Valve Trying To Fix TF2 Item Drop Issues

Threesan

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Mar 4, 2009
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I don't think they 'did away with' the achievement system for unlocking -- rather, they added this in parallel. That is, assuming my unlocking Ubersaw on the death after medic 22 wasn't some horribly absurd coincidence.

(Unless you're of the school of thought holding that Darth Vader betrayed and murdered Anakin Skywalker.)
 

T'Generalissimo

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Nov 9, 2008
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It seems like this update might have been realeased kind of prematurely with pretty major bugs and missing some big features that might well have made people complain a lot less if they were implemented from the start. That's right, Valve, something early. What the fuck?
 

johnman

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Oct 14, 2008
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I do know of a guy who regulary goes on acheivement severs then brags to my other tf2 owning friends that he has more acheivments than them. He doesnt play the game to enjoy it, he plays it to win it.
 

Mentalgen

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May 27, 2009
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Honestly, once the frequency bugs are worked out, i think i could get used to the new system. Achievement grinding has never made any sense to me in an FPS. If i wanted to do the same crap over and over to 'earn' a shiny new virtual toy I'd play an MMO.

I'm playing an FPS damn it. Any and all updates to a first person shooter should be aimed towards augmenting gameplay in new and interesting ways to keep the game fresh.
 

7moreDead_v1legacy

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Feb 17, 2009
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Shortly after the update I got the full sniper kit...and after that about 7 ambassadors, 4 Sandman, 3 FaN and Axtinguishers and the odd random thing...

Its not that it's a bad idea, just a bit more variation would be nice >.<
 

Thingy

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Mar 28, 2009
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What Valve should've done is made the odds of getting a new weapon much higher for now, than an old weapon. Then I wouldn't be getting 2 nataschas in one day while arrows fly into my head :|
 

Geamo

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Aug 27, 2008
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Still waiting for my ambassador (and cloak and dagger) after playing my Spy every chance I could since the update arrived.

A way the system could be improved would be to still have the achievement milestones for the weapons, and keep the random system for the hats; trading can get you a collection, for people who like that.
 

AngloDoom

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Aug 2, 2008
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I'm always amazed at how much effort Valve put into their games...

Lets hope they fix this latest issue; although I don't see why people are so desperate to get the achievements that they'll cheat...why not just...earn it?
 

Lord George

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Aug 25, 2008
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Hope they fix this system as its complete crap at the moment, some newbie who's just got the game may unlock all the hats and weapons in a few hours while long time players may get jack all out of it.

And even if you get items you usually get useless duplicates, people keep saying the trading system will fix this but it won't, who the hell is going to want to trade me anything for a 7 sandvichs, nearly every player already has the item, so they won't want it.
 

Daveman

has tits and is on fire
Jan 8, 2009
4,202
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I miss achievements. I only unlocked about 5 items (with no farming I'd add) but then I never really play scout or heavy.
Couldn't they just make the achievements easier to get so the n00bs would stop complaining about them being hard.
 

Swaki

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Apr 15, 2009
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although the new system has its flaws, when they have had some time to work on it i think it will be better than the achievement system, i found some of the achievements to be great, some you would natural unlock doing the course of the game and was unlockable for all, while others required that you knew others who played the game thus making some aspects of the game forever hidden for the friendless gamers, and others requiring dumb luck or actions that was uncommon or insanely difficult if the other team just knew the fire button from the power button.
 

scotth266

Wait when did I get a sub
Jan 10, 2009
5,202
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Every system will have its flaws, but I preferred the old one. Why? Because I wasn't being given three Sandmen. Kudos to those who get the joke.

Sure, achievement whoring isn't that cool, but at least it required you to play the game. And it wasn't based on luck. And it gave you weapons for the class you were playing.

I got the Razorback as A MEDIC. That don't make no sense foo!

I do a lousy impression of Mr.T.
 

Aur0ra145

Elite Member
May 22, 2009
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I'm glad valve is trying to get this stuff right. If I find another Natascha I'll be 1 short of a football team.
 

Plinglebob

Team Stupid-Face
Nov 11, 2008
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While I prefer the idea of random unlocks rather then being linked with achievements, I think there should be some sort of logic to it. Best idea I can come up with is when you kill someone, you have x% chance of getting an un-lockable item from that class. For the hats, there should be an x% chance of you winning the hat or item for any class whenever you either kill, assist, or aid in capturing/defending a point. This way, while farming is still possible, you're rewarded more for playing properly
 

Liverandbacon

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Nov 27, 2008
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Somehow I managed to not get anything through playing. I got so desperate that I eventually swallowed my pride and integrity and joined an achievement_idle server in the evening, leaving it running overnight. The next morning, over 12 hours later, I still hadn't got anything. I must be the unluckiest TF2 player alive. Needless to say, I'm not a fan of the new system.