two awesome things in one!!!bam13302 said:Valve, they are studying us, observing our habits and our reactions to changes... They... are... ALIENS *freaks out*
and an awesome video game company
two awesome things in one!!!bam13302 said:Valve, they are studying us, observing our habits and our reactions to changes... They... are... ALIENS *freaks out*
and an awesome video game company
They are taking long enough to develop stuff for an engine they already have, developing a new engine for a new genre, they are NOT a big companyblue_guy said:Of course it can. Pretty much any engine can make an RTS game, source isn't optimised for it though.Charcharo said:Source can do RTS!Tharwen said:But then they'd need to expand from their pet source engine!Onyx Oblivion said:I really want to see what Valve could do if they left the FPS genre behind. I'd love to see a racing game by Valve, an RPG by Valve, anything.
Screw new ideas, Valve. NEW GENRES.
I actually think the reason they don't is just that. They've spent so many years making the Source engine great for FPSs that they don't want to do that again in a new genre.
...unless that's one of Gabe's three big surprises for this year.
Look!
http://www.hl2wars.com/
exactly. if they start work on an RTS then Episode 3 gets pushed back... again.bam13302 said:They are taking long enough to develop stuff for an engine they already have, developing a new engine for a new genre, they are NOT a big companyblue_guy said:Of course it can. Pretty much any engine can make an RTS game, source isn't optimised for it though.Charcharo said:Source can do RTS!Tharwen said:But then they'd need to expand from their pet source engine!Onyx Oblivion said:I really want to see what Valve could do if they left the FPS genre behind. I'd love to see a racing game by Valve, an RPG by Valve, anything.
Screw new ideas, Valve. NEW GENRES.
I actually think the reason they don't is just that. They've spent so many years making the Source engine great for FPSs that they don't want to do that again in a new genre.
...unless that's one of Gabe's three big surprises for this year.
Look!
http://www.hl2wars.com/
dont get me wrong, im sure they would do a great job and i probably would enjoy it, however, it would take a much larger workforce to do it properly without severely interrupting their other projects
but, as i said, it would be interesting
One of the best CRPGs uses the Source engine, in fact it was the first game released using the Source engine, Vampire the Masquerade: Bloodlines. Play that then we'll talk, also Alien Swarm uses the Source Engine, so they don't have to be all FPSs.phoenix352 said:snip
i see nothing wrong with a source engine first person RPG game... oblivion is in 1st person .. so is fallout but it probably would take them half a decade to make ...
Respawn. [http://wiki.teamfortress.com/w/images/d/d5/Pyro_taunts04.wav]vallorn said:RESPAWN! countersnipe with the Ammbasador!
[HEADING=1]Run The Xboxers Got IN!![/HEADING]Jman1236 said:Do whatever you need to do to bring payload and payload race game types to the 360 version of the orange box.
Yes, they need to make a meet the pyro and meet the medic videos.Citrus Insanity said:You know what would be a good new idea to explore, Valve? Another Meet the Team video.
I don't mean player made vehicles, I mean the Jeep from HL2 and the car from Episode 2 which you can use in garry's mod.Jack Mcslay said:and how does making vehicles out of crates and pillars translate into evaluating an engine's vehicle physics potential?Pielikey said:Jesus christ, have you tried the source engine's vehicle physics in Garry's Mod? Those things are a fucking catastrophe. A Racing game by valve would be horrible unless they tried something other than the source engine or improved the source engine's vehicle physics.Nintendolover222 said:A Valve racing game would be dope.Onyx Oblivion said:I'd love to see a racing game by Valve
There really is no such thing as a "racing engine" or "FPS engine" anymore. With the intervention of physics, there's little you'd have to adjust on an FPS engine in order to create a racing game since how the object act aren't quite genre-specific anymore. Implement proper analog/steering wheel support, and maybe crash-able models and vacuums and it's set.
Then, if we're talking RPGs, RTSes, 3rd-Person shooters, I don't think it needs to add anything to the engine. Heck, I'll even make a wild guess and say it's within possibility to create a God of War-like game in unmodified source, though it would lack many of the gore possibilities in GOW.
Hey, they stick with what they know, you know? Otherwise we could end up with an rpg about fairies...Onyx Oblivion said:I really want to see what Valve could do if they left the FPS genre behind. I'd love to see a racing game by Valve, an RPG by Valve, anything.
Screw new ideas, Valve. NEW GENRES.
Not to mention the fact that there already are RPGs on the source engine. Vampire: The Masquerade - Bloodlines was actually the first source game ever completed. Valve time actually delayed its release because Half Life 2 wanted to be the first released.phoenix352 said:i see nothing wrong with a source engine first person RPG game... oblivion is in 1st person .. so is fallout but it probably would take them half a decade to make ...Tharwen said:But then they'd need to expand from their pet source engine!Onyx Oblivion said:I really want to see what Valve could do if they left the FPS genre behind. I'd love to see a racing game by Valve, an RPG by Valve, anything.
Screw new ideas, Valve. NEW GENRES.
I actually think the reason they don't is just that. They've spent so many years making the Source engine great for FPSs that they don't want to do that again in a new genre.
...unless that's one of Gabe's three big surprises for this year.
I could still kill people and do decent enough as I can do in most FPS games, but the problem is I'd be hooked on it for a weekend or maybe a week, then just completely lose all interest in it after that.HaraDaya said:A lot of people have that problem, everyone who hasn't been into it from the start will have a steep learning curve starting now. Back in the early days all classes only had one load out, no hats, not much anything. Pyro couldn't even blast things back.Assassin Xaero said:I really hate TF2, mostly because I can't seem to get into it after I've tried multiple times, and it looks like the most supported game... ever. Kinda makes me sad... But hey, if it works it works.
Now all classes have at least one extra weapon/item for each slot, each with their unique benefits and drawbacks that you have to learn. It's never fun getting killed because of a rule you didn't know.
I've tried to get a few people into it, but they just can't get into it because it's so confusing.
They've added a "Training" button in the menu after the OSX release, might want to check that out. I don't have any clue what it pits you up against.