Snippy-snipEndlessSporadic said:Both sides have some terrible expectations.
That is selfishness. Your actors were paid quite well for their services and are not entitled to more money if the game does well. The specific amount is written in your contract, and if you refuse that amount there are 10 other voice actors or actresses to take your place. If you want to play it that way, I think actors should be fined if the game performs poorly. You see? You are giving too much unnecessary credit to the actors. The game does not succeed because of their efforts just as it doesn't always fail because of them.We applaud their success, and we believe our talent and contributions are worth a bonus payment, too.
This should be expected. Any position that may cause physical harm to the employee that prevents them from doing similar work in the future should require more compensation to account for the risk. Studios should be doing this regardless, and not doing so shows a clear lack of regard for their talent and/or employees.Also up for debate is whether performers would receive stunt pay for performances which are vocally stressful.
Once again this is pure selfishness. Some third party union should not be allowed to decide who companies are allowed to hire. That is borderline discrimination and is not legal in almost every state.SAG-AFTRA would like to keep publishers and developer from hiring their own employees to do voice work without having those people join the union.
You say even in Japan, but really, it actually makes more sense in Japan than it does elsewhere. Because voice acting is a bigger deal there, supply is plentiful. Top notch quality is fairly common, and good quality is pretty much ubiquitous. Add to that that anime is ridiculously low budget compared to western media. A 12 episode season of anime may cost about the same as a single episode of one of the better American television shows. And even then, voice actors get paid more than most artists. Japanese voice actors don't get paid that well, but it makes sense in context.Zontar said:Voice acting more so in fact, since outside of big name actors being hired simply for name recognition voice acting doesn't pay particularly well compared to its live action counterparts. Even in Japan, where it's a bigger deal then here, it holds true. Voice acting doesn't pay much and those who do it have day jobs.Zacharious-khan said:I don't think that applies in performance artserttheking said:Well that's kind of on the developers. If they don't want to pay actors, they're well within their right to do that.
Really if you pay someone to do a job, pay them a fair sum for the job.
There's a price difference, but it isn't THAT big. An episode of anime costs on average between half and a quarter of it's Western counter parts. A 12 episode season will cost about 7 million US to produce, or about 3 or 4 episodes of Family Guy or The Simpsons.Scars Unseen said:A 12 episode season of anime may cost about the same as a single episode of one of the better American television shows.
Hazard pay for vocally stressful performances? Bloody hell.PatrickJS said:Also up for debate is whether performers would receive stunt pay for performances which are vocally stressful.
Yes, this is the biggest annoyance to me about this entire thing. They want to make royalties standard in the contract for VA's, and they point to people like CEO's as evidence of "Oh look at how much money they get in bonuses!" but you know that's wrong because they should be looking at all the programers and designers and artists who basically get nothing.Steve the Pocket said:I'd like to point out that every other person who puts work into a given video game is working for hire, and is indeed lucky to even still be working at the studio after the game ships. I've never understood why actors are always considered the only people who deserve royalties. Well, them and anyone they might have licensed music from, but that's because the music industry is a big powerful juggernaut that could probably buy the freaking presidency if they felt like it.
That's exactly why they point the finger at the CEO that way - it's to make it seem like you need to make a choice between the two of them, instead of realizing that all the OTHER employees are screwed way harder than these VA's are. I guarantee you that even a scenario designer or modeler, let alone a programmer, puts in way more hours than a VA does and their work is much more integral to the overall game experience than someone delivering a cutscene.mysecondlife said:As amazing as Troy Baker and Laura Bailey are, they have never sold videogames to me. But neither have the executives of publishing company (in fact, a lot of them have done the opposite).
So I guess I side with voice actors by default if I had to choose between the two.
Some are, some aren't. I happen to like the work done in Persona games of late. I don't think this'll turn perma-bad, but it's still kind of bad.Zacharious-khan said:I'm so torn on this. Its not like Video game voice acting is... good. and It would be nice to just have text boxes again.
Oh I'm aware they're not the only cogs in the machine if that's the point you're making. VA's are not the ones who has to fear for their job stability when games don't sell more than 5 million copies.Jake Martinez said:That's exactly why they point the finger at the CEO that way - it's to make it seem like you need to make a choice between the two of them, instead of realizing that all the OTHER employees are screwed way harder than these VA's are. I guarantee you that even a scenario designer or modeler, let alone a programmer, puts in way more hours than a VA does and their work is much more integral to the overall game experience than someone delivering a cutscene.mysecondlife said:As amazing as Troy Baker and Laura Bailey are, they have never sold videogames to me. But neither have the executives of publishing company (in fact, a lot of them have done the opposite).
So I guess I side with voice actors by default if I had to choose between the two.
This is pure evil and everything wrong with the unions.SAG-AFTRA would like to keep publishers and developer from hiring their own employees to do voice work without having those people join the union.
they did, but that someone now wants royalties added on top of that.erttheking said:Really if you pay someone to do a job, pay them a fair sum for the job.
What? That's crazy talk...bladestorm91 said:Honestly? I would just start using speech synthesis software and not deal with stuff like this. Speech synthesis is slowly getting better, not natural yet mind you, but good enough to recognize most words spoken.
Wouldn't be a union without shit like this would itPatrickJS said:SAG-AFTRA would like to keep publishers and developer from hiring their own employees to do voice work without having those people join the union.
I think I read a story the other day about a school teacher in the LA unified district that is suing right now because she is forced to join the public schools teachers union and pay them dues even though she doesn't want them organizing contracts or representing her on her behalf.Coruptin said:Wouldn't be a union without shit like this would itPatrickJS said:SAG-AFTRA would like to keep publishers and developer from hiring their own employees to do voice work without having those people join the union.
This seems blindingly obvious to me, but I guess other people need it explained.Jake Martinez said:I think I read a story the other day about a school teacher in the LA unified district that is suing right now because she is forced to join the public schools teachers union and pay them dues even though she doesn't want them organizing contracts or representing her on her behalf.Coruptin said:Wouldn't be a union without shit like this would itPatrickJS said:SAG-AFTRA would like to keep publishers and developer from hiring their own employees to do voice work without having those people join the union.
It seems insane to me that if you want to be able to represent yourself and deal directly with your employer, that you are not allowed to do this and not only that, but you have to pay money for the privilege of giving up your right to negotiate the value of your own labor.
This is the thing that really kills me. I have no problem with unions or people wanting to unionize, I have problems with them attempting to monopolize labor and claiming it's for the "greater good". If your union is really that great, then why wouldn't people want to join it? If anything, it makes it less likely that the union leadership will be receptive to creating policy and direction that is attractive to it's members if they don't have to compete for the support of those same members.