VR Gaming idea wishlists

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DarklordKyo

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Now that home VR is an actual thing, and actually a pretty good thing apparently, I hope that many possibilities are touched upon if home VR becomes a more common thing.

Just out of curiosity, what would be your dream VR games?

I'll start; I'd like to see a Platinum Games made Spectacle Fighter in first person VR (think a more freeform, more anime version of the Shadow Warrior remake, or Red Steel 2). I think a really good example of something like that would sell me on a Vive (after upgrading my desktop to be able to effectively run one that is).
 

Saelune

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An exploration game. Not so much about fighting things, just wandering an open world full of interesting locations. Maybe a fantasy one (such as TES) where you can see cool creatures.
 

DarklordKyo

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Saelune said:
An exploration game. Not so much about fighting things, just wandering an open world full of interesting locations. Maybe a fantasy one (such as TES) where you can see cool creatures.
Something like this?: http://store.steampowered.com/app/451520/
 

CrazyCapnMorgan

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Jan 5, 2011
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Yu-Gi-Oh.

Something about summoning monsters, casting spells and using traps to just wreck an opponent's shit seems appealing to me. Alas, the card game was made by Konami, of all companies.

 

Skatalite

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I really want to see some good horror games, or even VR support for older horror games like Amnesia.
Mirror's Edge would be great as well, but they'd have to fix the way you move around in VR first.
 

Pyrian

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Homeworld. Homeworld would be absolutely perfect in VR. Not only is it fundamentally gorgeous, but VR with touch controllers handily solves Homeworld's various control difficulties.
 

Lufia Erim

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I want to see a first person dungeon crawler. Something like, Shin megami tensei 4. I could see it being something like the player walks through dungeons and areas, searching for treasures and picking up items. Having turn based combat where the player gives orders to his demons which appear when an encounter happens. And you see them carry out the actions. The player character won't actually participate in combat outside of giving orders and using items or switching demons , but the demons will be your front line defense from enemies. And if all your demons die, well then the enemies attack you yugioh style.
 

DarklordKyo

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Lufia Erim said:
I want to see a first person dungeon crawler. Something like, Shin megami tensei 4. I could see it being something like the player walks through dungeons and areas, searching for treasures and picking up items. Having turn based combat where the player gives orders to his demons which appear when an encounter happens. And you see them carry out the actions. The player character won't actually participate in combat outside of giving orders and using items or switching demons , but the demons will be your front line defense from enemies. And if all your demons die, well then the enemies attack you yugioh style.
So, like a cross between Shin Megami Tensei, Yu-Gi-Oh, and Pokemon huh?
 

Madmatty

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A skydiving simulator, a first person rougelike , a space exploration game, a snowboarding game, and a mystery adventure game.
 

Addendum_Forthcoming

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Mech sim. Either that or a pirate game. With a special motion detector conttoller that held like a pistol grip for fencing. That way you could have a joystick and access to easy button combination... and double as a weighty feeling gun controller. I could see a mech sim with a wiimote + nunchuk style thing to simulate those mechs in games with the dual hand movement controls.

A lot of mech games simulate being either outside perspective of the machine, or inside the machine as a pilot maneuvering the behemoth... I wouldn't mind a mech game where you feel like you're the machine looking through its cameras ... stick out your arm and big FU gun and armoured arm pointing where you point and dousing a taget in lead. Rather than doing the Starsiege/Earthsiege/Mechwarrior thing of having a HUD as if looking looking through a window. Maybe a shifting perspective of Pilot/Mech perspective when you need to eject or deal with cockpit damage... or electronic warfare. So that you get that real feeling of jarringly being 'torn' from being the machine itself and feeling a whole lot more vulnerable and 'blind' for it.

Like having to remove a piece of shrapnel from your arm and spray adhesive into the wound so that you can use your other arm again. So one part Steel Battalion-esque (the good one) and one part... I cant think of a mech game with FPS as if the mech.

Imagine a VR experience with a Mechwarrior esque pod eject as the consoles explode/flatten away from you and you have to tuck in your arms and head down into your chest or die. But I can also see why such a game would be prohibitively expensive to produce... and require a hypothetical future of VR ownership and much higher uptake of the device.

Alternatively I'd like to see a motorcycle racing game. That would require some gyro feedback on the VR itself though which I'm not sure any have. I suppose it could be simulated via the controller, however. GL producing a sensation, and intuitive feeling of, steering and counter-steering however, if only using controller gyro support.
 

Vigormortis

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Throwing in my nerd cred and saying: "A Star-Trek bridge simulator"

Walking around the bridge (or at least a part) of a starship while the vessel is undergoing actions within a given scenario (combat, exploration, etc) would be incredible. You could even use the 'site-to-site transporter' to solve the issue of traveling from room to room.

Pyrian said:
Homeworld. Homeworld would be absolutely perfect in VR. Not only is it fundamentally gorgeous, but VR with touch controllers handily solves Homeworld's various control difficulties.
This, too. And we may as well toss other, similar strategy games in there. Games like Sins of a Solar Empire.

Or, imagine being able to combine the two concepts. You can walk around the bridge of a vessel, or zoom out and get an external view of everything.

That might actually give me shivers.
 

Addendum_Forthcoming

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Vigormortis said:
Throwing in my nerd cred and saying: "A Star-Trek bridge simulator"

Walking around the bridge (or at least a part) of a starship while the vessel is undergoing actions within a given scenario (combat, exploration, etc) would be incredible. You could even use the 'site-to-site transporter' to solve the issue of traveling from room to room.
Just throwing it out there... but such a game you could also mitigate costs by providing expansions. Imagine a 'Security' expansion for away team/dealing with security threats on ship. I'd welvome a Star Trek VR game simply about traversing the Enterprise and dealing with the Borg.... you have to pick your fights. Win back parts of the ship... like engineering, recalibrate your phasers... basically responding to threats on your vessel in a rogue-lite situation where the 'dungeon' lay out doesn't change, but merely the staff roster and ship damage.

Even if not the Enterprise, Battle of Wolf 359-like... only longer. The different difficulty levels could represent larger ships, more things to protect, and longer battle durations. Plus the co-op opportunities would be amazing. All in all, however. I think that a standard display with greater keyboard mouse access would still make you more competitive... but I'd certainly be more excited with a VR fight in Ten Forward against Borg/Cardassians/etc, or crawling through a Jefferies tube to get past a series of force fields.

Still ... ridiculously large maps, ridiculous number of scripted encounters and effects, and requiring a hugr amount of persistent map damage that happens whether or not you're there. Hypothetical PC of the future, I think.
 

Vigormortis

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PaulH said:
Vigormortis said:
Throwing in my nerd cred and saying: "A Star-Trek bridge simulator"

Walking around the bridge (or at least a part) of a starship while the vessel is undergoing actions within a given scenario (combat, exploration, etc) would be incredible. You could even use the 'site-to-site transporter' to solve the issue of traveling from room to room.
Just throwing it out there... but such a game you could also mitigate costs by providing expansions. Imagine a 'Security' expansion for away team/dealing with security threats on ship. I'd welvome a Star Trek VR game simply about traversing the Enterprise and dealing with the Borg.... you have to pick your fights. Win back parts of the ship... like engineering, recalibrate your phasers... basically responding to threats on your vessel in a rogue-lite situation where the 'dungeon' lay out... doesn't change, but merely the staff roster and ship damage.

Even if not the Entetprise, Battle of Wolf 359-like... only longer. The different difficulty levels could represent larger ships, more things to protect, and longer battle durations. Plus the co-op opportunities would be amazing. All in all, however. I think that a standard display with greater keyboard mouse access would still make you more competitive... but I'd certainly be more excited with a VR fight in Ten Forward against Borg/Cardassians/etc, or crawling through a Jefferies tube to get past a series of force fields.
This...pretty much epitomizes the idea I had for a VR game I wanted to work on.

Now my idea feels a lot less...original or creative.

This makes me sad. :(
 

Addendum_Forthcoming

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Vigormortis said:
This...pretty much epitomizes the idea I had for a VR game I wanted to work on.

Now my idea feels a lot less...original or creative.

This makes me sad. :(
Sorry... if you'd like other ideas about reducing dead space thus computing power to replicate it + persistent damage modelling... what if you made a VR game about various battles with multiple ships of various Federation/ Fed+Klingon armadas where you beamed to select vessels in select 'arenas' to help allied ships regain combat effectiveness? Whole feeling guilty not helping weaker ships in order to focus on that K'vort class Bird-of-Prey so that it can cloak again.

Who wouldn't want to go Klingon on a Borg with a bat'leth in VR? The tutorial could even be a holodeck simulation. Ending with, obviously, the Kobayashi Maru... Hell, a TOS-style recreation of the Kobayashi Maru alone would likely sell. Ultimate nerdgasm.
 

irish286

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Starcraft, Warcraft, League of Legends, Sim City, basically anything top-down. It would be like playing tabletop Warhammer with self moving and fighting pieces. Table top simulator being updated to use VR would also be amazing. Also, Mech games. Chromehounds in VR would be amazing.

EDIT: Also a spaceship combat RTS in all 3 dimensions.
 

Lufia Erim

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DarklordKyo said:
Lufia Erim said:
I want to see a first person dungeon crawler. Something like, Shin megami tensei 4. I could see it being something like the player walks through dungeons and areas, searching for treasures and picking up items. Having turn based combat where the player gives orders to his demons which appear when an encounter happens. And you see them carry out the actions. The player character won't actually participate in combat outside of giving orders and using items or switching demons , but the demons will be your front line defense from enemies. And if all your demons die, well then the enemies attack you yugioh style.
So, like a cross between Shin Megami Tensei, Yu-Gi-Oh, and Pokemon huh?
Well SMT is already a lot like pokemn. In the sense that you can collect a wide variety of demons, but essentially yeah. I get to dungeon explore, collect demons and play turn based combat. It'd be a hardcore rpg wet dream lol.
 

Souplex

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I'd like it if the industry figured out what everyone else figured out; that nobody cares about VR, and they abandoned the whole silly concept.
 

DarklordKyo

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Lufia Erim said:
Well SMT is already a lot like pokemn. In the sense that you can collect a wide variety of demons, but essentially yeah. I get to dungeon explore, collect demons and play turn based combat. It'd be a hardcore rpg wet dream lol.
Well, it's more like the other way around (Digital Devil Saga: Megami Tensei was released before Pokemon Red, Green, Blue, and Yellow). Either way, the way you described it, the demons do all the work. SMT games have the protagonist also risking their skin.