So you're saying movies and books can pull it off because the protagonist is dumb and can be made to never have to mental capacity to figure out how to deal with these things? Anyway, if the cast in the movie is killed off in the first or second half and replaced by people who have no idea what the fuck is up, isn't that just bad story telling?Kopikatsu said:Biggest elements? Not really. Like, there were Necromorphs in the vents with you sometimes, but always just out of sight. They never threatened you in any way that mattered, although they tried very hard to make it seem like they would.ninjaRiv said:Did they intentionally try to put their biggest horror elements into these vents? I'm asking because I don't know. But even still, this point doesn't really make sense. The protagonist can't die halfway through a film, right? So you know they're safe until at least the end. Obviously, they can die. Just like they can die in video games. But a new protagonist has to take over.
Even if the protagonist dies, it's irrelevant because the narrative continues. Even if you're given a new avatar to play with, nothing has fundamentally changed about the game. Resident Evil: Outbreak for example. One of the characters was a Security Guard with a handgun. He could be killed at any time during the game and when he died, you played as someone else. Even if the next person had no weapons to defend themselves, changing the dynamic of the game...the game has not changed. You still know about the different types of zombies, how they work, what they do. You do not fear an ambush by a Licker, because you know how to deal with it from your past experiences.It seems your entire argument is based on the protagonists survival, right? I'm sorry but I think your argument is incredibly flawed.
For a movie...the protagonist can simply be made to putz around for the duration, right up until their untimely demise (whether it's death or otherwise) and have not learned anything. They don't know what the nature of the monster is, or what it's capabilities are. Where it came from. Nothing. That can't fly in a video game. I mentioned it previously, but Amensia serves as a decent example of htis. You're learn what the monsters are capable of, where they came from, who Alexander is, and even what Daniel was. There is no mystery or sense of the unknown. You're superior to the monsters because you can outwit and escape them. In a book or movie, that's not a guaranteed possibility. It's entirely possible for the entire cast to meet their end after their first or second encounter with the antagonist(s) because it is simply better. In a video game, those roles are reversed. There aren't many people who would want a game where you're killed, go irreparably insane, or whatever else on your first encounter with whatever the antagonist is, yeah?
Let me put it this way. What is it that makes a game scary, what turns it into horror?
It's perfectly possible for video games to do the same thing by introducing brand new enemies halfway through to go with your fresh new heroes but they do it about as often as movies and books kill of their heroes half way through.
The point I wanted to get across is that relying on a protagonist to create horror isn't horror. It's actually a terrible mechanic in all forms of story telling.
I see what you're saying, though. I think. You're saying that hopelessness is the main part of horror. or rather, the uncertainty. I just don't think that should rest on the protagonist's shoulders.
What makes a video game scary? For me, it would have to be the monsters, the limited amount of resources to deal with them, the atmosphere the protagonist's reactions and not knowing what could be waiting around the corner.
Films and books use these exact same ideas in different ways but they're basically the same. The horror does come less from the protagonist in games than it would in other forms of entertainment but it's all still there.