Valve Introduces Hat-for-Game Trading

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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ouch111 said:
Twilight_guy said:
ouch111 said:
Twilight_guy said:
The implication that people would trade games for cosmetic items in one game is so ridiculous and stupid that I think this may be the lowest that I have ever seen gamers sink to, and I've seen he TF2 forum. This is my new standard for the madness and balls to the walls fuckery that gamers can reach.
Cry sum moar? Seriously, you'd only be trading virtual games for virtual items, so I don't see how this could be considered ridiculous or stupid. If I still had my duplicate copy of Half-Life 2, I would have gladly traded it for a nifty hat. Who could refuse a free hat?

Also, you have a very strange definition of ridiculous and stupid.
No, no no, the phrase is:
CRY. SOME. MMOOOOORRRRRRREEEEEEEE!!!

Also, I don't care what you think and I don't expect anyone to see the same way as me. From every standpoint I can take this is the stupidest thing I have ever heard of (related to games). Maybe I just know how baffling trading a mesh for an entire project is or maybe I just have a different notion of cultural capital versus monetary capital but this is the dumbest.
Well, I agree with your concept that art (cultural capital) is sort of priceless, but since people do put a price on art (video games in this case), it's not far fetched to make the reasoning "Hat = $, Art (Video Games) = $, Ergo: Hats = Art (Video Games)". In other words, if you can buy games and hats with money, you can certainly trade games for hats and vice-versa.
Maybe I just underestimate the cultural capital of hats. They seem to have more capital then something as ridiculously overvalued as cars. A car has become so synonymous with cultural capital that people don't treat them as vehicles anymore. Maybe these hats are the same way, they are no long digital item but instead symbols and objects beyond there design and overvalued. Still, just because I can acknowledge it doesn't mean that I can point out how dumb the actual end result is, even if that's just cultural friction and ethnocentrism. (I need to stop taking anthropology classes).
 

pearcinator

New member
Apr 8, 2009
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I wonder what my genuine portal 2 pin is worth?

or my strange minigun and flamethrower

or my hats, like a genuine conjurers cowl, vintage hound dog, or other hats for other classes that arent vintage/genuine?
 

Evil the White

New member
Apr 16, 2009
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Make it 23 crates, 2 refined and a stout shako and you might get a offer.

(Well ok, no it wouldn't be, sorry.)

Anyway, this sounds like a good idea. however, I can see it becoming practice for people to buy man, many games in the sales, and then try to cash in on them later.
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
3,134
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How about a system that lets you refund games you don't play anymore for wallet cash to spend on other games and TF2 items?

It won't cost Valve anything and it'll please the shit out of TF2 players in one stroke. Everyone's happy.
 

cybran

New member
Jun 15, 2010
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exactly how do I appraoch the store ?

Iv downloaded it apparantely, but how do I access it ?
 

ToastiestZombie

Don't worry. Be happy!
Mar 21, 2011
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Thank god for the humble indie bundle, now I can have DRM free versions of amazing indie games AND all the steam versions i haven't used yet I can trade for sweet sweet hats. I love you Valve!

Also anyone know how I can actually use this? Is there a Beta going on or something?
 

Jaime_Wolf

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Jul 17, 2009
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Grey Carter said:
this update really only facilitates something players were doing anyway [http://www.coregamer.co.uk/2010/10/23/valves-tf2-authoring-tools-earn-modders-50k/], and reduces the chances of them getting scammed, or shivved in an alleyway over some kind of cash-for-trilby deal gone terribly wrong.
This. And hey, maybe all of the whiny people who constantly complain about the hats might be able to get something in return for them if they find something rare enough.

I'm sure the economically naive will decry this sort of trading as madness, but consider: you have an extra copy of a game you don't want to play, or someone has a rare hat that you desire and wants a copy of a cheap $5 game, why not trade? If you lose essentially nothing in the trade or the trade is exceedingly cheap, then that's a pretty rational decision.

"But the hats are just cosmetic virtual items! They're not worth anything, not even $5! They probably took about an hour to make and the game probably took YEARS!" I hear you say. You, sir or madame, fail economics forever. Things aren't mysteriously worth how much work went into them. They're worth how much people want them and people want them based on how good or bad they perceive them to be. You only find this reasoning irrational because your reasoning about economics is irrational.

An extreme example proves how easily work-based worth reasoning produces completely counterintuitive and irrational decisions: If there are two products that are identical in every way, but one took twice as much work to make, how on earth do you figure that that product is worth more? In fact, if you think that product is worth more and you decide to buy it instead of the one that was produced more efficiently, you just rewarded the worse producer. The amount of work that went into something is only relevant if it had an effect on the final product. A thing's worth is based on the thing. It is not mysteriously based on the amount of work that went into the thing (well, it is indirectly, since the amount of work often leads to a worse or better thing).

Even better, what about situations where the most complex product is clearly inferior? This happens all the time. Should you buy an objectively worse product simply because it involved more work to produce? Judging a product by the complexity of its production is silly. (Disclaimer: Again, indirectly judging a product by the way in which it was produced can be rational if the way it was produced actually does have an effect on you as a consumer. Environmental issues are another a good example of situations where the "product" might be taken to include harmful emissions for instance. Alternatively, if you feel that employment affects you, it wouldn't be irrational to consider the employment involved in the process to be part of the "product" you're buying. Crucially, you have to think that these things have an actual effect on you for the decision to consider them in your value assessment of a product to be rational. They aren't just a priori considerations to be included in value judgment by everyone all the time just because.)

Twilight_guy said:
Also, I don't care what you think and I don't expect anyone to see the same way as me. From every standpoint I can take this is the stupidest thing I have ever heard of (related to games). Maybe I just know how baffling trading a mesh for an entire project is or maybe I just have a different notion of cultural capital versus monetary capital but this is the dumbest.
Maybe they don't see it your way because your way is completely irrational. You're not trading a mesh and a project, you're trading a hat that has a certain value for you and a game that has a certain value for you. If the hat is more valuable to you than the game, this is a rational decision. Consideration of the complexity involved in the design of the items in question is irrational except insofar as that complexity leads to a product that is more or less desirable. The complexity of the production itself is invisible to the consumer (as in "does not affect the consumer", not as in "they don't know about it") and only ever enters rational value calculation indirectly (since it will likely affect the price and features of the product - things that are not invisible to the consumer (and maybe some of the above concerns that might be more or less visible depending on a consumer's personal feelings (which might themselves be rational or irrational))).

Also, that last sentence makes no sense. Cultural capital is just a way of discussing socioeconomic advantages a person has that come from non-economic sources (skills, knowledge, etc.). How you think this could possibly have anything to do with the value of a product is completely beyond me. If you are, as I assume, actually talking about the notion of a reward-based rather than demand-based economy, see above. That isn't how economies work and there are a lot of good reasons why you wouldn't want economies to work like that (rewarding less efficient producers for being less efficient for instance).
 

Hijax

New member
Jun 1, 2009
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Have hats, will sell
http://www.tf2items.com/id/hijaxz
Everything is for sale.

SHUT UP AND TAKE MY ITEMS!
 

Grabbin Keelz

New member
Jun 3, 2009
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but heres a question. What if the game gives you a hat when you buy it? Does that mean that you'll be trading a hat for a hat and a game?
 

Wilbot666

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Aug 21, 2009
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mocruz1200 said:
The_root_of_all_evil said:
Pffftt..who doesn't have at least 23 crates to spend.

But I've got a Strange Knife now...Mentlegen?
you bastard! i only have a strange revolver!
I'm a noob (only 30 hours clocked up) but I picked up a Strange Direct Hit, which is now apparently "Mildly Menacing".
 

Vigormortis

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Nov 21, 2007
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Irradiated Tiger said:
Instead of Stout Shako for 2 refined it's now Stout Shako for L4D2.
You know, I...kinda...

<can't believe I'm saying this>

I kinda like where this is going. It's like Valve figured out a way to copy Blizzard's Diablo 3 item market...but not forcing players to play around it and make it WAY less dickish and exploitative.

Now, if you'll excuse me. I have a few unusual hats to offload for some pre-orders of Rage and Deus Ex: HR. ;)
 

Sansha

There's a principle in business
Nov 16, 2008
1,726
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The thing about gamers is you can't stop them exploiting a system they really want to - there's always a way around it.

Ensuring that they can do this without losing their games to bans or getting scammed generally helps everyone, so I like this idea.
 

Wintermoot

New member
Aug 20, 2009
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I asume it,s only for cheap games (like 10$ or 20$) I don,t mind trading a few hat,s fro the FONV DLC,s.