Both number 1 and number 3 can be done away with. COnsole owner has no stake in any games money. they sell consoles. you pay for consoles. if they cant make them profitable, tough. Somehow you dont pay car manufacturer each time you buy new tires now do you? Yet consoles are the only market where this is somehow ok.Zukabazuka said:The money for a retail sale is already low enough for them, the money is split up among
1. Console owner
2. Publisher
3. Retail store
5. game devs
and you call them greedy when the company that sells their game actively going against them by offering a second hand game. There are reason for online keys on console and the massive amount of DLC and close to zero free content. Because after first day of sale they really don't get that much.
If publishers actually published games and get paid for publishing only they could both make a profit and take a lower cut. As it is right now publishers buy games from dev studios and then simply reek in the money. This would leave far more for the game developers to take, thus allowing them to lower the prices significantly.
If for example you pay 5 dollars to microsoft each time you buy a console game, thats 5 dollars they are robbing from you.
It is true that game sales are a diminishing numbers after sale. And? what other industry sells you a product and then demands extra payment to unlock parts of it? Do you pay extra after a month for your breakes on a car to start working?
Every market survives with first sale doctrine and manages to sell on first wave enough to stay profitable, yet gaming is somehow special and should be allwoed to extort us? i dont think so.
You know, what we pay for DLC used to be free content. and we got it in the name of patches. heck, for games like civilziation patches opened whole new game modes with thier own balancing, for free. and yet they still made tons of money. Maybe they should stop overbloating their budgets, then they dont have to cry about not having enough money to buy new car every year. Or and while we are at it maybe stop paying your CEO 30 millions salary if your so worried about a million dollars loss?
I think you need to understand what "loss" is. Loss would be if the game developer would loose money because if it. not they only loose potential to gain money. If i want to sell a table for 10.000 dollars and another person sells one for 1.000 dollars. by buying from him the person makes me a "loss of sale". should i sue him now?The buyer come in to the store and is full set on buying the game, the seller says they have a used copy for 5? less. Loss in sale because the person was given a used copy that he did not know about.
And?But the game would be cheaper on the second hand market on steam so they would have to break that barrier first before actually getting any kind of sale.
Read again: i didnt say longer. i said better. you know, games you DONT want to sell right after you beat them.It doesn't matter how long it is. There are people who will sell games after beaten it. Doesn't matter how much it cost them.
i have been "in the market" for close to 14 years now. i do not know if you consider that "long" or not.Maybe you haven't been in to the market that long then. There are more companies who do it and when fans still play the game they actually release a patch.
Only the very popular software gets support, and even then not that often. and if we look at software outside of gaming such support is pretty much nonexistant and you have to do all the legwork (like installing obsolete drivers to run accounting software). Updating software to meet new OS and hardware configurations is a rare occasions. Sure windows 7 made this somewhat easier by providing a lot of backward support, but windows 8 dropped it all again and plenty of programs simply dont work on win 8. and im talking programs you pay 10.000 dollars for a single copy.
shops and postal services are getting better all the time. its not hard to find a copy online with 1-2 days shipping nowadays. same 1-2 days it takes to download a steam game for quite a few people.The difference in postal service and digital is about 0-30 days of waiting. Then you have to find the right shop that sell that game too. How many shops do you think you are going to look through before finding it? You might not think its bad but a lot companies would most likely stop selling if they saw a massive loss in sales on PC. It cost to port over games.
Yes, it costs to port games over to consoles, it costs even more having to design games on PC for controllers then proting them to consoles and then porting them back to PC. why nto cut out the console middleman?
Because, you know, all games ARE designed on PCs.
So people getting their games faster is bad? okay.People on steam are most often waiting for a sale to come around before buying the game, with second hand they can skip that and get a cheaper copy within few days at most. Then people on steam are greedy, they will wait for a sale or wait until a major holiday before actually buying a game because they know it will be on sale. Companies make more money on sales than first day sale.
irrelevant when dealing with principle of first sale doctrine. I can buy a car and keep it in mint condition for 10 years as well, does not matter that the manufacturer has to have a cut.A used Digital sale is in the same condition as it will be in the next 10 years. No matter how many people buy it and play it. A used car is different. The parts on the car are worn out. Its not in mint condition. It goes for anything that is physical. Also these used cars or any other used product show up 2-5year or after that being bought.
You were correct about the DCMA.Vigormortis said:Which comes back to the crux of one of my points in the previous post.
You criticized Steam for requiring someone to be online to download/install a game. Yet, you openly praise services like GoG and Desura even though they require the exact same stipulation.
Again...double standards.
Here however i would like to point out that he specifically said install. and you CAN install games bought from GOG even if you have not visited GOG for years or have internet. That is because GOG games have no DRM. Therefore double standart does not apply here. Altrough i admit the other person is making stuff up about steam.
That implies you set up offline mode before the problem started. For example i did not set up offline mode because i am always only anyway and my internet last crashed over a year ago. However one day i came back from work and found myself unable to play steam game. You know why? because steam servers overloaded due to DDoSing (im sure you remmeber the news article about it) and steam told me it could not connect to the server and therefore could not start. When i tried to start the game it told me i need to login into Steam, however i was unable to do that because steam servers were not responding, thus preventing me from playing it. Granted, if i had entered offline mode before this i would ahve avoided it, but i do not predict future and do not know when it will decide to die. i was unable to set up offline mode in such condition and was forced to not play the game. So its not flawless.The offline mode works virtually flawlessly nowadays. Once you've installed a game on Steam you can play it in offline mode indefinitely.