Valve To Add Sign Language To Episode 3?

The Rogue Wolf

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Poor Gabe is really not that good a public speaker, and watching his uncertain hand motions next to a professional signist is actually sort of a funny juxtaposition.

But I'm heartened to see that Valve vaules accessability so highly. The idea of a visual chatbox in multiplayer games would be a bit difficult- video takes much more bandwidth than audio- but I can see where it would help the hearing-impaired immensely.

To those who think that Alyx teaching D0g sign language so that he could teach her is a backwards plot point: Remember that D0g is a robot and learns things instantaneously. Humans need practice to integrate it into their minds, especially if it's something they're learning later in life. It's not at all hard to imagine Alyx finding a beat-up old practice booklet for American Sign Language, working over it once with D0g (who would then retain that information with precise computer clarity) and then having him practice with her.

One advantage the Source engine has in this field is that the characters are so expressive. It's easy to tell when Alyx is angry or sad, when Dr. Kleiner is befuddled (85% of the time), when Barney is determined. D0g is a bit tricker- much of his communication is the tone of the beeps he makes- but he does use body language effectively. (Case in point: The beginning of Episode 1. Alyx asks D0g if he's done the math regarding throwing a van across a chasm. D0g slouches his shoulders, grumbles and shakes his head "no".) Valve has done a whole lot of work at making their characters seem lifelike, so I don't imagine that they'll have too much difficulty adapting to the inclusion of a deaf character. Gathering a mini-symposium of deaf people to get their input is a good idea, in that regard as well as a few others.

As someone who once aspired to be an actor, I understand the importance of body language and facial expressions in communication. Anyone who's ever watched a "wooden" actor or actress deliver dialogue with a ramrod-straight stance and stone expression probably knows what I'm talking about. Not only does this discussion help Valve reach out to the hearing-impaired, but it gives them even more insight on how to be better storytellers and how to create more human (or inhuman) characters.

And for those of you griping: Really, knock it off. I sincerely doubt that this is the one reason why Valve haven't released the game yet.
 

similar.squirrel

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Erm..Surely subtitles..Wait.

I think I might be missing the point here.

It'll be an impressive way to show off the new character models, if anything. And a nice gesture. Go Valve!
 

grimsprice

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Singing Gremlin said:
Amnestic said:
Practise is British English, practice is American English, from what my brief glimpse at the internet has garnered.
Oh, Christ. You've got me doubting my own language now. How do we spell it over here?! The spell checks accept both! I need to find me a dictionary!

Back with dictionary. Now, according to this, practise is actually an American version of the word. Dunno if that's true or not, but the Oxford dictionary says so!
i doubt that. i was reprimanded in school for spelling the fallowing: dialogue, practise, theatre, and colour. which i might add... all come up red underlined here on the escapist.
 

Flying-Emu

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Lord_Ascendant said:
Doesn't Dog just make R2-D2 like sounds that Alyx somehow understands?
Alyx is quite obviously a protocol droid in disguise, fluent in over six million forms of communication.

grimsprice said:
i doubt that. i was reprimanded in school for spelling the fallowing: dialogue, practise, theatre, and colour. which i might add... all come up red underlined here on the escapist.
Not Dialogue, because that's the only proper spelling of it.
 

Cliff_m85

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samaritan.squirrel said:
Erm..Surely subtitles..Wait.

I think I might be missing the point here.

It'll be an impressive way to show off the new character models, if anything. And a nice gesture. Go Valve!
Wow, an RPG like element! I can't wait for Duke Nukem Forever to come out!!! :D
 

NotAPie

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The Shade said:
Even though this news doesn't really apply to me...

HOORAY! Episode 3 news!!!

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Maybe Gordon's muteness isn't just a design decision. Maybe he actually is mute.
Or maybe we hear Gordon speak at the end of the game.
Causing Gman to die of fright.
 

Singing Gremlin

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The Rogue Wolf said:
Poor Gabe is really not that good a public speaker, and watching his uncertain hand motions next to a professional signist is actually sort of a funny juxtaposition.
Just to point out, I'm not sure his quality as a public speaker is particularly important when talking to the deaf, really, when they have a signist. (Though I am aware public speaking is as much about presence as voice. Just amused me.) Although I suspect that was partly due to his not wanting to go too fast for the signist.

Also, given the choice, I would take Gabe's place in that particular public speaking job. Some of those hand movements really need to be replaced in the interest of not looking like a complete prat.
 

AndyMacK

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Wow. An unexpected, yet suprisingly good idea; All that Valve has to work on after this is a system for blind/visually impaired people to play games and they've got the entire world playing games! [I'm being serious, I live with the prospect of losing my sight]

Valve's lord and master does seem to be an uncomfortable speaker, even in the game commentaries. Poor man.
 

Amnestic

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alberty2k said:
Hi

Valve's Gabe Newell appears to have recently conducted a focus group with deaf individuals in order to learn more about sign language and how it can be applied to games, notably the upcoming Half-Life 2: Episode 3. Why? To help develop Alyx's character, and further the animation technology implemented in the Half-Life games. Newell explains: "[Alyx] had a crush on someone who was hearing impaired, so she taught Dog how to sign so she could practice. Something happened, maybe, the person is off fighting the Combine someplace else, but that's why she and Dog would start signing with each other when they wanted to communicate without making noise, or communicate without other people knowing ... It gave us the excuse to build the technology for signing."

Link ommitted

----------------
Albert
This looked fishy to me, there's some guy linking to the exact same link on Rotten Tomatoes [http://uk.rottentomatoes.com/m/funny_people/news/1835592/comments/3/box_office_guru_wrapup_funny_people_leads_sluggish_weekend] to do with Harry Potter.

Me personally? I think there's a naughty link in there, I'm certainly not going to be following it. Googling the link told me it's mildly suspicious at least.
 

Jinoru

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Nivag said:
iamq said:
Wow, I did not expect that...
Second. But seriously, facial expressions are important to even express a word, let alone context. I reckon dogs head spins around 180 degrees and there's an artifical face.
Or just give him more colors for his eye.
 

Jinoru

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Thats pretty insensitive buddy. how about you go deaf for a week and play all your favorite games.
 

ThisWasAWaste

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The Bandit said:
Am I the only one that thinks this is the absolute stupidest thing possible?
Yes (I wish that was true, but unfortunately there are probably more people with the same opinion).

And to those who are saying things to the extent of "OMG WTF DID THEY DELAY IT FOR JUST FOR THIZ? K LUL" (slight exaggeration), it's obvious this isn't the only thing they've been doing, this is probably just a very small portion. You guys are responding live valve themselves put out a press statement titled "EPISODE 3 DONE, FINISHING UP SIGN LANGUAGE PROGRAMMING, RELEASE DATE 2022".

It's nice that valve is taking this into consideration and doing research on something before they implement it. Some might not think so, but if you were deaf I think you would probably have a slightly different opinion.
 

wordsmith

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May 1, 2008
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er... guys... You remember that Gordon can't talk, right? And they're introducing sign language to allow a non-talking character to communicate? 2 and 2 make.... anyone?
 

Anarchemitis

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It's good that they're implementing more creative ideas to broaden their base to even those previously-unimaginable gamers.
 

Cliff_m85

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Feversaint said:
The Bandit said:
Am I the only one that thinks this is the absolute stupidest thing possible?
Yes (I wish that was true, but unfortunately there are probably more people with the same opinion).

And to those who are saying things to the extent of "OMG WTF DID THEY DELAY IT FOR JUST FOR THIZ? K LUL" (slight exaggeration), it's obvious this isn't the only thing they've been doing, this is probably just a very small portion. You guys are responding live valve themselves put out a press statement titled "EPISODE 3 DONE, FINISHING UP SIGN LANGUAGE PROGRAMMING, RELEASE DATE 2022".

It's nice that valve is taking this into consideration and doing research on something before they implement it. Some might not think so, but if you were deaf I think you would probably have a slightly different opinion.
Not really. Subtitles. There, solved.

"But then the deaf are missing out, Cliff. That's insensitive."

Can you please sign "Shot goes off behind you 5000 times?" Because deaf gamers aren't missing out on dialogue, dude. They're missing environmental dangers.
 

Beardon65

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It's not about sign language being in the game what the deaf gamers are asking for it's the fact that there is someone in the game that either has the same disability or something they can relate too, like Gordon and mutes. Although I think the reason he doesn't talk is not the fact the you "play" as Gordon Freeman but that you "are" Gordon Freeman (this is why I talk to the npcs)
 

Clashero

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Singing Gremlin said:
Amnestic said:
Practise is British English, practice is American English, from what my brief glimpse at the internet has garnered.
Oh, Christ. You've got me doubting my own language now. How do we spell it over here?! The spell checks accept both! I need to find me a dictionary!

Back with dictionary. Now, according to this, practise is actually an American version of the word. Dunno if that's true or not, but the Oxford dictionary says so!
If I remember correctly, practice is a noun and practise is a verb.
 

Clashero

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Cliff_m85 said:
Feversaint said:
The Bandit said:
Am I the only one that thinks this is the absolute stupidest thing possible?
Yes (I wish that was true, but unfortunately there are probably more people with the same opinion).

And to those who are saying things to the extent of "OMG WTF DID THEY DELAY IT FOR JUST FOR THIZ? K LUL" (slight exaggeration), it's obvious this isn't the only thing they've been doing, this is probably just a very small portion. You guys are responding live valve themselves put out a press statement titled "EPISODE 3 DONE, FINISHING UP SIGN LANGUAGE PROGRAMMING, RELEASE DATE 2022".

It's nice that valve is taking this into consideration and doing research on something before they implement it. Some might not think so, but if you were deaf I think you would probably have a slightly different opinion.
Not really. Subtitles. There, solved.

"But then the deaf are missing out, Cliff. That's insensitive."

Can you please sign "Shot goes off behind you 5000 times?" Because deaf gamers aren't missing out on dialogue, dude. They're missing environmental dangers.
HL2 has CC. So you get tihngs like "Combine Chatter", "Manhack buzzing", "Helicopter", "Explosion" to let you know about sounds.