dastardly said:
DuX1112 said:
It's NOT a lost sale, if I wouldn't buy it. And I WOULDN'T buy it, and I DON'T buy it, because it's too expensive to buy. I myself, and the millions of people who play pirated games cost the industry nothing. ... So see, even if I'm a rich stuck up boy, I still won't buy it.
Then don't play it. It's not yours, regardless of the reason. If they won't sell it where you live, start a gaming company or move somewhere else... or do what millions already do and find another form of entertainment. If you don't like the price, don't pay it... and, again, find some other way to entertain yourself.
So how about you and me switching places a bit? You sound like you'd enjoy it. =)
Jokes aside, again and again you don't seem to understand. We're not retarded, ok? There's plenty of fun in life. We don't depend on games. Gamers here are a minority as everywhere else. So don't go underestimating people ok? Get off your uninformed high horse.
The problem (that you fail seeing) is the injustice that happens when a product (i.e. a videogame) gets presented and marketed globally, BUT is only available locally. What you people seem to be oblivious of is that the USA and the EU are NOT the WORLD. Ok? But when you go and present the World stuff like music, games, movies etc., it is normal for the World to WANT what you offer. But then, you don't provide. So the World puts his foot down and GETS what was promised.
Actually, it's people in the USA and the EU that actually buy, crack, hack, pirate and upload games on the net.
So don't shoot us messengers, okay? If YOUR people have problems with the way gaming industry works, you should think about it. If not, just bash them, who cares.
dastardly said:
DuX1112 said:
... If you're willing to suffer so much about gaming - you obviously overrate video games very much, I'll tell you that. It's probably a Western cultural "thing." That you'd rather not eat - but spend 10-20 hours playing a game. It's crazy...
Who's the one overrating games? He's saving his pennies to buy one and play it for fun in a legal/ethical/moral/fair way. YOU'RE elevating games to some "must have by any means" artifact which is your only hope of entertainment salvation.
Eh? Wow, you
actually believe people who pirate or buy pirated products feel they "must have games by any means?" Maybe I should offend you similarly, but sorry, I don't see the point in doing so. Maybe you should shake some prejudices off? Take a cold shower?
Anyways, the one that's saving pennies is the one doing the overrating. You just don't go save your last pennies religiously, for a videogame. Unless you're a die-hard gamer or a die-hard fan. There's your overrating. And I'm not saying it shouldn't happen - I'm just saying it's nor the norm.
Have you read something like "piracy is the norm"? This, my friend, means that it is THE NORM. Meaning, it's the socially accepted way of doing something. Okay? That means, everyone, from a toddler to a grandfather, can go in a shop and buy a copy of a game. Do you know how many fathers, mothers, or grandparents go and buy games for their kids or nephews? Virtually ALL, if they want to. And the only way to turn people away from buying pirated software is to RAISE the standard of living and improve their buying power. There's no other way. Laws will still get broken invariably.
And NO, if EA and whoever-publisher-it-is doesn't put my country on their map, then if we acquire their products unofficially - they make no loss. What they do make, however, with the help of the people that play their games - is relevant social presence. When people here play their games for free, publishers and developers actually get marketed for free without investing in a country's market at all. How is that a bad thing? If tomorrow they decide to sell legal, budget copies of their games, everyone would buy it. But they don't - and it's their loss.
dastardly said:
DuX1112 said:
Now, with an average pay of $300 a month, you're asking that we just don't play games, watch movies, or listen to, say Kanye West, Gaga, Britney, or Metallica, just because we don't live in the USA, EU, or can't throw $100 on a DISC containing temporarily-entertaining software (video game)? Wow, maybe we could just all go in some bunker somewhere, lay down and die. All 4-5 billions of us. Sheesh.
Or maybe you could just find some other way to entertain yourself. Video games aren't the only damned thing on the planet.
Again, let's switch places? I'd welcome some fresh air out of the bunker.
Also, please note that you conveniently ignored music and movies. Can we have music and movies, Mr. Western Gamer, Sir? Maybe we should just whistle some tunes, or practice some theater. For games, we can always play some soccer or idk, play hide and seek or play chess all our lives.
dastardly said:
DuX1112 said:
Well, would you still buy games if the cheapest one cost $500?
Oh, sorry, you probably won't, and wouldn't download a free copy of it either because it would hurt EA's multi-billion budget so much, despite them selling tens of millions of games! - so you'll just become a monk instead. Yeah, right. :|
But here's the point: No one is saying they don't UNDERSTAND why you steal these games (or buy stolen games, which isn't any less unethical). Yeah, it sucks the exchange rate is so broken. Yeah, it sucks the localizing a game isn't cost-effective for the companies that make the GOOD games. But Jesus H. Christ, stop trying to EXCUSE it.
I'll stop excusing piracy when people like you will stop excusing what you just EXCUSED, playing all
lawful stupid. Well yeah you know what? It sucks that people pirate games, but hey - they
do. If we can live with all the injustice, then you (and the industry you defend so much) can live with piracy.
dastardly said:
It's YOUR choice, it's YOUR fault, and it's YOUR piss-poor ethical code. No other factors come into play. Man (or Woman) up! Own YOUR choices. Give the middle finger to the world (or the culturally appropriate rude hand gesture of your choosing), but put your own damned NAME on it. "I wanted this game, so I took it without asking or paying. Ta. Da."
You stubbornly seem to mistake
ethics and law. Law isn't necessarily ethical. How to put this? Oh yes. Say, a scientist writes a book on how to fight malaria. Then, he gets published, but the publisher (and the law) forbid copying of the book and they refuse to sell it in India, Bangladesh, Thailand, despite the people there suffering from malaria the same or more than the country the book gets published in.
People buy it,
make the publisher and the author rich, learn stuff, help themselves and other people. Now, some people with a 'piss-poor' ethical code (like you said mine was), worry about the people in Malaria-stricken areas, and despite breaking the law and hurting the publisher the bucks it was never going to make - decide to scan the book and put it on the Internet.
But then,
lawful-stupid people get all angry and judge these people's actions, threatening them with sanctions even though they suffered no loss whatsoever (in fact, thanks for pirating the book, now the author is loved worldwide, and the publisher is respected) - but at the same time, millions of people access the book and learn how to treat or prevent malaria. Thanks to breaking the law, thousands of lives are saved. Piss-poor ethics won't make you money - but yeah - it helps people.
And thanks, I'll keep my piss-poor ethics, thank you very much.
(By the way, I know the immediacy of the goods isn't on par, but just exchange 'book' with 'videogame', and 'health' with 'happiness', and you've got a worthy analogy).
And YES, I OWN my choices. My choice is to use the benefit of getting a game for free, if no one can acquire it or afford it otherwise. I will continue enjoying games like this until videogame publishers decide to adapt to our market and actually
try to sell their games over here. When that happens - I'll just buy their original products. Finally.
dastardly said:
A lost sale is the product of an inflated price.
I.e. Companies do it to themselves. I'd happily buy their games if 10 of those didn't cost me a kidney.
Then don't do business with those evil companies. Stop using their products. Hey, if enough of you do it, maybe they'll get the message. But if you're going to steal the games, all we're saying is own up to it. Quit whitewashing it and just own the choice.
But pal,
I DON'T DO BUSINESS WITH THEM. I don't buy their games. I don't steal their games. They don't market or sell their games over here. I download their modified products for free, and then I play them. These are uploaded form servers in the USA, EU, Russia, China... See, I don't deal with those evil companies. And no, they won't get the message since we're not on their MAP. We don't EXIST for them, do you understand?
I own my choice. My Assassin's Creed 2 is not the same game that Ubi sells. Mine can be played without a disc in the drive, and can also be played offline. So, you own your choice, I have nothing against it. But let me make mine, ok?
dastardly said:
DuX1112 said:
Last time I checked, a crime was whatever a certain legal system decided it was. You surely know NOT ALL countries and societies have the SAME legal system, right? Hence, you're doing it wrong.
Like, 70% of the world still doesn't sanction piracy as some (your?) countries do. Like, your argument doesn't expand, nor apply outside the borders of your country, and especially not here on the Internet.
1. Source?
You
seriously need a source for this, after John Funk's testimony about China, about others' testimonies about Africa, South America, and my testimonies for Eastern Europe? Why don't you just read other people's comments too? I'm sure you'll find plenty of sources.
And about the percentages: USA has ~300 million residents. The EU something like ~700 million. You know what China has?
~1,3 billion. That's USA + EU + another USA. Care to factor India in? It's ~1 billion. Care to factor South America + Russia too? Let's better not. Sources: the World Atlas, sheesh.
dastardly said:
2. Just because some countries don't pursue enforcement as aggressively as we do in the US, that doesn't also mean they have no laws on the matter, so some of your 70% figure is likely just poor understanding on your part anyhow.
I agree, but that still doesn't help the fact that billions of people still pirate. Having a law and
enforcing it are, as you are well aware, two very different things. Also, I don't see that many people getting arrested for piracy in the USA too, so best to clear your own lawn first.
dastardly said:
3. Product is stolen from America--maybe not PHYSICAL product, but not all theft must involve material goods. That stolen product is brought to a country with no laws regarding this. Fine. BUT THEN, that product finds its way back into the states? Not fine.
I agree, but as I said, that's not
our responsibility. The people in your country should think things over, and decide what the best course of action would be. DRM is failing constantly, high prices fuel piracy. I myself (and John Funk hinted it too) have mentioned that it's the industry's fault AND responsibility to sort things out. They should evolve, adapt to new markets and boldly give new ideas a try. I've mentioned some of those in previous posts.
dastardly said:
4. I know of scant few cultures in the world that have no problems with stealing. I do, however, know some countries that have legal systems that have not caught up to the information age--their laws have not yet adapted to protect INTELLECTUAL property in the way that they protect PHYSICAL property. All this means is they have not yet had to come to terms with the notion that copying something (like a game) without permission is a form of stealing--or have they?
dastardly - Intellectual Property laws would only treat the
symptoms. That's the problem with it - the States HAVE it, many other countries do (mine included, they're working on it as we speak), but that won't SOLVE the issue of pirating. Not by a long shot. If you're not convinced - just take a look what happens in the States. Many, many people pirate stuff. Intellectual Rights should be reviewed, especially regarding digital media. The quality of the media itself cannot work with the nature of the laws enacted. The laws may be fine on paper - but in reality - they don't work. Social mechanics are against it.
That's why I suggest a double strike - Economically: review marketing habits and adapt prices, and Legally: review and improve Intellectual Property rights. Once this is set and modernized, piracy will diminish, and people won't be so compelled to 'steal' any more. It can be done.
The comparisons you gave just don't hold ground. As we agreed - digital media isn't physical property.
DuX1112 said:
It's copying - not stealing. The original contents is intact. You just multiply it for whatever purpose - which in itself, is a good, caring act. If it's for commercial purposes, some countries sanction it. If it's for backup purposes, virtually no one sanctions it. Neither they should.
dastardly said:
But seriously... pirating the game is a "good," "caring" act? That's where you lose any shred of credibility you could have had. This whole "rob from the rich, give to the greedy" crap has got to go.
Now you're putting words in my mouth. I never went Robin Hood. If I did, please quote me. I said making a backup copy, or making 'more' of something is a good, caring act, especially if we're talking about digital, ephemeral media that can be easily destroyed.
dastardly said:
COPYING something so that you can use and distribute it WITHOUT PAYING for it. That is STEALING. You are taking what is not rightfully yours. If I steal a million dollars, let it sit in a bank and earn interest for a year, and then give it back keeping the interest... I've STOLEN that interest, regardless of giving back the million.
Yeah, but you miss the point: you don't get to KEEP the interest. You EARN/buy the money, and then you put them on the street, along with their interest churning out more money, with a sign "FREE." Whoever comes by will take some money, be it dollars, euros, yens, liras or whatever. That doesn't make that stealing. It makes it a donation. Punishable by law, for some matter...
By the way, it's not stealing, since you're not stealing the physical copy per se. It's copying, and what you do with the copy afterwards is open to you. You PAID for the game you COPIED. It's YOURS to COPY. And to give to your friend, if you want to. Of course, you can buy two separate games, but... since you have a copy... And your friend can't/won't buy it. I mean, come on?
dastardly said:
If it costs me $100,000 and one year to develop a game, and everyone out there is OK with piracy, guess what I have to do? I have to sell ONE copy for $135,000 to recover the cost of making the game AND pay my bills for the year I spent working on it. And that's if I worked on it entirely myself, and I'm not looking to make a profit--just to break even!
My, that's some twisted logic. :|
No, you'd have to sell ~1000 copies priced $100 each, so you can make the cut. Sorry but - if you can't sell more than ~1000 copies - on a market of 1.000.000.000 buyers - your game sucked. You did a lousy job. Period. Get over it.
By the way, no, not everyone is OK with piracy, and NO, games won't ever cost $135.000. You're making things up now, employing some very exaggerated, far-fetched, fantasy logic.
dastardly said:
You're saying that as long as EVERYONE ELSE doesn't pirate, and enough people buy copies that the company shows a profit, it's okay for YOU to pirate. Once a company reaches the profit line, everyone gets a free copy--except for those poor saps that had to buy the legal copy so that making games is still cost-effective!
Yes, I'm saying exactly that. Why can't the profit of big corporations be reasonably limited? Say: they can't make more than $2 billion a year. The rest goes as donations, taxes, providing people in need around the globe with some fun and meaningful help, why not? Why should we make space-capable behemoths out of yesterday's videogame publishing companies? Heck, they can even buy themselves a small army. Which reminds me of HAWX's story...
Now the last one is a good idea. :] No one made the 'poor' chaps buy their games you know. It would be their choice. The choice they OWN. Huh.
As I said, the other version is "People with helicopters need some planes." It's not that it's not their right, but they can't expect for people to like them or approve of their motives.
dastardly said:
Newsflash: The fact that the companies aren't going bankrupt doesn't mean piracy is right. If I just put a small crack in one window of your house, it doesn't break the whole wall or make the house unlivable... but you're going to tell me that it's "right" for me to have done it?
Well, you did that crack because you wanted to borrow some juice, but I didn't lend you any. Then, you offered to buy it. You didn't have $100 to pay me with, but you'd still pay me something, but I refused and kicked you out of my house. Later that day, your kid saw a juice bottle on my windowsill - he took the bottle and scratched my window. Then, he took a few sips, then gave the rest to his friends and family.
Anyway, cracks or not - right or wrong - sh*t happens. The cracks is there. One should think why it happened, could it be avoided, and how to prevent future cracks. Being kinder would help. As will mutual understanding. That's all there is to it.
---
P.S. On another note, I find all this docility regarding the diminishing of customer rights by videogame publishers a bit disturbing. I even get a bit scared when people adamantly defend Assassin's Creed 2's imposing DRM. I mean, come on people, now they're meddling with what you do with a product you lawfully PAID FOR. What's next? You're gonna give consent that the next installment of Assassin's Creed could keep an eye on your Email or Facebook, just to be sure you're not talking about pirating the game? I mean come on. It's downright morbid.
P.P.S. According to the CIA World Factbook ([link]https://www.cia.gov/library/publications/the-world-factbook/[/link]),
The Annual GDP Per Capita in
Macedonia is:
$9.000.
While the Annual GDP Per Capita in the
USA is:
$46.400
That's
five times more. And yet, the videogames are priced
equally.
Sure, one can argue "If you don't like how it's sold, then don't buy it", but I deem that standpoint is too shallow to help the issue at hand, so I'll refrain from discussing it with proponents of the said logic, since I don't approve of it.
Cheers to you all.