Owyn_Merrilin said:
In a sane country with sane laws you'd be right. Unfortunately Germany, up to now one of the most sane of all when it comes to that area of the law, just disagreed with you.
Then it is the duty of everyone to set them back straight.
Vigormortis said:
Creating backups is NOT illegal. In fact, many of the DD clients in question; notably Steam; have utilities built into the client that give the users everything they need to make backups.
If you can point me to legitimate laws or legislation that actually, specifically prohibits the creation of backups, then I will stand corrected.
Otherwise, I stand by my earlier post.
In order to create a backup you need to create a copy. this already is forbidden by DCMA and many supplementary copyright laws. It is also illegal in US to break your "license" with DRM like steam, meaning circumventing this DRM is illegal and in order to make backups you need to do that (i havent tried steam backups, however i would assume they make backups that still need steam to run, right? if so, completely useless)
no legislation speak specifically about backups because backups is only small part of copying that is prohibited. what your asking would be akin to asking for a specific law that talks about murdering person X when there are laws that prevent murdering anyone already. laws do not go into every specific case, not even the French ones (french is known to have a very case by case laws)
Magmarock said:
Okay you got me at the Steam being better now then then, but it's gotten a lot worse since I started using it. Steam used to sell games at $50 now it's $80 and above.
Along with the influx of unfinished games and what will be an influx of Steam machines, I am more convinced then ever the next major crash will happen before 2014 is over. It won't kill the industry no, but it will result in job losses and studio closes.
Thats strange, maybe it is different here on European steam, but we got plenty of new games at bellow 60 dollars and if we count those "weekend sales" they seem to start making a habit of it it goes as cheap as 15 dollars for relatively new games (for example tomb rider). granted i personally mostly play older games, so i dont follow every new games price.
Influx of unfinished games is not limited to steam, but it is our own fault that we pay for them (or rather, you all, since i dont).
The crash will not happen. the gaming industry is too diverse and is no longer held by couple companies. even the previuso taunted crash really only affected US much and the gaming went on as before elsewhere.
Studios closing and going bancrupt is natural. there are business closing and opening in EVERY industry. in fact gaming seems to be a very stable market here. Normally in business it is expected that 10% of new companies will make it for more than 5 years. in gaming however the percentage seems to be much higher. And if studios like Zynga or King is firing people - good, they need to go belly up (the studios) because they werent useful and the talent it hogged can better be used elsewhere.
Signa said:
Because right now, the banned player will still have to buy a new copy. If used games were allowed, then he could pay himself to get unbanned. There would be literally no down side to getting banned, because you could just keep moving your game to the next account. There might be a chance of Valve taking a cut of the sales if resales were set up, but 15% of the cost of the game is FAR better than 100% of the cost. Hell, he could sell it for $.01 and Valve wouldn't be able to take a percentage of the sale, because it's too small of a number.
Look, I'm all for consumer rights too, but the other guy was right, you're not thinking this through. There's too many problems with allowing resales in a digital world. I hope that one day someone will figure out a way to allow it, but that time isn't now with the current laws, and Valve's current marketplace system isn't the place for it.
Thats only true if you can direct trade with yourself and there is no restriction whatsoever.
And games could remain VAC banned. when it is trade it should be marked as such, and only people interested in singleplayer only will buy it. sort of like selling a scratched CD. you can still listen to it but not everyone wants one. Not to mention that things like VAC ban is unique to valve anyway and the rest of the industry somehow survived without it.
Of course there are problems for the companies, im sure the rockfellers had problems they thought unsolvalbe when anti-trust laws were enacted too. it is THEIR need to figure this our. all we want is our consumer RIGHTS.
The current laws need a massive rewrite as far as it comes to digital goods too, so yes they need to change as well.
Zukabazuka said:
How often do you hear companies praise Second hand market? Never. How would they react when the biggest digital market would be forced to allow resales of games you own? How would you split the money or would they even do that?
the same way they reacted to everything else that didnt allow them to be greedy assholes.
So if this came in to place there would be games for less price than the steam price, there would be a lot of them and it would last a long time. Think how much money they actually lose if this is put in.
Zero. Potential sales loss is not a real loss.
So why would a company decide to put their game on sale after this?
for the same reason they do now. to sell games to people that dont want to may more for it.
A lot of those games would end up on second hand market after you beaten the game.
Solution: make better games. if i want to sell your game off after 3 hours YOU are doing it wrong.
You bring up that it would be compatible issues with new softwares? Guess you been living under a rock because every time there is a new OS for Windows a lot of companies releases a patch for their game to work on it. Most companies does this.
and by most you mean 3 out of 100?
As for this being done in retail is different, its local only. For steam its International. 5-6million active people per day for steam and increasing too. All those games in a single place. You can bet the income for most companies would go down once this come out.
retail hasnt been local since invention of postal service. and the fact its international is GOOD. we need to get rid of those barriers that are limited by distance anyway.
And jsut because companies income goes down that does not mean its a bad thing
for the consumers.
Zefar said:
Except you want the gaming market to die and all the sales on Steam. Not too fond of that.
No, i dont, nor would it die if resale was allowed. you are basing your argument on something you dreamed up and claim that im somehow evil because of it.
People have made fixes to most of those things. But those really old things ain't worth playing anymore.
Fans have made fixes to SOME of those things. and after the whole shitstorm of backward compatibility i dont think you really want to say that noone wants to play old games, Well, unless your Pachter [http://www.escapistmagazine.com/news/view/132034-Pachter-PlayStation-Now-Has-No-Prayer-of-Success].
People don't want to categories stuff, people don't want to just use installed list and people are real picky about these things. I've read plenty of topics about it and people do care. They will sell away stuff they don't play anymore.
As is their right. you know, we call it a "right" for a reason. as in, you cannot deny them that.
Game goes on sale = People buy from the Steam store and Developer gets money.
Used game sale = People buy from other users constantly = No money to Developers.
How is this not obvious to you? :/ Like really?
Car goes on sale = people buy form car manufacturer and car manufacturere gets money.
Used car goes on sale = people buy from other people and car manufacturer gets nothing.
why is it ok for every industry but gaming?
Yea Steam taking the money will surely help the Game developers right? If anything Game Developers should take a cut from it.
It is not supposed to help game developers. Steam takes a cut that it needs to keep the servers and maintenance of the marketplace up. The same way a retail would take a cut for storing your game to resell.
Im sure you are hiding this very good proof of that, because otherwise i call bullshit.
You can get every game, for free, easier than steam most of the time, with no DRM. yet, games have not died. yet, people still buy games.
You're letting gamers decide the price of things.
Oh, the horror, consumers dictate the pricing of the market! how will greedy capitalists survive!
The same thing will happen every game in large numbers. EVERY single game. Doesn't matter which one it is.
People already trade certain high ranked games for low priced games because it's seen as a better deal.
im sure you got plenty of proof of that other than exampels of infinite supply DOTA items that noone wants to buy.
People already trade certain high ranked games for low priced games because it's seen as a better deal.
And this is bad because? what this show is that these mysteriuos "Ranking" (didnt you mean price?) is wrong.
That is not the point. It'll make it worthless to put on sale and it'll show Valve and any other Developer that if they put their game on sale it'll go down to that price on the market.
Its worthless to sell your game. alright.....
SeventhSigil said:
What I'm quite curious about hearing from the advocates of game resales on here, is what sort of implementation they had in mind. o.o it's a legitimate question, not intended as some kind of troll statement, because there are a number of aspects to consider.
My idea of how this is implemented is an auction style market where you must bid on the public market and you compete with everyone else (similar to style of eve online market). Valve takes a certain amount of money for upkeep of marketplace because running the server and maintenance costs money. said amount should not be extortionate (like setting a 30 dollar hard-price per sale or something).
Due to long time of illegaly holding games hostage this would open a large influx of games into the market, which can be slowed down by creating templorary limitations. for example at first you are only allowed to sell away 1 game every month until the market stabilizes as people who want to sell 1 or 2 games will not longer be selling and thus more games from other "hoarders" can be allowed. another restriction at first could be reselling a game you bought more than 2 years ago which would limit instant flood of new games. restrictions will be lifted with time as market stabilizes.
--When you resell your game liscence, do you directly transfer the game's code to the purchaser's Computer, or do you just give them the permission slip to download it from Steam's own servers?
you transfer your game rights as they are presented in steam. if you can download it from steam servers now, you loose that game and another person gains it. Steam took it upon themselves to be the host of that game. this changes nothing for steam, as one person gains the ability and 1 person looses it. 0 sum.
-- I'm assuming some form of stricter digital regulation, DRM, whatever, would be implemented to ensure, first of all, that nobody is reselling their game while retaining the right to play it, or even worse, selling multiple copies of a digital product. Basically to differentiate between the guy selling his one copy of a game, and the guy selling 20 replicated copies. Sure, we see pirated games floating around, but by creating a legal distribution network for consumer-based digital sales, it strikes me as a system just rife for abuse, at least without strict moderation and enforcement. xP what about DLC? Should Game resale only be applicable to the core product, or every single piece of additional content that it comes with?
Since at the point of sale you loose your rights to that game on steam (and supposedly steam deletes it from your hard drive/make it not launch) you will not be able to sell again what you dont have, so you loose the thing when you sell it. This changes nothing for pirates since they never needed steam to play the game in the first place.
Considering that game developers renamed patches DLC and are treating it as seperate product, it should also be able to be resold as a seperate product just like the main game is.
--Perhaps the most important part, would this be expected to act like any other resell, where you retain all the money from the transaction? Or with the distributor and/or developer get a piece of it too?
I adressed this above already. Basically steam would get a cut to pay for the services it provides and possibly get a healthy (think: 5-10%) profit on that service for growth possibilities. If we consider that many people would use the service, the costs per transaction would be small.
--Technically, it's not used Game sales because the product you are selling is in no way used, technically speaking the item you sell isn't even the same item the new customer receives, just a copy. it is functionally identical, in no way worn or damaged, completely indistinguishable from a 'brand-new' copy.
If you were to take a car, buy it, do nothing with it but leave i standing at the shop, and sell it in 6 months, it would be a used car, however it would be indistinguishable from new one (cars in shows stand for more than that actually)
--If the same law of resale for a digital game should apply to a physical game, what about the pitfalls associated with physical media? If I lose my game disc, I can't show up at GameStop and demand they give me another one because I bought the game six months ago. If you are not buying a license, but buying a product that you can do what you please, then wouldn't that mean that once the product is in your hands, Steam would be under no obligation to provide you with a fresh copy should you ever delete it or lose the data?
This is true. Steam has no obligation to do that.
--What about games that are, quality wise, excellent for their price, but maybe aren't so impressive in terms of length. I'm thinking of the Stanley Parable in particular, an absolutely fantastic game, on one I completely finished within less than a day. I'm not sure I want to discourage developers from creating smaller, cheaper titles that offer unique and oddball experiences. Mostly because I fear they will follow if the triple a industry and insist everything have multiplayer.
What about them? If you like the game and dont want to get rid of it - dont sell it. People still DO buy games from developers instead of cheaper used sales because they want to support developers even as it is. nothing stopping them from doing that in the future as well.
I mean, I've heard people insist that steam needs to figure out a way to do this, but unless they absolutely HAVE to, I somewhat doubt they're going to invest resources in developing ways that customers can resell their identical product at a cheaper price.
Im sure Enron didnt want to pay his taxes unless it absolutely had to either, but you know what - it had to.