Centrophy said:
0HP said:
And what about Three-Dog? I can't NOT accept his quest to go get the new radio dish? WTF is that about!? No matter how much you insult or try to bribe him, nothing works. It all comes back to the same one or two dialog choices that will actually move the quest forward. Again, whoever did Three-Dog is a pretty good voice actor. He was given some poorly written lines and maybe some bad coaching, but he does alright as far as faces with names go in video games.
What are you talking about? You can totally skip Three-Dog's dish quest with a few choices. I honestly didn't know he had a quest until a few playthroughs in. It's a simple speech check, and it involves saying something about how the vault dweller's dad could help with the good fight instead. If you speak to him again and do the quest after wards he gives you a different reward of a weapons cache or something.
That's exactly what I'm talking about. You have to either jump Three-Dog's link in the main quest chain, or do it for him. That's it. You can't intimidate him or bribe him or hack a terminal for the same information or anything, it's all-or-nothing. And the information he gives isn't even that accurate or necessary! At least with Moriarty, you could steal the information from him or pay for it. And it feels like Bethesda put in the alternative "weapons cache" reward as an afterthought, so that there'd still be a reason for Three-Dogs dialog, since it's possible to find the weapons cache without him altogether.
Come to think of it, if you've already played through the game once and know where your dad is, you can skip the main quest chain almost entirely. On my first playthrough, I found Valut 112 by accident, which made everything that leads up to it nonsensical. That's not the same thing as offering quest choices, it just means that you can jump in whenever if you just so happen to stumble across a relevant location.
If RPGs are going to have player-driven stories, then we should see more of what Shamus was talking about with his King Bob example: There is a problem in the world, you're an agent who can solve it, you decide how to solve it based on your character build, the world is forever altered based on how you solved it. Looking at Fallout 3, NOTHING changes. It's a gigantic railroad that you can hop on and off of at leisure. One way or another, the story will always bottleneck at the same points: the dish is replaced. Why can you threaten to destroy it and leverage the information out of Three Dog that way? Nope. If you're a speechy type character, you can get an extra reward, but, other than that, it's all the same.