Agreed agreed agreed. I'm not from Macedonia but I'm nearby. And all the gamers I've ever met are pirates. Curiously, the trend started to change MASSIVELY in the last few years, mostly with MMOs and Steam. It's actually getting easier being a customer.DuX1112 said:The truth is, piracy DOESN'T HURT big business. If it did, we'd have seen EA and Ubi go down the drain a looong, long time ago.
It may hurt small indie publishers, but then again, everyone should be both self-aware and aware of the general sentiment toward games, and not pump product prices.
The idea that John Funk suggested is a pure win. (The $8 budget video game). At least it would be here, in Macedonia (where I'm from). ANYONE would buy games if the pricing was appropriate! Just last week, a stroke of luck: I ran into a newspaper store and was pleasantly surprised when I saw original, budget versions of videogames, but priced 200 denars (~$5). Heck, the games are old, not blockbusters, but I felt like I wanted to buy the whole store!
Ultimately, I purchased Hearts of Iron 2 and Darkstar One (isn't that a surprise, eh?), for a total of 400 denars (= $10!). I was so happy that I bought Darkstar One for my friend and gave it to her, since I have already pirated (i.e. downloaded it when someone SHARED IT on the net via torrent). Boy she was beaming she got an original copy of a game! (Yes, people here just rarely, rarely buy an original copy. Even if they're rich, they don't buy any, because for the price of a single game, one can buy decent shoes, can spend a whole weekend having a trip out of town, eating, drinking and partying, etc. We just can't afford it.)
Also, I caught a glimpse of a Fallout Collector's Edition in the store. $5, and I get Fallout 1, Fallout 2, Fallout: Tactics, etc. I don't get F3, but heck, I've already 'acquired' that one. Didn't finish it. And I'd personally punch myself in my face if I ever paid all that money for all the games I "acquired" and didn't finish later because I didn't like them. My condolences for all the people who DID pay and felt cheated by the companies' marketing strategy.
Anyways, back to the topic, my message is: provide CHEAPER versions of games. Please. That's the only remedy against piracy. Sure, maybe the pirates would sell them even cheaper, but a pirated copy doesn't grant you online access, registration, bonuses... whereas an original title, albeit a cheap, stripped down, budget - WILL. And people will gladly pay an extra dollar to have all that advantage!
Also, they can region-code them, to prevent people smuggling cheaper versions to richer countries. Or, they can scale their offers: 1) $10 - just the disc; 2) $20 - the disc in a box, + manual; 3) $50 - the disc, a luxury box, a larger manual and some paraphernalia. And everyone can choose which version he/she wants and can afford. Plus, language localization would go a long way to deter smuggling localized games to third countries.
If big game publishers and developers would sell their products at appropriate prices in mycountry - they'll get RICH, famous and successful. BUT, since they're not doing anything to please our market, they get NOTHING. And people play their games, nonetheless. And will continue to do so. Without the publishers getting a cent. And I like the fact how their arrogance costs them money. Serves them right.
And it's not stealing, stop being ignorant. It's more like sharing a COPY you made of something, and giving it to your friends, family, neighborhood, city, country, world - for free. And my guess is that it's doing the game industry much more good, than bad (we actually market their games on their new, unconquered markets. And we take the advantage of having their products free of charge for granted. We'll gladly pay back any game's worth (half a monthly salary) if they bought us the games we market for them in the first place, hehe.)
Western World: play by your rules, buy your games (you can afford them), have fun, and carry on. We'll pay what we can afford (which is much less than you can). Or we won't but we'll still have fun. We have our own reality, and our own rules and laws. Be polite and respectful, refrain from imposing foreign rules to us.
Now let us all forget this and have fun, shall we?
However, I understand entire economies being pirates when they aren't even on the publisher's radar. The games are practically abandonware for them, and if they get released, it's usually at an inflated price.
A game costs $90-100+ where I live, and practically everything I buy at that price will have a test period, possibility of return or reimbursement, a guarantee, ANYTHING. How is a game NOT a piece of expensive technical merchandise ? But spending half a monthly wage on something that's basically worthless if it breaks or doesn't function on your system, when it's actually CHEAPER for wealthier countries is... It's just mind-boggling. It's not a level of consumer rights we can accept, and it simply cannot make a customer out of me. It didn't, and I buy games barely a few times a year, on discount, contributing almost nothing to the industry. I don't currently pirate because hardware is similarly expensive, but at least affordable since it's localized. I still spend on them a chunk of my income that would label me a "hardcore gamer" in the West, but instead I get a few bargain-bin titles.
Apply this to Eastern Europe, all of Asia except Japan, Africa and South America. Thank God for fucking Steam. I hope every other model of distribution dies as quickly as possible.