This sounds like praise. Is this even a good thing that has happened?Score one for Valve.
This sounds like praise. Is this even a good thing that has happened?Score one for Valve.
How often do you hear companies praise Second hand market? Never. How would they react when the biggest digital market would be forced to allow resales of games you own? How would you split the money or would they even do that?jdogtwodolla said:This sounds like praise. Is this even a good thing that has happened?Score one for Valve.
Except that....the DMCA doesn't consider creating a backup as illegal. It's primary purpose is to set down (occasionally vague) rules against circumventing DRM services. And, in a few amendments to the law, has even created a number of exemptions in regards to computer software and video games. Notably: that users have the right to actually circumvent DRM systems in certain situations.Owyn_Merrilin said:Well, there's the DMCA. It only allows backups if you don't have to circumvent any form of DRM to make them, because Hollywood paid some good bribes that year -- er, I mean made some campaign donations.
Wow. Nice to see a few people who actually appreciate how convoluted a problem this whole affair is.Signa said:Because right now, the banned player will still have to buy a new copy. If used games were allowed, then he could pay himself to get unbanned. There would be literally no down side to getting banned, because you could just keep moving your game to the next account. There might be a chance of Valve taking a cut of the sales if resales were set up, but 15% of the cost of the game is FAR better than 100% of the cost. Hell, he could sell it for $.01 and Valve wouldn't be able to take a percentage of the sale, because it's too small of a number.
Look, I'm all for consumer rights too, but the other guy was right, you're not thinking this through. There's too many problems with allowing resales in a digital world. I hope that one day someone will figure out a way to allow it, but that time isn't now with the current laws, and Valve's current marketplace system isn't the place for it.
Check again, the DMCA doesn't consider creating a backup illegal, but it does consider circumventing DRM, for any reason including to create a backup, illegal. That's one of the many reasons it's such a horrendous law. Hollywood pays good bribes -- er, makes big donations -- though, so it is the law.Vigormortis said:Except that....the DMCA doesn't consider creating a backup as illegal. It's primary purpose is to set down (occasionally vague) rules against circumventing DRM services. And, in a few amendments to the law, has even created a number of exemptions in regards to computer software and video games. Notably: that users have the right to actually circumvent DRM systems in certain situations.Owyn_Merrilin said:Well, there's the DMCA. It only allows backups if you don't have to circumvent any form of DRM to make them, because Hollywood paid some good bribes that year -- er, I mean made some campaign donations.
And again, as I'd said prior, many of these DD services have built-in utilities for creating backups. Something they wouldn't have if they didn't want users to make backups nor if creating backups was illegal.
I don't disagree that it is a terrible law. I'm emphatically in agreement with you on that bit.Owyn_Merrilin said:Check again, the DMCA doesn't consider creating a backup illegal, but it does consider circumventing DRM, for any reason including to create a backup, illegal. That's one of the many reasons it's such a horrendous law. Hollywood pays good bribes -- er, makes big donations -- though, so it is the law.
Except you want the gaming market to die and all the sales on Steam. Not too fond of that.Strazdas said:People buying things they dont like or need? And we should all suffer because there steam profits from idiots?
People have made fixes to most of those things. But those really old things ain't worth playing anymore.Strazdas said:This is meaningless when talking about any product that isnt physical. Like, you know, movie distribution rights, that are being resold on regular basis. and it will become more and more irrelevant as 3D printers get popular.
And its not even true, have you ntoiced all those people complaining about lack of backward compatibility?
People don't want to categories stuff, people don't want to just use installed list and people are real picky about these things. I've read plenty of topics about it and people do care. They will sell away stuff they don't play anymore.Strazdas said:just checked, free weekend stuff does not appeal on the list, sounds like a bug to me, fair for complaining.
like i siad, categories fix this problem, and if people really dont want thier games anymore they should just get rid of them (as in sell them, donate them, what have you). Oh, wait, they cant.
The difference is now they got a legit way to sell ALL and I mean ALL of those extra copies on Steam. Indie games will die the moment they are put on Indie Bundle because after that you'd get them dirt cheap from Steam market.Strazdas said:Because people buying it on humblebundle certainly does not undercut steam price? for indie games visibility is priority number one, and that would only increase visibility.
Game goes on sale = People buy from the Steam store and Developer gets money.Strazdas said:they are not "taking away" from developers. they are taking away from users by underpaying them and then selling the used games at new game price. your point seems to argue that it somehow destroys developers, except that is not true in every other product we create.
Yea Steam taking the money will surely help the Game developers right? If anything Game Developers should take a cut from it.Strazdas said:yes they do. Compatibility issues with new hardware and OS can easily account for degradation (there are games that literally refuse to run on modern hardware, for example Scarface). There are also shipping costs, the costs of holding a server for the transfer. Yes, they are lower, and that is GOOD, because that means the user spends less to trade in the market. I can perfectly understand steam taking a 10% cut of every resale for keeping the marketplace up or something like that. This has worked in the past.
You're letting gamers decide the price of things. They don't care all that much about the money as it'll only be on Steam.Strazdas said:you are yet to prove that it would do so. and if PC market providing same legal rights to consumers as every other market would kill it, its not a healthy market now is it.
That is not the point. It'll make it worthless to put on sale and it'll show Valve and any other Developer that if they put their game on sale it'll go down to that price on the market.Strazdas said:Im sure Half-ife 2 has turned a profit now. I dont see a problem with this.
Wow, just wow. You're lacking so much foresight it makes it impossible for you to predict stuff.Strazdas said:And they will get VAC banned again.
and how is that different from, say, making new account and buying that game now?
I didn't realize an amendment had been added in 2010. As the law was written and passed in 1998, there was a wholesale ban on cracking DRM of any sort, even to make an otherwise legal copy. Even the exemption you quoted says it's only to check the DRM for security flaws, presumably so they can be fixed. There's also some unwritten exemptions that were put in there by the supreme court when they ruled jailbreaking iPhones to be legal. That entire are of the law is a mess.Vigormortis said:I don't disagree that it is a terrible law. I'm emphatically in agreement with you on that bit.Owyn_Merrilin said:Check again, the DMCA doesn't consider creating a backup illegal, but it does consider circumventing DRM, for any reason including to create a backup, illegal. That's one of the many reasons it's such a horrendous law. Hollywood pays good bribes -- er, makes big donations -- though, so it is the law.
However, the law does allow for the circumvention of DRM systems, given certain mitigating criteria are in effect.
For example, this amendment that relates to video games:
Video games accessible on personal computers and protected by technological protection measures that control access to lawfully obtained works, when circumvention is accomplished solely for the purpose of good faith testing for, investigating, or correcting security flaws or vulnerabilities, if:
The information derived from the security testing is used primarily to promote the security of the owner or operator of a computer, computer system, or computer network; and
The information derived from the security testing is used or maintained in a manner that does not facilitate copyright infringement or a violation of applicable law. (A new exemption in 2010.)
Regardless, my previous point was, if people are going to buy games from DD services, then they need to take some amalgam of responsibility for those purchases.
Creating backups is one way of doing this.
Even so, there are still some very serious and convoluted issues facing the video gaming industry, digital distribution, consumer rights, and patent/copyright laws.
Certainly more serious and convoluted than what was being addressed in the lawsuit mentioned in the news item. I think that we can both agree on.
1. Not lie to customers.Magmarock said:What have you done Valve to deserve such loyalty from fans and the industry. it's been over a decade since Steam was started and I don't think it's even fair to call Valve a games company anymore.
I sort of agree with you here. The unique style of company management (ie no set positions, no set team structure) allows for greater creativity when it comes to making games, but it also allows the company to absolutely fail at timely releases. Even back when Valve was "a games company" they had problems releasing shit on time. It was high quality, no doubt about that, but it was often delayed by weeks/months.Magmarock said:it's been over a decade since Steam was started and I don't think it's even fair to call Valve a games company anymore.
Yep. They add, remove, or reinstate amendments to the law every 3 years. (Coincidentally, that's also the interval in which some amendments require a renewal to stay in effect)Owyn_Merrilin said:I didn't realize an amendment had been added in 2010. As the law was written and passed in 1998, there was a wholesale ban on cracking DRM of any sort, even to make an otherwise legal copy. Even the exemption you quoted says it's only to check the DRM for security flaws, presumably so they can be fixed. There's also some unwritten exemptions that were put in there by the supreme court when they ruled jailbreaking iPhones to be legal. That entire are of the law is a mess.
Then it is the duty of everyone to set them back straight.Owyn_Merrilin said:In a sane country with sane laws you'd be right. Unfortunately Germany, up to now one of the most sane of all when it comes to that area of the law, just disagreed with you.
In order to create a backup you need to create a copy. this already is forbidden by DCMA and many supplementary copyright laws. It is also illegal in US to break your "license" with DRM like steam, meaning circumventing this DRM is illegal and in order to make backups you need to do that (i havent tried steam backups, however i would assume they make backups that still need steam to run, right? if so, completely useless)Vigormortis said:Creating backups is NOT illegal. In fact, many of the DD clients in question; notably Steam; have utilities built into the client that give the users everything they need to make backups.
If you can point me to legitimate laws or legislation that actually, specifically prohibits the creation of backups, then I will stand corrected.
Otherwise, I stand by my earlier post.
Thats strange, maybe it is different here on European steam, but we got plenty of new games at bellow 60 dollars and if we count those "weekend sales" they seem to start making a habit of it it goes as cheap as 15 dollars for relatively new games (for example tomb rider). granted i personally mostly play older games, so i dont follow every new games price.Magmarock said:Okay you got me at the Steam being better now then then, but it's gotten a lot worse since I started using it. Steam used to sell games at $50 now it's $80 and above.
Along with the influx of unfinished games and what will be an influx of Steam machines, I am more convinced then ever the next major crash will happen before 2014 is over. It won't kill the industry no, but it will result in job losses and studio closes.
Thats only true if you can direct trade with yourself and there is no restriction whatsoever.Signa said:Because right now, the banned player will still have to buy a new copy. If used games were allowed, then he could pay himself to get unbanned. There would be literally no down side to getting banned, because you could just keep moving your game to the next account. There might be a chance of Valve taking a cut of the sales if resales were set up, but 15% of the cost of the game is FAR better than 100% of the cost. Hell, he could sell it for $.01 and Valve wouldn't be able to take a percentage of the sale, because it's too small of a number.
Look, I'm all for consumer rights too, but the other guy was right, you're not thinking this through. There's too many problems with allowing resales in a digital world. I hope that one day someone will figure out a way to allow it, but that time isn't now with the current laws, and Valve's current marketplace system isn't the place for it.
the same way they reacted to everything else that didnt allow them to be greedy assholes.Zukabazuka said:How often do you hear companies praise Second hand market? Never. How would they react when the biggest digital market would be forced to allow resales of games you own? How would you split the money or would they even do that?
Zero. Potential sales loss is not a real loss.So if this came in to place there would be games for less price than the steam price, there would be a lot of them and it would last a long time. Think how much money they actually lose if this is put in.
for the same reason they do now. to sell games to people that dont want to may more for it.So why would a company decide to put their game on sale after this?
Solution: make better games. if i want to sell your game off after 3 hours YOU are doing it wrong.A lot of those games would end up on second hand market after you beaten the game.
and by most you mean 3 out of 100?You bring up that it would be compatible issues with new softwares? Guess you been living under a rock because every time there is a new OS for Windows a lot of companies releases a patch for their game to work on it. Most companies does this.
retail hasnt been local since invention of postal service. and the fact its international is GOOD. we need to get rid of those barriers that are limited by distance anyway.As for this being done in retail is different, its local only. For steam its International. 5-6million active people per day for steam and increasing too. All those games in a single place. You can bet the income for most companies would go down once this come out.
No, i dont, nor would it die if resale was allowed. you are basing your argument on something you dreamed up and claim that im somehow evil because of it.Zefar said:Except you want the gaming market to die and all the sales on Steam. Not too fond of that.
Fans have made fixes to SOME of those things. and after the whole shitstorm of backward compatibility i dont think you really want to say that noone wants to play old games, Well, unless your Pachter [http://www.escapistmagazine.com/news/view/132034-Pachter-PlayStation-Now-Has-No-Prayer-of-Success].People have made fixes to most of those things. But those really old things ain't worth playing anymore.
As is their right. you know, we call it a "right" for a reason. as in, you cannot deny them that.People don't want to categories stuff, people don't want to just use installed list and people are real picky about these things. I've read plenty of topics about it and people do care. They will sell away stuff they don't play anymore.
Car goes on sale = people buy form car manufacturer and car manufacturere gets money.Game goes on sale = People buy from the Steam store and Developer gets money.
Used game sale = People buy from other users constantly = No money to Developers.
How is this not obvious to you? :/ Like really?
It is not supposed to help game developers. Steam takes a cut that it needs to keep the servers and maintenance of the marketplace up. The same way a retail would take a cut for storing your game to resell.Yea Steam taking the money will surely help the Game developers right? If anything Game Developers should take a cut from it.
Im sure you are hiding this very good proof of that, because otherwise i call bullshit.Indie games will die
Oh, the horror, consumers dictate the pricing of the market! how will greedy capitalists survive!You're letting gamers decide the price of things.
im sure you got plenty of proof of that other than exampels of infinite supply DOTA items that noone wants to buy.The same thing will happen every game in large numbers. EVERY single game. Doesn't matter which one it is.
People already trade certain high ranked games for low priced games because it's seen as a better deal.
And this is bad because? what this show is that these mysteriuos "Ranking" (didnt you mean price?) is wrong.People already trade certain high ranked games for low priced games because it's seen as a better deal.
Its worthless to sell your game. alright.....That is not the point. It'll make it worthless to put on sale and it'll show Valve and any other Developer that if they put their game on sale it'll go down to that price on the market.
My idea of how this is implemented is an auction style market where you must bid on the public market and you compete with everyone else (similar to style of eve online market). Valve takes a certain amount of money for upkeep of marketplace because running the server and maintenance costs money. said amount should not be extortionate (like setting a 30 dollar hard-price per sale or something).SeventhSigil said:What I'm quite curious about hearing from the advocates of game resales on here, is what sort of implementation they had in mind. o.o it's a legitimate question, not intended as some kind of troll statement, because there are a number of aspects to consider.
you transfer your game rights as they are presented in steam. if you can download it from steam servers now, you loose that game and another person gains it. Steam took it upon themselves to be the host of that game. this changes nothing for steam, as one person gains the ability and 1 person looses it. 0 sum.--When you resell your game liscence, do you directly transfer the game's code to the purchaser's Computer, or do you just give them the permission slip to download it from Steam's own servers?
Since at the point of sale you loose your rights to that game on steam (and supposedly steam deletes it from your hard drive/make it not launch) you will not be able to sell again what you dont have, so you loose the thing when you sell it. This changes nothing for pirates since they never needed steam to play the game in the first place.-- I'm assuming some form of stricter digital regulation, DRM, whatever, would be implemented to ensure, first of all, that nobody is reselling their game while retaining the right to play it, or even worse, selling multiple copies of a digital product. Basically to differentiate between the guy selling his one copy of a game, and the guy selling 20 replicated copies. Sure, we see pirated games floating around, but by creating a legal distribution network for consumer-based digital sales, it strikes me as a system just rife for abuse, at least without strict moderation and enforcement. xP what about DLC? Should Game resale only be applicable to the core product, or every single piece of additional content that it comes with?
I adressed this above already. Basically steam would get a cut to pay for the services it provides and possibly get a healthy (think: 5-10%) profit on that service for growth possibilities. If we consider that many people would use the service, the costs per transaction would be small.--Perhaps the most important part, would this be expected to act like any other resell, where you retain all the money from the transaction? Or with the distributor and/or developer get a piece of it too?
If you were to take a car, buy it, do nothing with it but leave i standing at the shop, and sell it in 6 months, it would be a used car, however it would be indistinguishable from new one (cars in shows stand for more than that actually)--Technically, it's not used Game sales because the product you are selling is in no way used, technically speaking the item you sell isn't even the same item the new customer receives, just a copy. it is functionally identical, in no way worn or damaged, completely indistinguishable from a 'brand-new' copy.
This is true. Steam has no obligation to do that.--If the same law of resale for a digital game should apply to a physical game, what about the pitfalls associated with physical media? If I lose my game disc, I can't show up at GameStop and demand they give me another one because I bought the game six months ago. If you are not buying a license, but buying a product that you can do what you please, then wouldn't that mean that once the product is in your hands, Steam would be under no obligation to provide you with a fresh copy should you ever delete it or lose the data?
What about them? If you like the game and dont want to get rid of it - dont sell it. People still DO buy games from developers instead of cheaper used sales because they want to support developers even as it is. nothing stopping them from doing that in the future as well.--What about games that are, quality wise, excellent for their price, but maybe aren't so impressive in terms of length. I'm thinking of the Stanley Parable in particular, an absolutely fantastic game, on one I completely finished within less than a day. I'm not sure I want to discourage developers from creating smaller, cheaper titles that offer unique and oddball experiences. Mostly because I fear they will follow if the triple a industry and insist everything have multiplayer.
Im sure Enron didnt want to pay his taxes unless it absolutely had to either, but you know what - it had to.I mean, I've heard people insist that steam needs to figure out a way to do this, but unless they absolutely HAVE to, I somewhat doubt they're going to invest resources in developing ways that customers can resell their identical product at a cheaper price.
AuronFtw said:1. Not lie to customers.Magmarock said:What have you done Valve to deserve such loyalty from fans and the industry. it's been over a decade since Steam was started and I don't think it's even fair to call Valve a games company anymore.
2. Take customer suggestions and complaints to heart, and work hard to address them (offline mode, and now game/library sharing) showing that their words and their actions are honest and pure (as far as any for-profit company can be).
3. Work with indie developers to catapult that entire style of game production into the limelight, getting many great indie games the publicity and public awareness they would not have otherwise had.
4. Offer massive sales at a time when no other company was doing that. A lot of people try to point out that other sites like GMG and gog exist, but they are newcomers and lightweights compared to valve - especially their sales being anything good. Once valve started the trend of ridiculously good winter and summer sales, everyone jumped on the bandwagon. Valve did not do it to "compete" with those companies, since they were relatively meaningless at the time... and most still are.
The list goes on. Compare valve to any other company and you have to be seriously delusional to think they're worse in any way. I mean, you COULD go with EA and their origin "service," but...
I sort of agree with you here. The unique style of company management (ie no set positions, no set team structure) allows for greater creativity when it comes to making games, but it also allows the company to absolutely fail at timely releases. Even back when Valve was "a games company" they had problems releasing shit on time. It was high quality, no doubt about that, but it was often delayed by weeks/months.Magmarock said:it's been over a decade since Steam was started and I don't think it's even fair to call Valve a games company anymore.
I think that mindset has sort of seeped over into their other projects. Steam earns them a lot of cash, so they put a lot of focus on it. That leads to less focus being put on games... and the byproduct of that is they've gone years without a serious release. L4D2 was glorified DLC of L4D1, Portal 2 was probably the only thing they've put actual effort into (aside from ruining hat fortress 2). It's been years since half life 2, so long that I'm not even expecting a sequel anymore. While all that's sad, I honestly think it's a small price to pay given how much trust I have in the company on the whole if they want to dedicate their time to making a DRM/distribution service that's actually good. There are thousands of great games already available; more than most people can get through in a lifetime. If valve stops making games and instead makes the best distribution network for games we've ever had, is that really so bad, on the whole?
How? I'm in Australia and I buy a game, install it, and play it. Even leaving aside the community and chat aspects of it, at the very least it provides the service you'd expect. I'm not sure how good the US and Canada have it, but I'm content.Magmarock said:Well Steam kind of suck for anyone living outside the US and Canada. On top of that, while I'm not expecting every game to be perfect and sure you'll always end up with some stinkers. Steam just seems to have lost all sense of quality control.MeChaNiZ3D said:Damn it Germany. You're meant to be cool.
Please explain. Last I checked it is still a service for buying games that has massive sales occasionally. Any 'loss of quality' is only addition of bad content, but that doesn't take away from the core service.Magmarock said:This is just getting too much Steam's quality has declined drastically over the last decade and will probably contribute heavily to the next crash.
Some games they sell don't even work because they haven't been patched which in my opinion should be illegal to sell without some sort of refund policy in place.
finally there's DRM now I have a great internet connection, but it still bothers me that Steam has more control over my games then I do.
MeChaNiZ3D said:How? I'm in Australia and I buy a game, install it, and play it. Even leaving aside the community and chat aspects of it, at the very least it provides the service you'd expect. I'm not sure how good the US and Canada have it, but I'm content.Magmarock said:Well Steam kind of suck for anyone living outside the US and Canada. On top of that, while I'm not expecting every game to be perfect and sure you'll always end up with some stinkers. Steam just seems to have lost all sense of quality control.MeChaNiZ3D said:Damn it Germany. You're meant to be cool.
Please explain. Last I checked it is still a service for buying games that has massive sales occasionally. Any 'loss of quality' is only addition of bad content, but that doesn't take away from the core service.Magmarock said:This is just getting too much Steam's quality has declined drastically over the last decade and will probably contribute heavily to the next crash.
Some games they sell don't even work because they haven't been patched which in my opinion should be illegal to sell without some sort of refund policy in place.
finally there's DRM now I have a great internet connection, but it still bothers me that Steam has more control over my games then I do.
Greenlight has very little quality control. While this is a problem, and I agree with you about broken or unfinished products, ultimately it's your responsibility to not buy them. Some of the onus is on Valve, but I only buy games I know are polished, so I don't have a problem with it. And I don't buy into early access. Also, I haven't tried it, but under consumer law you might be able to get a refund anyway if the product doesn't function.
Steam has an offline mode, so the internet isn't a problem, but I too dislike the idea that I don't own my games and are only given access to them. I have 2 responses to this. One is that I only buy games that are discounted heavily, so that basically makes up for that small transgression. The second involves something I can't talk about on this forum but feel justified doing once I've bought the game, if you know what I mean.
So yeah, it isn't optimal, but the sales are so good it's worth it, provided you know what you're getting (and thankfully, there are some people on the internet who practically make it their job to expose rip-offs on Steam).
I've already addressed the apparent misunderstanding of what it is, exactly, that the DMCA law entails. I've also covered the alterations and amendments added to the bill since it's inception that allow for everything I described prior.Strazdas said:In order to create a backup you need to create a copy. this already is forbidden by DCMA and many supplementary copyright laws. It is also illegal in US to break your "license" with DRM like steam, meaning circumventing this DRM is illegal and in order to make backups you need to do that (i havent tried steam backups, however i would assume they make backups that still need steam to run, right? if so, completely useless)
no legislation speak specifically about backups because backups is only small part of copying that is prohibited. what your asking would be akin to asking for a specific law that talks about murdering person X when there are laws that prevent murdering anyone already. laws do not go into every specific case, not even the French ones (french is known to have a very case by case laws)
Huh? You've clearly not used it in a long while because it works exquisitely nowadays. In fact, I can speak from experience on this as this winter's been particularly rough on my ability to access the internet. (numerous outages)Magmarock said:Steam's offline mode is kind of a sad joke
So....just like GoG.com then?and you still need the internet to install.
So there's nothing good out of the near ten thousand titles on Steam?On top of that there's not a lot on Steam that's really that good.
Ha, yeah, no.Most of the games on steam are multi player focused, which is great if all you wanna play is games like TF or CS, go for it.
The money for a retail sale is already low enough for them, the money is split up amongStrazdas said:the same way they reacted to everything else that didnt allow them to be greedy assholes.Zukabazuka said:How often do you hear companies praise Second hand market? Never. How would they react when the biggest digital market would be forced to allow resales of games you own? How would you split the money or would they even do that?
The buyer come in to the store and is full set on buying the game, the seller says they have a used copy for 5? less. Loss in sale because the person was given a used copy that he did not know about.Zero. Potential sales loss is not a real loss.So if this came in to place there would be games for less price than the steam price, there would be a lot of them and it would last a long time. Think how much money they actually lose if this is put in.
But the game would be cheaper on the second hand market on steam so they would have to break that barrier first before actually getting any kind of sale.for the same reason they do now. to sell games to people that dont want to may more for it.So why would a company decide to put their game on sale after this?
It doesn't matter how long it is. There are people who will sell games after beaten it. Doesn't matter how much it cost them.Solution: make better games. if i want to sell your game off after 3 hours YOU are doing it wrong.A lot of those games would end up on second hand market after you beaten the game.
Maybe you haven't been in to the market that long then. There are more companies who do it and when fans still play the game they actually release a patch.and by most you mean 3 out of 100?You bring up that it would be compatible issues with new softwares? Guess you been living under a rock because every time there is a new OS for Windows a lot of companies releases a patch for their game to work on it. Most companies does this.
The difference in postal service and digital is about 0-30 days of waiting. Then you have to find the right shop that sell that game too. How many shops do you think you are going to look through before finding it? You might not think its bad but a lot companies would most likely stop selling if they saw a massive loss in sales on PC. It cost to port over games.retail hasnt been local since invention of postal service. and the fact its international is GOOD. we need to get rid of those barriers that are limited by distance anyway.As for this being done in retail is different, its local only. For steam its International. 5-6million active people per day for steam and increasing too. All those games in a single place. You can bet the income for most companies would go down once this come out.
And just because companies income goes down that does not mean its a bad thing for the consumers.
A used Digital sale is in the same condition as it will be in the next 10 years. No matter how many people buy it and play it. A used car is different. The parts on the car are worn out. Its not in mint condition. It goes for anything that is physical. Also these used cars or any other used product show up 2-5year or after that being bought.Car goes on sale = people buy form car manufacturer and car manufacturere gets money.Game goes on sale = People buy from the Steam store and Developer gets money.
Used game sale = People buy from other users constantly = No money to Developers.
How is this not obvious to you? :/ Like really?
Used car goes on sale = people buy from other people and car manufacturer gets nothing.
why is it ok for every industry but gaming?