VR headset owners - Disappointed?

Kina

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Mar 8, 2008
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Now that we're a couple of months off of release, how do you all feel about VR? Still enjoying it or looking forward to a specific game, or has the ship sailed (or was it even ever there?)

Was this the next '3D gaming', or does it have more legs to it?

I personally never got into it. Got a free Gear VR (I realize it's not one of the high-end headsets), tried it on for 20 minutes and haven't touched it since, nor do I have any interest to play any other games through a headset of any sort.
 

chrissx2

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Sep 15, 2008
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VR? What's that?


J/k


I'm not an owner, but beside racing/space games and few smaller gimmicky projects, there's nothing interesting coming out for it.
I think that it needs good, high budget game(s) and price drop to reinstate ppls interest in it. Right now, it seems that all the noise and hype died out pretty quickly.
 

Fox12

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It needs to have a decent install base if it wants to stand a chance. $400-$600 is too high a price for most people, myself included. Especially since it's so limited. What can you do with it, other then a few first person games? It would be cool in a game like Fallout, I guess, but it's still a gimmick at heart. It reminds me of those old PlayStation 2 eye toys.

For it to really take off it would probably need to come with the console without raising the price too much, Xbox one style. And I still wouldn't want one.
 

pookie101

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when i checked the list of games i have that are vr compatible it worked out to be 4 games.. and considering im australian its really not worth paying around $350 per game i currently have for it
 

Lufia Erim

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I'm actually planning to buy the ps4 pro and the ps vr when they become available. From what I've seen it's going to be pretty interesting. From what I've heard, the quality of the psvr seems to be superior to the occulus and the vive. I'm not 100% sure if that is true, but if it is thats amazing news for sony.
 

JohnnyDelRay

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So far dabbled with the wearable one that you can stick your phone in. Fooled around with a couple apps, I've got a couple more interactive ones that I will check out over the weekend, with the bluetooth controller that came with it. I've had more fun demoing it to friends and family, and watching 360 videos of whatever there is out there. Usually 10min at a time, max.

As for the actual VR headsets, I'm just waiting for the Rift or Vive to come down in price. Not even that interested in all the interactive stuff, but I'm pretty deep into racing and driving sims, so once that becomes more of an established thing (as opposed to crazy triple monitor setups) then I'd love to give it a crack. Even better if I can get it without the controllers, as I have my own wireless keyboard/Xbox wireless pad.
 

Dunc2j

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Lufia Erim said:
I'm actually planning to buy the ps4 pro and the ps vr when they become available. From what I've seen it's going to be pretty interesting. From what I've heard, the quality of the psvr seems to be superior to the occulus and the vive. I'm not 100% sure if that is true, but if it is thats amazing news for sony.
The PSVR will be of lower quality than both the Vive and the Rift. It is essentially being sold as the more "Entry level" VR headset compared to the other VR experiences.

It has a lower screen resolution per eye and due to the limited power of the PS4 (This also applies to the PS4 Pro, the improvements are not really all that great) the overall experience relating to frame rate, effects etc will be of lower quality. Keep in mind the recommended specs of Vive / Rift tend to be something around a 1070 or a 1080 GPU. Both of these cards are significantly more powerfulll than whats on offer even with the PS4 PRo. My understanding is that you wont even be able to have full 360 head motion with the PS4VR as it relies on the play stations camera, that's a pretty significant difference. None of this is even taken into consideration the "Room Scale" VR that the Vive offers allowing you to walk around the environments physically and essentially pick things up with your hands

Not trying to rag on ya! Just if you have been informed the PSVR will be the top end VR experience you now have some ammo to counter that argument. Keep in mind that the PSVR is gonna cost ya ?399, whereas the vive is ?800. When it comes to tech like this such a massive price difference is often the first indicator of a difference in quality.

With regards to VR itself nothing really as of yet has jumped out at me other than Rec Room. Even that however feels novelty and like most VR games it really appears to have a short shelf life in terms of how much fun you will have with it. SO many of the games currently available feel like tech demos, and until someone figures out movement without "teleporting" (that doesn't make you instantly sick) I really cant get too excited. Only being able to move in a "point & click" manner feels like a backwards step to me, but not everybody feels that way. And I do understand that we will have to take some small steps backwards in terms of what we are now used to when it comes to playing games if VR technology is ever to become more than just a novelty. I think the important thing is that developers need to latch onto something that can ONLY be done well in VR, and to do that it will take time.

At the end of the day the tech is so young. Someone is gonna figure out how to do it right. and when they do we will really start to see some unique or improved experiences and maybe even some "Proper" games. At the moment though I wouldn't recommend it to anyone that does not have a fair bit of disposable income, and that includes the cheaper Playstation option.
 

bluegate

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Dunc2j said:
My understanding is that you wont even be able to have full 360 head motion with the PS4VR as it relies on the play stations camera, that's a pretty significant difference.
Not sure if "360 head motion" is some sort of buzz word in the Vr business that pertains to a certain functionality, but if it means just being able to turn your head and look behind you, then I'm pretty sure that they have that covered as they have two LED's on the back of the headset for tracking.
Also, there have been several reports that it will support 360 video and image playback, so I would guess that looking behind you is a part of that.
 

viranimus

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Ha!

You get people whining about how FPP cant let you look behind you which saw the industry forcibly move more toward TPP and now you have a tech innovation that exploits FPP and the complaint is... Not enough FPP to justify it.

God I love people.
 

votemarvel

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For media consumption I find VR to be okay, some of the VR movie theatres are really well done.

Gaming wise though I just can't get immersed in it. There is sight and sound but no real sense of touch. Sure they have device that can tell you that you are holding something but not the texture, not the weight of that object.

Shooters drag me out of their world kicking and screaming because there is no effect of inertia on my body from planes or spaceships, I can see and hear and explosion going off but no pressure wave or heat.

I can ignore those things when playing the game on a monitor but a headset that put me in the game just makes all those things more apparent to me.

PLus after about a half hour the weight of the headsets gets really annoying to me.

viranimus said:
Ha!

You get people whining about how FPP cant let you look behind you which saw the industry forcibly move more toward TPP and now you have a tech innovation that exploits FPP and the complaint is... Not enough FPP to justify it.

God I love people.
For me the problem with first person is that it lacks depth perception, peripheral vision, and spacial awareness. Given that you could just turn around, I don't think I've ever seen people complaining about not being able to look behind them in first person games.

Now third person can hardly be called realistic but it does go somewhat to replicating those three things mentioned above.
 

omega 616

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Unless they give that shit away, it's kinect and motion controls to me... pointless gimmick that doesn't add anything to games. Have I tried it? No. Am I speaking out of my arse? Yeah.

Who knows, I might use PS camera, motion controls and VR and think they are the shit but I can't see it adding anything to gaming.
 

viranimus

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votemarvel said:
For me the problem with first person is that it lacks depth perception, peripheral vision, and spacial awareness. Given that you could just turn around, I don't think I've ever seen people complaining about not being able to look behind them in first person games.

Now third person can hardly be called realistic but it does go somewhat to replicating those three things mentioned above.
That is the problem people complain about.. I was simply summarizing what it whittles down to. Spacial awareness. Now the tech has actually been in place for ages to contend with this. Running a triple wide display eliminates about 80-90% of the problem and the remaining 10-20 you can eliminate with 3d surround sound and games that properly utilize sound so that you can "sense" something approaching you from behind by the sound of its foot falls. At most you need a FoV slider. Effectively thats the biggest thing VR is accomplishing. giving you visual access to peripheral vision and 3d surround sound.

Honestly lack of depth perception I dont see though, Though that is something people can adapt to. I remember being able to basically platform like Mario in Everquest. It just takes time to adjust to , as it would any game. I really dont see how TPP improves that, but again maybe my eyes are biased.
 

Emanuele Ciriachi

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Have a Vive since 3 months, still in honeymoon. Kids absolutely LOVE Job Simulator, I play Elite Dangerous whenever I have time - doing CQC while blasting Danger Zone at full volume has never been more incredible!

Granted, some type of games (simulation, etc.) are better than others in VR, but so far it IS the revolution I was hoping for.

Technology will bring price down over time, I really want as many people as possible to witness how amazing VR is!!
 

sanquin

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Too many games that look more like tech demos that are interesting to play for an hour tops. I really don't like the 'point to an area on the floor to teleport there' mechanic. Combine that with the hefty retail price, and I won't be buying it any time soon.
 

Vinsin

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I bought the Vive, enjoy it even today.
Hell, I play Overwatch with it via Virtual Desktop over my own monitor. I have a subpar system, wish I had a 1080 :3 but that plan got pushed back, regardless... no, not a gimmick to me, rather; there are some epic games that are a absolute blast to play in VR; hell, even the 'tech demos' end up being hours of a fun in the end.

Regardless, I'll still be using it as a monitor / regular gaming platform, for things like Bioshock =P because, yeah, infinite via Vorpix was.. a blast. Dishonored too, the long dark, blah blah blah.

I've ranted to much about this in the past ;3

Suffice to say, I'm not rich, my computer literally cost me the same amount to build, my monitor a 37" TV and I 'would have been better served' getting a gaming monitor, but know what? I love the Vive more, it's an entirely different experience and if by some miracle it's adopted in a way it works natively with every game out of the box? Yeah, I won't have a monitor around my computer after that point.
 
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Emanuele Ciriachi said:
Have a Vive since 3 months, still in honeymoon. Kids absolutely LOVE Job Simulator, I play Elite Dangerous whenever I have time - doing CQC while blasting Danger Zone at full volume has never been more incredible!

Granted, some type of games (simulation, etc.) are better than others in VR, but so far it IS the revolution I was hoping for.

Technology will bring price down over time, I really want as many people as possible to witness how amazing VR is!!
I borrowed my brothers rift and was instantly struck by how incomplete it feels. The first thing you want to do in the 3D environments is reach out and start interacting with things, so I'm very interested to try out the Vive (or I suppose the rift once the touch controllers come out).

There are very definitely downsides to the presentation. It is kinda pixelated (varying), screen door effect and god-rays are definitely real... But it's so blatant what the potential is as soon as you see the test-environments. What puts me off investing in a Vive immediately is (lack of money) the idea of warping about instead of walking in the games. I don't want to warp about in Fallout 4, that seems completely lame. I've seen footage of a military shooter called "Onward", that lets you actually move around, and people are reporting that it doesn't give them motion sickness. Have you tried this game?
 

Emanuele Ciriachi

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Sexual Harassment Panda said:
I borrowed my brothers rift and was instantly struck by how incomplete it feels. The first thing you want to do in the 3D environments is reach out and start interacting with things, so I'm very interested to try out the Vive (or I suppose the rift once the touch controllers come out).

There are very definitely downsides to the presentation. It is kinda pixelated (varying), screen door effect and god-rays are definitely real... But it's so blatant what the potential is as soon as you see the test-environments. What puts me off investing in a Vive immediately is (lack of money) the idea of warping about instead of walking in the games. I don't want to warp about in Fallout 4, that seems completely lame. I've seen footage of a military shooter called "Onward", that lets you actually move around, and people are reporting that it doesn't give them motion sickness. Have you tried this game?
Two things:

a) about pixelation, it's a very subjective matter - I play since the age of C64, so I find the present resolution improvable but largely acceptable; modern graphic cards will soon bring it to a de-facto resolution of about 4K per eye, but I don't think we will be able to get higher than that anytime soon, technology-wise.

b) about movement, teleporting around is a bit of a clutch; I didn't play Onward, but I did play Alien Isolation on the DK2 and I found that style of movement much, much more immersive. I definitely think it's going to be the standard going forward, and should work decently for the Oculus as well.
 

Vinsin

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To anyone that 'can' get there hands on a Vive. Read the below.



My recommendation of the most mind-blowing experience is actually the most non-graphical and aged; scarily enough because of it's familiarity 'before' VR.

Vivecraft (minecraft + all your favorite mods with the Vivecraft mod thrown in.. except thaumcraft sadly, last I checked it still has a few graphical bugs.)

Now you can experience Minecraft with a full VR experience, vive-controllers actually used to swing the sword, actually 'walking' around, stepping to the edge of a square and getting vertigo (o.o I HATE HEIGHTS DAMN YOU!) - looking down the mountain. Panic pulling your bow & arrow to shoot, with a 3d inventory system and at the end of the day if your someone who spent thousands of hours in Minecraft, now you get another thousand with it feeling like a totally new, more immersive and involving experience.

Pet animals, fill buckets literally by crouching down and running it through the water, even feed horses by hand; even sneak just by ducking down. Obviously if you haven't ever played minecraft before, play it on a monitor for a few hours at least, but then dive in.

& Yeah, you can choose to walk/run via a button press which is my preferred, walking in reality also moves you so you CAN walk a few to many steps to the edge of that mountain and fall off (which is scary as ****!) but it does have the option to teleport around -- just can't teleport around in Multiplayer unless your server has it active and set to allowed.

Regardless, it's a great experience. Of course Vivecraft is NOT the first VR game I'd recommend anyone just dive into, neither is it the most exciting. There are other titles that provide in your face, full VR stories, horrors, action; but when it comes to Old Monitor vs Vive > I found Vivecraft to be the telling factor and I personally can't walk away from it. I *Cant* play Minecraft outside of VR anymore --- and that's how I know VR has won me over.


TLDR: If you've played minecraft before, and have your VR legs. Try Vivecraft, give it a shot for a few hours and if you find yourself preferring the Vivecraft version over the original, you know VR has won you over; it's a simple as that self-experiment. I can't go back to original minecraft after mods, and now I can't go back to modded minecraft without Vivecraft.