It's been stated in this threat actually but the Cell architecture works something like a GPU. Each micro core is better suited for specific types of calculations. You can easily compare that to say Pixel Shader Pipelines and Vertex Shader Pipelines. Now something like the processor in the 360 is more like a unified shader model where each pipeline is adaptable and can do a much wider range of calculations. The fact that each core in the Cell's architecture is only capable of doing certain tasks is what makes developing for the platform so difficult.300lb. Samoan said:Well, I think that's the point the president was trying to make, actually. The hardware is more powerful, and therefore more difficult to learn because it is more flexible. He just did a piss-awful job of phrasing it.SuperFriendBFG said:On a final note: More difficult to develop for =/= More powerful hardware and vice versa, get that ridiculous idea out of your bloody heads because it's completely ridiculous and entirely false.
If the system IS more difficult and NOT more powerful, then they have an awful fucking brick on their hands. But that doesn't appear to be the case, sense PS3 is cruising along just find (even without Valve's apps.)
Once you've grasped the general idea of multi-threaded coding it's easier to account for more threads. In the PS3's Cell case, it's a whole different beast.