I agree 100%. There is no need for the amount of voice acting in RPGs. I have thought about it quite a lot before this article. Certain important characters might get a voice, maybe even just for their first few lines, apart from that scratch it in RPGs. Freedom is always more important, especially if it leads the game to feel more in-depth and intuitive in the quest design. To be honest, I think it might even lead to some immersion, because once you're absorbed into the game (if that crucial immersion does happen) the brain has no problem in making up for the text with your own voices. It adds to your own view of the world, similar to reading lines in a book.
What's even worse is that bad voice-acting can contribute a whole lot to lack of immersion or outright game breaking situations. I have never encountered text that really broke the game for me (unless you have no imagination or soul it won't, maybe unless you don't speak the language), but plenty of voices have done just that.
It's astonishing to play old 90's RPGs and realise how much more complex they are compared to our modern material, I'd rather go back to the old days without the fancy voices.
What's even worse is that bad voice-acting can contribute a whole lot to lack of immersion or outright game breaking situations. I have never encountered text that really broke the game for me (unless you have no imagination or soul it won't, maybe unless you don't speak the language), but plenty of voices have done just that.
It's astonishing to play old 90's RPGs and realise how much more complex they are compared to our modern material, I'd rather go back to the old days without the fancy voices.
Mr. Fallout 1 and 2 would like to talk to you.Ravek said:Yes, it does shatter immersion. But without 'background' voice acting there isn't any immersion to begin with. A silent city doesn't feel like a city.