A touchscreen in the center? Has Valve actually taken a cue from Nintendo? No way.
Personally it's hard for me to imagine anything being WORSE than joysticks. They're so clunky and imprecise, they're only good for when you want to be able to mash your controller like a maniac without consequence.
The idea that the d-pad is somehow an integral part of modern controllers is goofy. The only modern controller that it really served a purpose for was the wii-mote because it let you turn the thing sideways for some games and play it like a NES controller. For controllers like the X-Box it might as well just be an extra set of buttons.
If you read the dealy it says that these things are specially designed to offer tactile feedback using haptic tech in the touchpads. Since this is unlike anything you've used before, how can you possibly know how it'll feel?j-e-f-f-e-r-s said:Firstly, track pads instead of analogue sticks? Are you fucking kidding me Gaben? It's been tried before, it doesn't work. Analogue sticks offer more tactile feedback, and greater responsiveness. You can tell how fast or slow yoru character is walking without even looking just by feeling the physical response of the analogue stick. Sony tried using trackpads on their Xperia Playstation phone, and while it was a noble endeavour, ultimately it proved to be a far inferior method of input. Analogue sticks have stuck around for a reason Gaben. When it comes to regular controllers (not motion controllers), they work.
Personally it's hard for me to imagine anything being WORSE than joysticks. They're so clunky and imprecise, they're only good for when you want to be able to mash your controller like a maniac without consequence.
Because how dare a controller have buttons not layed out in the exact arrangement than you're used to. Because clearly the traditional Xbox controller is the only sensible layout for every kind of game. Except that layout makes it impossible to hit any of the four buttons while controlling the right joystick, which is a serious limitation I've run into when trying to map PC games for a controller. With this layout you have 2 buttons you can press while using the left touchpad, and 2 you can press while using the right. The trackpads will also be buttons, but unlike joysticks it probably won't feel incredibly awkward to press them since they're inlaid.Secondly, where are the face buttons? Where are the buttons which will readily allow me to input various commands? All I can see is ABXY thrown all the way around a controller. That makes no sense. The reason why face buttons are usually collected into a diamond on the right-hand side of the controller is because a) it allows for easy access to all buttons for the right thumb, and b) it allows gamers to input action commands while still moving using the left analogue stick, which is hugely important for platformers, shooters, and pretty much every other genre in the history of forever. Having four face buttons thrown around the centre of the controller makes about as much sense as the N64's third handle. Less even, because at least the N64 controller worked for FPS games. Good luck trying to input action commands while moving using the Steam controller.
A traditional controller? It's not like those are going to be wiped off the face of the earth once this thing comes out. Valve's recent statements seem to suggest they don't believe in a one-size-fits-all mentality, so they'll probably support X-Box style controller for games more suited to it. This is for games that would usually be played with a mouse and keyboard.So this thing is literally only going to give you four bumper buttons to play with while using the trackpads, and is going to demand that the rest of your action inputs are done with the weird facebuttons which don't fall within easy reach of the right thumb? How the hell are you supposed to play something like (for argument sake) DmC? Or any sort of game which requires rapid input of various combat buttons?
You say the D-pad's been mandatory since the 80s, but it's no longer being used for what it was originally designed for. Now it's pretty much been relegated to being an extra set of buttons for swapping out items/weapons, something the touchscreen on this controller is designed to handle.Lastly, where is the damn d-pad? You're honestly going to put out a controller, and not even include a d-pad? Those things have been mandatory since the 80s. even the 360 controller benefited from having a d-pad. Sure, it may have been a circular piece of unresponsive crap, but at least it let you quickly access items in COD, Dark Souls, Ninja Gaiden II and about a million other games. What the heck are gamers supposed to do instead? Reach across to their keyboards and press the F1-10 keys?
The idea that the d-pad is somehow an integral part of modern controllers is goofy. The only modern controller that it really served a purpose for was the wii-mote because it let you turn the thing sideways for some games and play it like a NES controller. For controllers like the X-Box it might as well just be an extra set of buttons.
For some things, not shooters, not RTSs, not point and click games.Analogue sticks work.
Which is presumably why this controller features them[/quote]Face buttons work.
D-pads are a vestigial remnant from the 90s that's been rendered obsolete by joysticks and repurposed as a set of extra buttons. It won't be a tragic loss.D-pads work
You haven't even tried using it yet, how the hell are you so sure? You could be right, this could be an inferior controller, but I have trouble believing valve would place this much faith in a controller if it doesn't make some degree of sense.Track pads, randomly scattered buttons and a complete lack of a d-pad does not.