VR Gaming idea wishlists

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DarklordKyo

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Nov 22, 2009
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Skatalite said:
I really want to see some good horror games, or even VR support for older horror games like Amnesia.
Mirror's Edge would be great as well, but they'd have to fix the way you move around in VR first.
Well, as far as horror games go, I hear Dreadhalls is pretty good (at least according to Angry Joe).
 

Ender910_v1legacy

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Oct 22, 2009
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PaulH said:
Mech sim. Either that or a pirate game. With a special motion detector conttoller that held like a pistol grip for fencing. That way you could have a joystick and access to easy button combination... and double as a weighty feeling gun controller. I could see a mech sim with a wiimote + nunchuk style thing to simulate those mechs in games with the dual hand movement controls.

A lot of mech games simulate being either outside perspective of the machine, or inside the machine as a pilot maneuvering the behemoth... I wouldn't mind a mech game where you feel like you're the machine looking through its cameras ... stick out your arm and big FU gun and armoured arm pointing where you point and dousing a taget in lead. Rather than doing the Starsiege/Earthsiege/Mechwarrior thing of having a HUD as if looking looking through a window. Maybe a shifting perspective of Pilot/Mech perspective when you need to eject or deal with cockpit damage... or electronic warfare. So that you get that real feeling of jarringly being 'torn' from being the machine itself and feeling a whole lot more vulnerable and 'blind' for it.

Like having to remove a piece of shrapnel from your arm and spray adhesive into the wound so that you can use your other arm again. So one part Steel Battalion-esque (the good one) and one part... I cant think of a mech game with FPS as if the mech.

Imagine a VR experience with a Mechwarrior esque pod eject as the consoles explode/flatten away from you and you have to tuck in your arms and head down into your chest or die. But I can also see why such a game would be prohibitively expensive to produce... and require a hypothetical future of VR ownership and much higher uptake of the device.
...You wouldn't by chance be making a reference to BattleTech Centers [https://en.wikipedia.org/wiki/BattleTech_Centers], would you? :p

I think my chief interest in a VR game would be space flight simulators and melee oriented hack and slash games. Both have been infrequently well done over the years, and melee combat in particular would benefit GREATLY from what VR and motion controls can contribute to the gameplay.

Vigormortis said:
Throwing in my nerd cred and saying: "A Star-Trek bridge simulator"

Walking around the bridge (or at least a part) of a starship while the vessel is undergoing actions within a given scenario (combat, exploration, etc) would be incredible. You could even use the 'site-to-site transporter' to solve the issue of traveling from room to room.
This is something I've wanted to see for a long time as well. It still perplexes me as to why there's been such little effort to at least attempt a cooperative spaceship oriented game, especially in recent years as technology/hardware is most certainly not a bottleneck, nor is the gameplay model too complex or difficult to design. I find it most vexing indeed.
 

immortalfrieza

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May 12, 2011
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Well, this doesn't necessarily solely have to be a VR game idea, but it couldn't hurt. I'm thinking of a series of fully 3D first person open world RPG games that all involve the player being a monster of some sort, and the main gameplay is being that monster as closely as possible, strengths and limitations attached (though eventually overcoming the limitations is allowed).

For example, say a zombie game. You'd start out as a simple slow, weak zombie that can't run, and you have to hunt down humans to eat, and as you do your ability to survive and hunt improves. At first, you're far too slow and weak to effectively catch anything, so you have to avoid armed prey and either have to sneak up on prey, lure prey with bait or sounds, or play dead and hope that the prey mistakes you for a corpse and gets close enough to attack. Then you have to attack by grappling the prey and holding on to the prey by pushing buttons in the opposite direction of the pulling away the prey is doing and keep biting it until it dies, or attack with strikes and weakening and/or knocking down the prey to make it easier to catch and kill. As you keep killing and eating prey, you get stronger, faster, and smarter and can afford to try taking on armed prey and gradually become able to use simple tools as weapons and manipulate the environment including building simple traps, and by the end of your advancement (a REALLY REALLY long time) even be able to use firearms and body armor. Another mechanic I came up with is the fear mechanic, where you use noise, shadows, traps, whatever to mess with your prey in order to scare them as much as possible, making them panic, slip up, run into a trap, accidentally and/or recklessly use up their ammo if they have a weapon, run into more zombies, etc. but most importantly the more the prey is afraid the more the meat is "sauted" and thus the more nutrients you get out of it eating said prey. The more you mix up the means the faster and more consistently their fear goes up, which is an invisible mechanic you can only determine by the prey's behavior and their lines.

There would be games based around werewolves, vampires, etc. that run along similar lines, games designed to really make you FEEL like you're that monster.
 

FalloutJack

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Nov 20, 2008
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llsaidknockyouout said:
Acid Trip simulation please.
Aaand done.[footnote]Sorry, Soup. Hit the wrong button.[/footnote]


OT: Actual working real-life version of The World please, or at least a remake of the series in VR.