use that to upload infected files and try to get paid for it. That means, you upload your mod. Some derp uploads their spiderman mod, or one they swiped off the Nexus. Bethesda or Valve needs to pay someone to look at the mod, check to see if it's on the level, then post it. More than that, we know there was a two week lead time for vetting, so this was happening at some level.
Funny, thats exactly what happened in paid Skyrim mods fiasco. though from my understanding it was removed within 24 hours.

It's not that Bethesda and Valve are splitting 75% and laughing to the bank with it. There were expenses on their end. We just don't know what those were.
there were no expenses incurred for Bethesda other than the time their lawyers spend telling valve "give us more money"
The Valves expenses are in fact less than that of a game sold on thier platform because in that case they are legally obligated to make sure that it isnt a scam which they were not doing with mods. and like i said, i agree with valve taking the same cut it does for games.

25% is far better than I see in publishing (again, ignoring Amazon's fan fiction self-pub, where there's no editing). It's better than Musicians get. If you want to work as a games designer, you will get abused to hell and back, and make less than minimum wage, without royalties at all.
Not an excuse. this whole argument is "look those people own slaves, so it means its ok for us to own slaves too"

Yeah, 25% is something I can honestly look at, in the larger context and say, that's very good. If you've never looked at royalties seriously before, I get where it sounds horrible. But that is a very big chunk of the pie for what content creators usually get. If you think that sucks, you need to understand it comes from a position where you're in competition with a lot of other potential content creators, and anyone that will work for less can screw you out.
which is why copyright laws should be entirely remade to protect authors, not publishers.

If you want to say, "that's the proletariat screwing itself," then, yep, it is. But, when the situation is literally, "play by their rules or go home?" Yeah, 25% is good. If you find a better deal elsewhere, jump on it. You just got supremely lucky.
Children working in coal mines though that too, yet we outlawed that.
 

Starke

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Strazdas said:
Not an excuse. this whole argument is "look those people own slaves, so it means its ok for us to own slaves too"
I don't even fucking know. Choosing to making stuff for a video games, and getting paid, is like slavery? Right, yeah, no.

I was typing up a response, because most of your comments were just ill informed, but this? What the actual fuck?

No, slavery is where you would get whipped to death because "massah is a good massah." This is about having the option to make some cash doing something you love. What the everloving fuck?
 

Strazdas

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Starke said:
Strazdas said:
Not an excuse. this whole argument is "look those people own slaves, so it means its ok for us to own slaves too"
I don't even fucking know. Choosing to making stuff for a video games, and getting paid, is like slavery? Right, yeah, no.

I was typing up a response, because most of your comments were just ill informed, but this? What the actual fuck?

No, slavery is where you would get whipped to death because "massah is a good massah." This is about having the option to make some cash doing something you love. What the everloving fuck?
I was showing why the mindset of "others do it too" is not an excuse of doing something. i chose slavery as an extreme example to ram down the point.
 

Starke

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Strazdas said:
Starke said:
Strazdas said:
Not an excuse. this whole argument is "look those people own slaves, so it means its ok for us to own slaves too"
I don't even fucking know. Choosing to making stuff for a video games, and getting paid, is like slavery? Right, yeah, no.

I was typing up a response, because most of your comments were just ill informed, but this? What the actual fuck?

No, slavery is where you would get whipped to death because "massah is a good massah." This is about having the option to make some cash doing something you love. What the everloving fuck?
I was showing why the mindset of "others do it too" is not an excuse of doing something. i chose slavery as an extreme example to ram down the point.
And in the process, came across like an entitled teen throwing a snitfit over being asked to do their chores, and has no idea what they're really saying.

Look, I know Godwin is usually just for Nazis, but this has got to be some kind of corollary.

Bottom line? That was fucking disgusting.