Video games causing violence *questionnaire*

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Wargamer

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Apr 2, 2008
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By god, this reads like it's already decided the outcome...

I hope you're aware of how sickeningly biased you are.


Case in point: Do I become frustrated when playing violent games? Yes. I also become frustrated when playing sports, when working with someone who's thick as pig-shit, when stuck in traffic, when I'm late, when I'm stuck doing things I hate doing, when it's too hot, or too cold, or indeed in any number of day to day situations. Just because I'm not grinning like a drugged up lunatic whilst playing videogames doesn't mean they're making me violent any more than any other thing in the world that pisses me off, your fucked up survey included!
 

ILPPendant

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Jul 15, 2008
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When I was playing Empire Total War and my artillery unlimbered on its own and opened up with a barrage of grapeshot straight into my line infantry and itself for about the third time that day I felt an overpowering urge to kill someone. Instead I managed to channel that bloodlust into a rather guttural scream.

Does that count as causing violence, because you might want to amend the questionnaire to specifically exclude anger and frustration caused by bugs or shoddy AI.
 

Bellvedere

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Jul 31, 2008
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Violent video games encourage violence to believe otherwise is naive. It asserts negative behaviour by showing protagonist being rewarded for violent actions and it desensitises players to violence. Research show that aggressive thoughts have been shown to increase after playing a game rather then simply observing, so it's worse then TV.

Not to say that people are going to emmulate video game characters in their day to day problem solving. The actions that people commit are filtered through their normative beliefs about what constitiutes as appropriate behavior in any given situation. So those most likely to be strongly effected by violence in video games are probably already exposed to violence.

It's not really known whether it's violent video games that attract violent people or if its violent video games that make violent people but it's believed it is a be-directional relationship.

Personally I've been playing video game since I was 4. Given back then PC games were all through DOS, which meant alot of it was 2-D graphics and I had parental supervision due to the fact that I wasn't a DOS pro. I don't really consider myself to be that violent... but I am assured otherwise. This is not so much in what I do mind, but in how I think.
 

Vrex360

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Mar 2, 2009
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Okay I might have said this before but what the hell:
I believe that it is more likely for a child to become violent if violence is actually brought upon him. To give an example next to perverse sexual desires, violent upbringings are the main cause for creating serial killers. A kid merely WATCHING a violent movie is not going to get violent because he is aware that it's fake. Plus.. this is a little information for the parents and the media:

Kids are only interested in extreme violence and pornography because people keep censoring it and witholding it from them saying they can't have it. It's the Pandora's box thing, bgeing told that they can't have something only makes it more facinating because human nature gets a certain thrill out of doing things they aren't allowed to do. People get excited about it because it's the 'forbidden fruit'.
Therefore I agree with Yahtzee, if you just stop making a big deal about violence and porn and show it no attention and just let the kids have it, they won't see anything exciting or interesting about it. They might even ask what the appeal is.
 

Sanaj

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Mar 20, 2009
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Yes, I have filled out this questionnaire....I'm even sending it in.
Is this questionnaire biased?...Yes, but I'm not sure how possible it is to create a totally unbiased questionnaire.
Also, it's not like it requires very much effort to fill in, now does it?

Releasing your anger and frustration in a video game is still a much safer idea than trying to act on it in real life.
Violence in Video Games is the media's new favourite scapegoat for youth violent acts.
 

Noddaba

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May 5, 2009
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( At first this: I'm so sorry, this became a wall of text... )


Bellvedere said:
Violent video games encourage violence to believe otherwise is naive. It asserts negative behaviour by showing protagonist being rewarded for violent actions and it desensitises players to violence. Research show that aggressive thoughts have been shown to increase after playing a game rather then simply observing, so it's worse then TV.
I stopped playing outdoor group games like soccer long ago when I was a child, because there were always enough children happily showing how well and hard they could kick and aim - preferably at children at children unaware. Oh and how their parents praised them (sometimes).
You have such people in every sport. The more adrenalin one builds up, the more aggressive he becomes, that's just natural - and in order for many sports. The human is not the nice fuzzy tree-hugging animal we'd like it to be. We are mean stupid things, by nature - that's why we survived, more or less.

Playing a video game mostly lets the player encounter various situations of tension and stress and thus too sets free adrenalin, etc.
Frustration makes it worse. As is being hit by the soccer/basket/whatever-ball against the back of the head. - Though these are different types of frustration. Where the real world has an idiotic health-threatening usurper which indeed can trigger a re-violent action, the videogame-frustration is based on the players temporal inability to master the situation ( reload/respawn->try again->dead D: - respawn->try again->done->phew :] ).

Though the topic is, probably?, about violent components of games, "scientists" tend to throw all this stuff and more into one giant stew-pot and whirl it around with a large wooden spoon.
"Research show that aggressive thoughts have been shown to increase after playing a game[...]" - There is a point to this, but there are many fallacies linked with this information. It's just a keyring without keys you throw at someone.
The same increase can be found in people "enjoying" their wrestling or box-fight or other similar activities, preferably live.
Much more problematic is the fact that most of those "researches" either only of "shortly/directly after exposing subjects to said content" or of none at all.
All this "prone to violence-stuff" is gone after a few hours.

I'd rather click some pixels and lead some polygonal armies into their demise than beat up some person. I just won't shed a tear if the idiot dies that almost killed me - does that make me a bad person?

Not to say that people are going to emmulate video game characters in their day to day problem solving. The actions that people commit are filtered through their normative beliefs about what constitiutes as appropriate behavior in any given situation. So those most likely to be strongly effected by violence in video games are probably already exposed to violence.
I never was a fan of postal, but I must have at least killed 200 kittens and squirrels, including the wuzzy Mr Bigglesworth, in WoW just out of boredom. Since I am biased about myself I cannot claim that my normative beliefs have not been corrupted by games; The only things dying by my real hand are summer-insects.
And I don't remember many games at all that could have done so. While you're the "good" guy, the funky weapon stuff is used as 'tools against evildoers'. While in the rarer "bad guy games" it's your job to be evil - it's not you.
Still there's a difference between the screen and reality and it's true that there are people unable to cope with that. It's a parents *curseword*nothercurseword* duty to help their children, learn and - should they decide their children can't cope with it yet - keep 'em from playing such.
Sadly reality is: Mama! Mamaaaah! Buy me BoneBloodHorrorKittenPissHill5! - Yeah okay, but only after you eat your vegetables - Bweh, you're so mean, I hate you...

It's not really known whether it's violent video games that attract violent people or if its violent video games that make violent people but it's believed it is a be-directional relationship.
Look at it like this:
Today there are probably much more gamers around than 10 or even 20 years ago (damnit I'm old...).
More subjects: More possible correlation.
Whilst we should never forget that
Correlation is not Causation.

I don't really consider myself to be that violent... but I am assured otherwise. This is not so much in what I do mind, but in how I think.
You are human.
We are all violent. By nature.
Even those tree huggers.
Down below there's some permanent frustration in all of us. It just depends on how we (can) deal with it.

PS: Did you know that in all of Germany's school-rampages of the last years, the parents where in gun clubs, thus the children could get their hands on weapons? There's hardly other ways in Germany to get one otherwise. - That's some funny correlation! But not causation... Video Games were blamed every time though as the sole originator. Even when the children left notes that blamed society - or even their parents.
 

Bellvedere

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Jul 31, 2008
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What you say is very valid, the very nature of psychological research is that it's very hard to prove (the whole if our mind were simple enough to understand we would be too simple to understand it). And there is really not much of a difference between violent video games and violent TV, or violent sports.




Noddaba said:
Much more problematic is the fact that most of those "researches" either only of "shortly/directly after exposing subjects to said content" or of none at all.
All this "prone to violence-stuff" is gone after a few hours.
There have been studies that have shown that children who play alot of video games show less excitement when playing video games compared to children who play none - very little video games which seems to suggest that prolonged exposure has a desensitising effect. Interactive computer environments have also been used to successfully treat phobias. It stands to reason that in the same way the effects of the treatments can be successfully transferred to real-life situations, so can desenstitization to violence.


While you're the "good" guy, the funky weapon stuff is used as 'tools against evildoers'. While in the rarer "bad guy games" it's your job to be evil - it's not you.
What I meant is that even if your the good guy, the method of problem solving generally used is to beat up the baddies. This reinforces the idea through repetition that 1. Good guys beat up other people and 2. That violence is a means to get your own way. That's not even looking at stories where you play the bad guy.

We are all violent. By nature
Some people are more violent then others, and I'm not suggesting that video games are a bad idea all together. I just think that we should be aware, and not so defensive over the issue that we are willing to overlook the possible harm it is doing.
 

GOATOFRAGE

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Jun 20, 2008
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Old question old answer
Gamings affects depend entirely on the person, in the same way that any medium of information/ entertainment can affect someone
its psychological i guess
so in short... there is no short answer
 

Noddaba

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May 5, 2009
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Bellvedere said:
And there is really not much of a difference between violent video games and violent TV, or violent sports.
I'd still differ.
When playing video games I do not experience violence (in)directly, physically. Thus I, personally, experience videos games as "game, tool, action/reaction, goal". Am I too theoretical? Too much into stories? Then I've been since being a child.
Violent TV is and was, personally, in itself not appealling. Cool effects, yes. Good Martial Arts, yes. "Funny" slapstick-violence (e.g. Bud Spencer), yes. Seeing people just bluntly beat up each other without good reason, no. Just for blood and wounds, no.

Now for sports: Sports are our civilized, more or less pacified version of fighting. With Rules, with goals different from hurting each other. But essentially it's We vs The Enemy.
The human body wants/needs to work out to stay healthy (not just bones and muscles, also on hormonal and endorphine levels). Sports can help this in many ways, though everyone needs to find his/her personal favourite - as a child, there's not much choice, you still have to do the stuff you hate ;)
So, sports is often the "Wolf and Prey" - where I was the dumbfound, bloodied prey obviously :] - This was what made me angry and stirred aggression. The (mindless) violence of others.

In video games this is missing since I cannot take the inhabitants of a game as "real" or "alive". No matter how deeply the immersion, and how much the story takes me with it, it still has no effect whatsoever on the world outside. - I think this is a sign of sanity.
Sure, you're sad when a beloved story-character dies, but that's with every movie or book out there.

There have been studies that have shown that children who play alot of video games show less excitement when playing video games compared to children who play none - very little video games which seems to suggest that prolonged exposure has a desensitising effect. Interactive computer environments have also been used to successfully treat phobias. It stands to reason that in the same way the effects of the treatments can be successfully transferred to real-life situations, so can desenstitization to violence.
1) That a person (whether child or grown-up matters not) is less excited about a task that is common to him/her should neither be much of a surprise, nor be used as an argument for desensitising in this context. As written "it suggests", but is in fact a misleading argument. The same way people playing more Go or Chess have to think less about their next turn compared to people who play none to very little.
2) Scientifically speaking, desensitization to violence is generally possible. With or without active treatment and/or the social experiences and morals gained/lost through life.
Comparing an Interactive Computer Environment to treat a phobia compared to a video game is essentially: A [device designed for a specific task and goal (desensitizing against x)] compared to a [random device which has a different goal (being a game)]. The equal only in using the same tool (the computer) and being designed for a specific goal.
If there truly is a longterm desensitizational effect from a game would have to question the specific game in question of the research. Are there correlations with the way of specific desensitization-tools? Is this true to this specific game? Was this by accident?
What about other games? Is this true for any game?

I think similiar research was done with violent music several years/decades ago.
With violent movies several years/decades ago.
With violent books a whole bunch of decades ago.

Honestly with anything that was somehow new or new to popular society. Which does not mean we shouldn't take a closer look - of course we should, that's what science is for!
What is, sadly, most important is always the question of who funds who's research and thus most likely outcome. - This can hardly be called science in the end. And thus present discussions are as unclear as arguments for and against the cinema-halls of the early last century. Truly it's not that different, but bloats this response to an even more unshapely size.

What I meant is that even if your the good guy, the method of problem solving generally used is to beat up the baddies. This reinforces the idea through repetition that 1. Good guys beat up other people and 2. That violence is a means to get your own way. That's not even looking at stories where you play the bad guy.
Here we can agree. Since this about role models, morals, education. Here lies buried what I always throw at other peoples nostrils and ears and eyes and pieholes:
It's a parents job to watch over their children. And this means upbringing or whatever the correct english term is. Not just "oh look what it does!" Nor parking it in front of a screen with a game that's not meant for it. "It's your damn job, so do it!" (I'm not talking to Bellv. this was just general =) )
In the end: Games with violence are for the big kids, the grown-ups themselves. Like violent movies where for the last generation.

But yes... the least parents now what and which video game is/might be appropriate and which not. Media competence is something only the upcoming generation seems to grow up into, at least slightly, thanks to the internet.

In another perspective games with violence in them can be perceived as yet another mirror of society. Showing us the world we better not want to live in. Just like some old horror movies from Mario Bava. Just the same way as old movies, they show us the deep truth of society. Personally, I'd rather not ban a form of art, intentional or not, I'd rather discuss it.

Which is why, and I'm sorry that this goes possibly off-topic: We have to keep an eye out that things like games and the freedom of the internet get taken from us. The internet is a great tool of free information and hard to control. Which is why some people fear it.
Sure, it's full of shit and the insanity of man. But it wouldn't be the "Biggest and most Complete Mirror of our combined Consciousnesses" if it wasn't ;)

Some people are more violent then others, and I'm not suggesting that video games are a bad idea all together. I just think that we should be aware, and not so defensive over the issue that we are willing to overlook the possible harm it is doing.
True. Some people are also more easily manipulated or their behaviour changed. It's firstly a parents job to watch their kids not fall into the wrong hands - but that's not games alone, they're not the devil or something.
I'd guess: It's just the newest media and people are scared. Also it makes a great feast for news and politicians to distract from important stuff. Let's see what happens if they take from their future voters... All the western countries are full of old people...

Well, in any case... time will tell :)