View from the Road: The WoW Cataclysm Cometh

Lerxst

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Mar 30, 2008
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Yep, I was pretty sad to see WoW reborn as... well... the same old WoW. Really, what's changed? The game mechanics are still the same, the players are still the same, everything that made WoW, WoW is still there.

Had they expanded to improve the nuts and bolts of the core mechanics of the game, then I could get excited, but WoW is 5 years old now. This is ancient in computer years. Technology has surpassed it by leaps and bounds and with that so has a lot of game play mechanics, but they just re-release the same game they had before with a new facade to sucker the die-hard addicts into playing it for another 5 years.

Better not drink the free Kool Aid they'll likely pass out in the future!
 

Lyri

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Dec 8, 2008
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I'm more excited about Trolls gettin' something going for them for once, they seemed a little ignored in the grande scheme of things.

Definately looking forward to the changes though, I really can't wait for the Hoarde Vs Alliance to kick off again.
It all sounds promising.

Ps. FFFFFFFFFUUUUUUUU Barrens.
 

JAdenOne

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Nov 30, 2009
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Ive been playing for about a year now and maybe have not become attached to any one place, but I like the idea of redoing the old areas. Makes me want to get the explorers achievement again. Going around and seeing whats changed sounds awesome.
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Chaya said:
Heh, a couple of days ago I saw the screenshots too and let me tell you, I felt exactly the same. Strange thing is, I haven't played the game in two years. But I was there at the very beginning, as nooby as they come. The world was great back then, everything was new, out there to explore. And so I did with my human rogue, I visited all possible locations there were even the opposing faction cities. Never really got into raiding and doing dungeons over and over and over again, mostly the reason why I quit. But a friend bought the expansion and used my account to play which gave me a chance to explore even more and thus grow even more attached. Now, there's probably no chance I'll be playing the game but at 4 in the morning when I first saw the screenshots I couldn't help but whip out the WoW OST and listen to some ambient sounds from the all too familiar areas I explored all those years ago.

I'm just glad I'm not the only one who got so goddamn sentimental and nostalgic over a MMORPG.

P.S. Anyone here who played WoW when it first came out? If so, how do you like it now? Was it as awesome to you as it was to me when most of everybody had no idea what to do in the game, the whole point of playing wasn't just to beat the next raid several billion times to get that handkerchief of ultramighty destruction rayz which is dropped by some 100-foot monster but to, I don't know, just play.
I've been playing since January after launch, and I like it for different reasons now. I miss the sense of exploring, the sense of "ooh, what's over that hill," of seeing locations on my map like Uldaman and Blackrock Mountain and being genuinely excited to get to go there.

I think the game is much BETTER now; I don't ever want to relive the darkest days of my addiction (Around BWL/AQ40) when I would stay at the office until 4 AM to raid and grind and do dungeons. It's more accessible, it lets me see the great content without having to sign my life away. The new content is fantastic, it's imaginative, it gives me options that I never had before. It may be easier to the hardcore, but I think that's a fair tradeoff.

But at the same time, I do miss the wonder. Part of that is the game being nailed down to a science on the playerbase's part - there's no need to wonder how much information on Thottbot is correct because it's all there on WoWwiki and WoWhead.

I like the game just as much now; I think it's better now, but sometimes I'd like to forget everything I know about WoW and just start all over again as a noob. IF that answers your question.

Lerxst said:
Yep, I was pretty sad to see WoW reborn as... well... the same old WoW. Really, what's changed? The game mechanics are still the same, the players are still the same, everything that made WoW, WoW is still there.

Had they expanded to improve the nuts and bolts of the core mechanics of the game, then I could get excited, but WoW is 5 years old now. This is ancient in computer years. Technology has surpassed it by leaps and bounds and with that so has a lot of game play mechanics, but they just re-release the same game they had before with a new facade to sucker the die-hard addicts into playing it for another 5 years.

Better not drink the free Kool Aid they'll likely pass out in the future!
I really don't think you're giving them enough credit. Obviously they can't overhaul and completely redo the internal nuts and bolts of the game. Not only would that piss off a lot of the players who know what to expect, but technically it'd probably also screw with people who play it on older machines/netbooks. New mechanics are for a new game, not an expansion to an existing one.

But at the same time, they HAVE added new stuff within the confines of what they have. The addition of phasing zones was absolutely brilliant, for one - and Cata is going to be adding (as an example) a lot of new movement-based abilities like Heroic Leap.

It's not a revolution, but it's a gradual evolution and refinement. I'm not sure what exactly you're looking for that you could reasonably do in an expansion, not a WoW 2.
 

Shamanic Rhythm

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Dec 6, 2009
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Oh yes, I'm sure we'll all shed many a tear as we lament the zones that will be lost in the approaching cosmetic cataclysm. How could we forget such fond memories we shared with The Barrens?

[1.General] Legolassssxxxx: chuck norris would so beat superman
[1.General] Pwnstar: omg wtf gnome in xroads ganked me ffs so op
[Robwarrior]: kn u run me thru wc?

The general sense of wonder and awe I first felt exploring the huge recreation of Azeroth was gradually eroded once I discovered that unlike me, most players were just out to kill shit, farm items and gank noobs, and unfortunately that's what will personally stick in my mind. Anyone who had a more emotionally rewarding experience with WoW than I, I'm very jealous of you. I'll never get those damn hours of my life back.
 

Houmand

Manic Mumbler
Dec 28, 2008
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Won't all the changes be phased off? If an account doesn't own Cataclysm, is it going to be implemented in the changes too? It doesn't really make sense if EVERYTHING changes.
 

Plinglebob

Team Stupid-Face
Nov 11, 2008
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Rhino of Steel said:
To celebrate the change of Azeroth, I'm going for Loremaster on a second character once I get him to 80 so that I can experience all the zones again. Should allow me to better appreciate all the alterations once Cataclysm rolls around.
I never managed to get Loremaster. I got Loremaster for Northrend and (I think) Outlands, but never for Kalimdor or the Eastern Kingdoms. Is it still a case of just talking to everybody trying to find quests, or is there now an option to show quests you've out-levelled? If there is, I'm going to have to re-open my sub.

EDIT: Managed to ind out there is. Damn Bliz for trying to get me addicted again!
 

Baron_BJ

Tired. Cold. Bored.
Nov 13, 2009
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As someone who no longer plays WoW, but enjoyed every last second of it after having played it to death for 4 years (Many rare mounts, 2 legendaries, All reputations at Exalted barring the Darkmoone fair, Loremaster completed, all raids completed up to the release of 3.3, when I finally left), I think that the change is for the best, but I also feel that it's a big waste; all of the "Old World" being removed is a true shame, players will want to go have a little looksie and poke around the place, see some of the old story that the game had; this would all be best done by placing it as, for lack of a much better term, an instance, in the caverns of time. Allowing players to "travel through time" and see Azeroth as it was before the Cataclysm. However considering how the "instancing" system works I'm not sure if it'd be easy to do, but it's most definetly something that should be done.
 

Rogue 9

I, Jedi
Jun 22, 2008
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I'm another member of the Loremaster club, and I too have mixed feelings about the changes. I'm certainly looking forward to exploring the newly verdant Desolace (the current version is just so bleak) and I'm liking some of the changes like the Talondeep tunnel in Stonetalon being excavated for a proper road between Ashenvale and Stonetalon. And I'm totally stoked for the Troll village. It felt silly to have the prisoner in the DK starting area reminiscing to my Troll DK about how we'd slain Zalazane together, and then being able to go to Sen'Jin Village later and do that very quest =P

But having spent a lot of time traversing Azeroth on various different steeds, I'm sure I'm going to be buffeted often with nostalgia for the old versions of places that will be growing in the expansion, like Bloodvenom Post and Zoram'gar Outpost. And yes, even the Barrens.
 

Lawyer105

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Apr 15, 2009
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I must say - the news of Cataclysm was one of the things that finally persuaded me that it was time to give up on WoW.

I'd far rather play in Old Azeroth (as I'm sure it'll come to be known when they release half of it through CoT) than play much of the new content. Sure, the graphics are better - but it's just totally samey. Same kinda quests. Same grindy dailies. The same 'dont stand in stuff' dungeons. [yes, yes - I'm exaggurating - but you get the point]

Nope. I'm grateful for Cataclysm.

Here's hoping that Bioware can really deliver the 'story-driven' MMO then promise with TOR.
 

butteforce

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Mar 4, 2010
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John Funk said:
and Cata is going to be adding (as an example) a lot of new movement-based abilities like Heroic Leap.
I hope it turns out better than it did in the Wrath beta. You know.. when you couldn't aim it or anything. I think I tried to jump to a bridge in Howling Fjord, hit the side of it, fell to my death, and declared it the worst idea ever. Apparently they agreed with me.

I just think we're going to see more of the "moves your character all over the place" crap that's already annoying. There is nothing fun or challenging about staring at the top of your character's head because you have to tank something with your back to the wall because of knockback. It's just annoying.

As for the shaman versus rogue thing .. the safe assumption is that the totem quests will continue to suck as much as possible. Time is money, friend.

Wiezzen said:
Launch servers for Vanilla WoW and each expansion. Problem solved.
They won't even fully separate PVP and PVE mechanics. So... good luck with that. And I don't think there are THAT many people that want to go back to running AQ40.
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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I just looked at the screenshots (And it took about 2 hours) and they are beautiful. At least, compared to the old worlds. I'm glad that they're taking time to improve content that no-one would ever visit otherwise.
 

Ranorak

Tamer of the Coffee mug!
Feb 17, 2010
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Wiezzen said:
Launch servers for Vanilla WoW and each expansion. Problem solved.
Until the people realize that there will be absolutely no new content to those servers.
So after their first 3 months of Molten Core farming, the servers might not hold the appeal any more as they do now.

And, yes, I will shed a tear to watch my favourite zones forever changed in the wake of the mighty Deathwing!
 

Aurgelmir

WAAAAGH!
Nov 11, 2009
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John Funk said:
ryuke2009 said:
hey funk, whats your take on the whole 10mans and 25mans sharing a lockout and dropping the same loots now? personally i think its a great way to prevent burning out and quitting / taking a break from the game.
I think it's a great idea in concept, though I'm wary of some potential issues. Now, if only 20 people continue to the continuation of my guild's 25-man run, we can run two 10-mans. What will we do in this situation where we're all locked into one raid and have no alternatives?

That said, I think that the current state where people are encouraged to run the same instance twice every week isn't the best one.
What did people do in TBC? because that was kinda the issue in TBC.

MY guild back then usually split into two groups for Kara on one of the raid nights, and it was up to those two groups to schedule another night to finish it if they couldn't do it in a night.

I think a lot of players currently want to raid everything that is available, and its burning a lot of people out.
With the new system you can actually run "everything" because there isnt a difference.
 

Mortars

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May 24, 2009
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I shed a tiny little tear when I saw the pics of the new murloc and kobold models. They look awesome but they will never be the same :(

Party on kobolds, party on...
 

Mister Benoit

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Sep 19, 2008
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I can sort of understand this albeit from a different game. Sometime while I had a two year break from FFXI they added in an option in every old zone called "Field of Valor" which basically changed every affected zone because people basically stopped leveling in groups for a fair amount of the game.

Also with the addition of Level Syncing people basically stick to the same 5-6 places from lvs 1-75 now rather than changing areas every ~4 levels. So theres basically a ton of players now who have max level jobs but haven't explored much of the game which is rather sad.

"Change, my life has changed, change, and it'll never be the same"