As a TF2 player, destroying both 2fort and Badwater would hardly be a bad thing... Hell, I'd ask you lump in Dustbowl, Goldrush and hats in the "to be nuked out of existence" list and it would be the best patch TF2 ever had.John Funk said:Imagine if Valve suddenly decided that it would be giving a huge destructive overhaul to the Team Fortress 2 maps that people have been growing fond of since 2007. The sniper balconies in 2fort? Gone. The chokepoints and nooks for sentry guns in Badwater Basin? Yanked 'em right out.
Annnnnnnyways... Even though I don't play WoW, and actually quite dislike the game for the boring grindfest that it is, I've been following the cataclysm "events" rather closely as it's concept is very intriguing. Most MMOs focus on continuously updating (and generally raising) the end-game, which usually lasts about a week, at most, to be fully explored, ultimately accomplishing nothing but creating a bigger gap between new and old players. Cataclysm is the first of it's kind. Not only is it adding some end-game content (pretty much mandatory at this point), but, more importantly, it's rebuilding everything before it. Truly "hardcore" players will inevitably reroll, and be forced to relearn the whole PVE side of the game... It's basically making old players new again. It's beautiful.
That said, there is a certain level of melancholy in the disappearance of a world you've spent hours, days, some even years, exploring. It's suddenly not there anymore, and all that's left is the memories.
To loosely quote Neon Genesis Evangelion: "Through the pain of sacramental death shall they find the joys of rebirth!"