That's why I used all of those pronouns... because Dark Souls provides me with a greater, more "fair" challenge than most other modern games that I've played. I didn't say I thought it was a hard game, I said it's a game I play when I want to focus. Comparatively speaking when held up against games like Darksiders II or Kingdoms of Amalur: Reckoning, Dark Souls is a relatively difficult game for me. And I believe it can fit into the "gives me tension" category because when I get into it, I'm proceeding slowly and carefully, ensuring I know everything about my surroundings at any given time so I'm adequately prepared to stave off any ambushes that might happen.Kopikatsu said:Isn't that wholly on the skill of the player, though? Dark Souls, for instance. I found Dark Souls to be extremely easy...but that's because I'm good at parry/countering from Devil May Cry 3/4 and playing Fiona in Vindictus. A lot of the difficulty goes out the window when you deal massive (often fatal) damage whenever an enemy has the audacity to attack you.shrekfan246 said:Games like Dark Souls, I play when I want a challenge. When I want to really focus and bust my way through something difficult so I can feel good about overcoming it, there's really nothing better.
And games like Dead Space are perfect for when I want tension. Because sometimes I want to build up a feeling of unease that crescendos to a cathartic release. Dark Souls can double in this section as well.
Same with Dead Space. I started Dead Space 3 on Impossible difficulty and breezed through it without using the microtransactions or getting low on resources. (Chaingun + Force Gun is super broken apparently).
I'm not sure if Dark Souls counts as action-horror, though.
I can't believe I'm going to state this, but different people play games differently. Generally speaking, when I'm playing a game I picture myself in the position of the player character, and begin to treat the game as I would if I were actually the person I'm controlling.