Here is some food for thought, related to the topic.
When cinema got through its infancy period and started becoming mainstream (that is 30's and 40's), some of the greatest theorists of the period (Horkheimer and Adorno, for those who know their marxism) claimed that cinema can never become art because: 1) too many people are involved in the process, 2) profit is part of its process.
Games are more or less in the same situation now. We've gone past the period where one person in a basement would make a game and we have major corporations building games that would appeal to the public. However, there are some other smaller/indie firms, still working under the logic of profit, but with more stylized creations.
We all know that cinema is now considered art and there are distinctions (not always clear) between mainstream and artistic films. We may reach a point when this is true for games also. Certainly Braid is a step towards that direction, but not quite there. Maybe it is more difficult for games, since narrative is involved in more processes than cinema (what you have in cinema to tell a story -art direction, script etc.- you have in a game plus gameplay). Maybe we need another generation, which has grown up in computers, to give games that push they need.
I am sure that in ten years, we'll know for sure.
When cinema got through its infancy period and started becoming mainstream (that is 30's and 40's), some of the greatest theorists of the period (Horkheimer and Adorno, for those who know their marxism) claimed that cinema can never become art because: 1) too many people are involved in the process, 2) profit is part of its process.
Games are more or less in the same situation now. We've gone past the period where one person in a basement would make a game and we have major corporations building games that would appeal to the public. However, there are some other smaller/indie firms, still working under the logic of profit, but with more stylized creations.
We all know that cinema is now considered art and there are distinctions (not always clear) between mainstream and artistic films. We may reach a point when this is true for games also. Certainly Braid is a step towards that direction, but not quite there. Maybe it is more difficult for games, since narrative is involved in more processes than cinema (what you have in cinema to tell a story -art direction, script etc.- you have in a game plus gameplay). Maybe we need another generation, which has grown up in computers, to give games that push they need.
I am sure that in ten years, we'll know for sure.