View from the Road: The Big Goodbye

Stilt-Man

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Dec 31, 2009
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My initial reaction for Cataclysm was utter excitement. We're finally back to playing in Azeroth (beyond Caverns of Time), with new zones t'boot! Hyjal! Gilneas! And holy crap, Deathwing's still kicking! Look at all the destruction he's caused! This is going to be awesome!

Then it hit me... look at all the destruction he's caused! My NE hunter and druid's old haunts -- Auberdine... Astranaar... Feathermoon... gone! All gone! While I don't consider myself a role-player in the least bit, I found I actually cared about these places that don't exist. My memories of WoW don't come close to comparing to my non-gaming memories, but they're still apparently significant. I think I am going to miss the way things were, even if only in a nostalgic sense.

It's definitely a different expansion [more like a face-lift], and I look forward to all the good times ahead. I've always wanted to be able to play WoW with fresh eyes again... I wonder how close this will come.
 

Kapol

Watch the spinning tails...
May 2, 2010
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The TF2 wasn't a really great example, as I'm sure many have pointed out, if only because that sounds more like bad level-design rather then a change to the world itself.

But I like this article and it's overall message. The idea that major changes would do more harm then good to the player is one that seems to be true, especially with games that have worlds with long histories and back-stories that make it a more believable place. If Rapture's structure suddenly changed dramatically in places like Sandar Cohan's realm, the fans would be up in arms.

The biggest example of this happening that isn't in an MMO that I can think of is Mass Effect 2 and the Citadel. I loved how connected, yet large the place felt in the first game, but the second one seemed like a basic three-layered shop area with a very few number of places added on. I understand wanting to change it, but it seemed more dumbed-down than almost any other part of the game to me.
 

ZephrC

Free Cascadia!
Mar 9, 2010
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I think this sounds completely and unabashedly awesome, but sometimes I wonder if that sort of taste is why I don't like MMORPGs in the first place. I am not a creature of habit as you put it. I despise it when things in my life become repetitive and I love it when my world is turned on its head. It's really the only time I ever feel alive, and I'm not just talking about video games here. If they did something like Cataclysm every few months I might actually play the game.
 

Knight Templar

Moved on
Dec 29, 2007
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Not G. Ivingname said:
John Funk said:
You do know that most gamers will be happy that they will never have to take your cousin bowling if he is dead and the bowling alley is now a zombie party room?
Gameplay is mostly the same, so you'd take him Zombie bowling.
 

Mumorpuger

This is a...!
Apr 8, 2009
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StriderShinryu said:
As a dedicated LOTRO player.. and one who isn't as tied to the word of Lore as many are, I would love to play that changed LOTRO game. :)
But even players like you and like myself, who love the lore, can look forward to a cataclysm in LoTRO: The Scouring of the Shire. One day the entire Shire is going to be wrecked, and I can't wait. :D
 

Anarchemitis

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Dec 23, 2007
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It's called Synthetic Happiness when we grow accustomed to the new and begin to prefer it to the old.
It's called Nostalgic Bitterness when we resent change.
 

kibayasu

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Jan 3, 2008
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John Funk said:
Anyone can *add* to a game. This is changing what already exists, permanently.
If you can look at what every single expansion since "Exodus" has done to the dynamics of nearly every aspect of EVE and come to the conclusion that the only notable changes are "graphics" and "engine" updates then there's nothing more to talk about here.

Look, I get it. This actually is something to be excited about if you're a Warcraft player. I'm not saying no one should be not do I want to get bogged down defending EVE Online. What I am trying to say is this: The blog posts that describe any major addition that a major expansion is making will cause days-long discussions on how to prepare for, adapt to, and train for them. If that doesn't fit your definition of change, you're using a different dictionary than me.
 

Iron Lightning

Lightweight Extreme
Oct 19, 2009
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The lack of players' agency to effect permanent external changes is exactly why I don't play MMOGs. In a good game, like Arcanum: Of Steamworks and Magick Obscura, when I kill someone or loot a chest the fellow stays dead and the chest stays looted; in a bad game like Monster Hunter Tri the fellow will respawn as soon as you're out of eyesight and kindly will refill the chest with valuable tidbits.

Cataclysm being expressive of designers' agency and not players', I don't think it worth playing.
 

Aurgelmir

WAAAAGH!
Nov 11, 2009
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John Funk said:
View from the Road: The Big Goodbye

What if the Cataclysm came to your favorite game?

Read Full Article
I have a completely different outlook at this.

Sure stuff will be gone, and I will never see them again. But I don't care.

Although I am a creature of habit on a lot of planes, when it comes to my entertainment I love change.

Christopher Eccleston was a great Doctor, but then came David Tennant and he was even greater, And guess what I like Matt Smith better than both of the others.

For me Cataclysm s sort of the same, we get something new and exciting, because the old world sort of sucked. And it really does suck to level there...

PS: I can understand how a lot of people dislike not being able to go back to the old world once cata hits, I just dont share the sentiment.
 

Pendragon9

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Apr 26, 2009
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Just don't change the gameplay and I say let em do whatever they please.

If they hooked me in with the original game, then chances are any cataclysm style revamp will be just as good, right?
 

AngryMongoose

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Jan 18, 2010
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I didn't think i'd regret seeing anything changed in cataclysm... until I saw what happened to Southshore.
 

VanBasten

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Aug 20, 2009
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John Funk said:
It's like if Star Trek Online players all logged in to find themselves in the Mirror Universe.
To me STO already feels like it's in the Mirror Universe. Waaaaaaaay to much shooting and looting for it to feel like it's in the world of the TV shows.

Regarding Cataclysm, my guild is planing a "Farewell to the Old World" safari, going out and riding one last time through Old Azeroth to take group screenshots. We will miss it, but all of us are excited to see the world change and especially getting to play in Kalimdor and Eastern Kingdoms again. It just feels more Warcrafty there, with or without lava pits :)
 

Rack

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Jan 18, 2008
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On some level I want to resubscribe just to say goodbye to Azeroth, but realistically I never left Northrend anyway. This Cataclysm is happening to a long dead part of the world and there's not a huge difference between overwriting something so I can't access the original, and rewriting it so I don't want to.
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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kibayasu said:
John Funk said:
Anyone can *add* to a game. This is changing what already exists, permanently.
If you can look at what every single expansion since "Exodus" has done to the dynamics of nearly every aspect of EVE and come to the conclusion that the only notable changes are "graphics" and "engine" updates then there's nothing more to talk about here.

Look, I get it. This actually is something to be excited about if you're a Warcraft player. I'm not saying no one should be not do I want to get bogged down defending EVE Online. What I am trying to say is this: The blog posts that describe any major addition that a major expansion is making will cause days-long discussions on how to prepare for, adapt to, and train for them. If that doesn't fit your definition of change, you're using a different dictionary than me.
Sigh. You're getting bogged down in the terminology. Every expansion to a MMOG does (or should) change mechanics, change how things work, change things that are broken, etc. That's how the games themselves evolve. I'm talking purely about locations - if you went back to a station that's been around since the beginning, it'd still be there, it'd just look prettier (and probably have changed hands a few times, but that's just how EVE works). With Cata, not only are they doing the standard "stats, items, the way we play the game is changing," but they're destroying all of the world.

It'd be like if CCP decided to just nuke 0.0 or some other important gathering area.

Don't misunderstand me, I have tremendous respect for CCP and EVE is a wholly unique beast.
 

Lucifron

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Dec 21, 2009
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John Funk said:
View from the Road: The Big Goodbye

What if the Cataclysm came to your favorite game?

Read Full Article
We're definitely on the same page here. Nostalgia hangs heavily in the air, and even so it's not *just* the ingame worlds, but also the memories of the times during which we were there. I began playing wow at release and raided MC during the carefree days of junior high school. It's a piece of my childhood!

Mortagog will definitely reroll, as his old account is lost to him.
 

The Philistine

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Jan 15, 2010
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Change is one of the more interesting aspects of MMOs. I'm looking forward to a fresh look at content I've seen so many times in the past that I'm sick of it.
 

Rad Party God

Party like it's 2010!
Feb 23, 2010
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Anyone knows if we'll need to buy the other expansions to enjoy Cataclysm? I have a vanilla WoW account, I bought it a couple of months before The Burning Crusade, after that, I didn't had any money to keep playing and I was seduced by private servers. It was buggy as hell, but I had my WoW fix. Wrath of The Lich King and a few lawsuits from Blizzard to "my server" later and I haven't played WoW in a long time. With this new expansion, I'm considering myself to return to see how things have changed. But what is bugging me right now is if we need to buy the "old world of Azeroth" expansions to play Cataclysm.

Speaking of wich... Is really Blizz changing everything? What about the people who doesn't want to leave the old Azeroth? Are they going to be forced to buy the new expansion? Is Blizz going to keep the old Azeroth in it's servers for the people who still don't buy the expansion?

It would be a great incentive to make people who already have both expansions buy the Cataclysm. They should simply stop updating the "old Azeroth" and make people get bored of it and get the new expansion to play an almost entirely new game.

But what about the many new people (thousands) they're expecting to get along with the Cataclysm? Will they need to buy some content wich is already too old or they can buy the game along with this expansion only?

And IF they make people buy the old content, it would be wise for them to justify their buy to add some kind of time warp gate to go back in time and enjoy the old world... I'm not speaking of the Caverns of Time, I mean something permanent, not just some 3 hour Raid, something you can go back and forth whenever you want...
 

Nuke_em_05

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Mar 30, 2009
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I think some folks might miss the comparison here.

In any other expansion, plot change, sequel, or patch, you still have an option to play the original content. Expansions add new maps, not destroy old ones. If they do, it is generally not entire maps, and never all maps. They might adjust, tweak, and update a few things here and there, but otherwise do a complete bulldoze and rebuild. Changes based on plot are per character. You can still experience that content on a new character, such as with guild wars, and that zone is "starter" anyway, yes? Also same with Wrathgate/Argents in Wrath. With a sequel, you can go back and play the first game. In a patch, bugs are fixed, interfaces and game-play change.

With Cataclysm, you can never ever ever go back to "old Azeroth". Unless you roll with private servers.

OT:

Having finished explorer and been working on Loremaster; I see your point; there are many cool quests and locales that probably aren't going to survive the Cataclysm. I get the feeling that many of the quests will remain in some form or another, but they won't be the same.

At the same time, I look forward to seeing some of the stub quests get follow-ups, or seeing how some of these characters change/react.

As for endgame vs re-roll; I'm taking my main up through the new levels and zones first. Then I'll re-roll a fresh character for all of the new "old-world" content. Then, because I am OCD, I will run my main through all the new "old" stuff.