Looks like the core gameplay I loved from Infamous is intact. The karma system...well, it's not so much revolutionary as evolutionary, only experience will tell if it's a substantial improvement over the original system. I kinda doubt it though.
I tell ya though, no game made you feel like a hero like Infamous did. Healing people on the street, standing between them and the reapers, the bag men, the...whoever that ancient society is. Oh, and those garbage crawler beasts too. I loved giving those things a good kick. You had to deal with them fast or they'd attack innocent bystanders. Restraint grenades...I loved sticking one of those to a conduit. So much XP. So much karma.
In any case, I will play this game and will probably enjoy it. This is Sucker Punch, they make good games. I doubt Infamous to Infamous 2 will be analogous with Sly Cooper to Sly Cooper 2, but I'm sure it'll be an improvement anyway.
I tell ya though, no game made you feel like a hero like Infamous did. Healing people on the street, standing between them and the reapers, the bag men, the...whoever that ancient society is. Oh, and those garbage crawler beasts too. I loved giving those things a good kick. You had to deal with them fast or they'd attack innocent bystanders. Restraint grenades...I loved sticking one of those to a conduit. So much XP. So much karma.
In any case, I will play this game and will probably enjoy it. This is Sucker Punch, they make good games. I doubt Infamous to Infamous 2 will be analogous with Sly Cooper to Sly Cooper 2, but I'm sure it'll be an improvement anyway.