Personally i think the all the forms of the last boss from the first kingdom hearts were pathetically weak. I was having a bit of trouble with the riku fight, or some boss near there, and looked around for some info on the boss and found people recommending to be level 60 to 70 or up for the last boss and when i got there, at level 52 i believe, i ended up taking quick note of his attack patterns and then just mopped the floor with all of his forms. I think the keyblade i was using was Oblivion. it was the one in the room where riku was. Even when the last boss was in it's final form i thought "oh? is it finally gonna feel like a final boss?" and then ended up just wrecking his health bar and he did the phase two thing and i thought, "Oh? maybe now it will be a bit stronger." and then rinse and repeat to the third and final phase where i thought, "Two disappointing fights with this for, do i hear three?" and then ended up slaughtering the boss befor proceeding to sigh and say, "Yup, i was expecting a boss battle and got a slaughter fest. Well time to sit through this cutscene and then the credits and move on to another game.sovietmisaki said:Ursula from Kingdom Hears 2. In the first game, she was a real challenge to fight, a truly satisfying battle. In the second game... not so much. I was expecting a real battle to top the first one, not some sing-along QTE segment.
Apparently he was a joke boss referencing some kind of Japanese festival game. And while personally I love the pinwheel boss fight (watching Leeroy get shit done doesn't get old) I can easily see how some people where disappointed, especially when he's holding such an important item as the rite of kindling. He's got some good lore though, check out Vaatividya's lore series on YouTube.epikAXE said:Pinwheel in Dark Souls. In a game rewound for its crushingly hard boss battles, a boss that you can just run up to and kill with three swings of a sword felt a bit out of place
I think that was because Diablo is made for more playthroughs while ramping up the difficulty. You wouldn't survive him at later encounters, if he was super mega tough on the easiest diffculty.Childe said:Diable in diablo three....all you had to do was run around him and beat him up....though maybe it was only easy cus i was a barbarian
The final EXALT mission is just as bad, it's just...da da da...more EXALT guys! They didn't even have the decency to throw in a giant omnicidal robot..then again, it didn't really matter as they got barely any character development and felt like more of a nuisance than a legitimate threat.Aeshi said:The High Ethereal from X-COM: Enemy Unknown
He's just a regular Ethereal with 50% more health. My "fight" with him consisted of him giving his speech, him being hit with a Shredder Blaster and then being promptly headshot by one of my snipers.
The Final Boss of Space Pirates and Zombies is also fairly easy, since it just boils down to killing regular zombies until your mother-ship can break the boss's armour. And you can skip that first bit if you have Mass Drivers (which ignore armour)
Augustine got a warning for that post?!? Bizarre.shogunblade said:That, right there? I know what you did. Here.Augustine said:Bob the Killer Goldfish, obviously...
[http://media.photobucket.com/user/lopez193/media/cookie.png.html]![]()
Can't regard Earthworm Jim and not go unnoticed.
OT: The final boss of the Playstation 2(Maybe PS3, I dunno) version of Kingdom Hearts: Rechain of Memories. On the GBA version, the final boss was suitably difficult, he was time consuming, but that was okay, because it was a final battle. On PS2, He never hit me. I literally spent all of about seven or eight minutes and beat the fight. That's so stupid that a port to another system renders the final boss absolutely useless, but I did it. It's making me wait until Kingdom Hearts 3 comes out to care about KH, but at least it told me that spinoffs of this particular series aren't really important to play.
Also:
Emperor Doviculous in Brutal Legend. Perhaps it was made easier by the fact I collected all the dragon statues which built my stats up considerably by the time I got to that fight, but on the Hard difficulty, I never died from him.
I know it's not quite the final boss of Cataclysm, but the Spine of Deathwing on heroic was maddening for my guild; we had well over 100 attempts before we FINALLY killed it. Though yeah, Heroic Madness was a joke compared to Heroic Spine; that was roughly ten attempts for us before our first kill.Instigo said:World of Warcraft has the problem of some bosses being fucking impossible (C'thun pre-patch, Yogg-Saron, The Lich King, Kel'thuzad) and some being really fucking easy (Deathbringer Saurfang, Shade of Akama, Deathwing etc.)
xD seriously! I clicked this topic and immediately did a search for all iterations of Final Fantasy X. Nothing on the first page, so I started thinking "no frickin' way has no one brought this up yet..." Thankfully you did bring it up, though it is very surprising that no one in the 67 posts before yours mentioned it. And your spoiler box hits pretty much exactly what I was going to say: Yevon is a giant floating tick (I'm guessing to signify that he's a parasite on the world) and it's impossible to lose to him unless you kill your own party TWICE. What's that? Not easy enough for you? Well how about the fact that he only attacks with gravity attacks ensuring that your party will get low on health and be able to use their limit breaks pretty much every single turn!Simple Bluff said:Final Fantasy X.
The very final fight against Yu Yevon's true form. Aesthetic wise, it's very silly. It turns out that the near omnipotent deity who's kept the world on it's knees for a millennium is a floating bug. Not a particularly interesting looking bug at that. It really seemed like the kinda design that was thrown together at the last minute.
But who cares how it looks. So long as it's still a good fight it shouldn't matter, right? Well, that's the worst part. For reasons left unsaid, your entire party is granted the Auto-Life ability, which literally means you can't die (if your health reduces to 0, Auto-Life kicks in and restores you to full health). Well, not literally literally. It is possible to lose the fight, but it requires careful strategy. Yes, strategy to lose to the final boss.
I'm... genuinely surprised that I'm the first person to mention this after nearly two full pages.
Well, that's still better than the very last boss.SanguiniusMagnificum said:Well, let's see... Oh, AC4 comes to mind. Continuing the proud tradition of having some of the lamest boss fights in gaming history (fistfighting the pope, throwing a dude from a wall after chipping away at his armour) I present to you...
*drum ruffle* (massive spoiler coming up, read only if you've finished the story)
Bartholomew "Black Bart" Roberts!!! Yes, that Roberts, like in the "Dread Pirate Roberts", one of the most badass pirates ever!!!
Essentially, there's a mission where you help him steal the flagship of the Portuguese fleet, the 'Royal Fortune', a massive Man O' War armed with dozens of cannons from all sides. They even let you take a test drive with it just to feel it's raw power compared to your little brig!
So what happens during the boss fight? He runs away, throws a few fire barrels and then gets his stupid ass stuck between a military convoy of British and Spanish ships. Then it's just simply giving him two à three broadsides, boarding his ship and assassinating him and voilà, you killed one of the most infamous pirates to sail the seven seas and a Sage, a guy posessed by one of those that came before
I'm always surprised that people consider that one a boss fight. If you asked me who the last boss in FFX was, I'd saySimple Bluff said:Final Fantasy X.
The very final fight against Yu Yevon's true form. Aesthetic wise, it's very silly. It turns out that the near omnipotent deity who's kept the world on it's knees for a millennium is a floating bug. Not a particularly interesting looking bug at that. It really seemed like the kinda design that was thrown together at the last minute.
But who cares how it looks. So long as it's still a good fight it shouldn't matter, right? Well, that's the worst part. For reasons left unsaid, your entire party is granted the Auto-Life ability, which literally means you can't die (if your health reduces to 0, Auto-Life kicks in and restores you to full health). Well, not literally literally. It is possible to lose the fight, but it requires careful strategy. Yes, strategy to lose to the final boss.
I'm... genuinely surprised that I'm the first person to mention this after nearly two full pages.
This one so much. I generally think the end dropped the ball in a lot of ways (it felt like they were trying too hard to get Lara back to her old character instead of sticking with the new one) but that fight in particular was a let down.gigantor21 said:The final fight with the club dude and Mathias in Tomb Raider.
It was a huge comedown after that incredibly badass fight with all the Stormguard at the gate of the palace. After how satisfying the combat has been up to that point, I expected so much more.
I tend to expect RPGs to have easy final bosses nowadays (at least when you can't grind) because there's too much chance of building yourself into an impossible situation like with Malak.GloatingSwine said:It's actually possible to come up with builds that can't affect the stasis jedi at all.Soviet Heavy said:Knights of the Old Republic: Darth Malak. You can either let him run and suck the life out of the Stasis Jedi, prolonging the fight by up to ten minutes, or you can ignore Malak, run around and suck their life out yourself before he can, and then finish him off with one or two Force Speed buffed Flurries.
I've known people be unable to complete the game because their build is suddenly "wrong" for the final boss despite it having worked for everything else.
(I had a build with no powers that could affect them but I was a combat monster so I did just smash his health down ten times. Bearing in mind I was strong enough to bring him under his threshold to activate force cutscene powers in a single round of combat).
It's exacerbated by the fact that you have to solo the final boss, so you might have been farming out all the destroy droid tree to another character (like Jolee) whilst focusing on choppy combat with your main, for instance. And that's fine because it works (and indeed is pretty optimal for most of the game, and always will be in any party based combat system, when something is needed in rare instances not all the time it's always best to have one character specialised in doing it not everyone because then everyone else has powers that are useful more of the time).BrotherRool said:I tend to expect RPGs to have easy final bosses nowadays (at least when you can't grind) because there's too much chance of building yourself into an impossible situation like with Malak.
The earlier fight with Malak is definitely one of these sort of fights in retrospect. I guess they didn't build it up which is a saving grace, but it just makes it worse that Malak cutscene cheats to take you out when you can destroy him in almost one hit
To be honest, my memory of FFX is very fuzzy. The only moments I remember with clarity are; the horrible laughing scene(I blame the internet for this one, it comes up often), the hugging scene, Titus crying in the ending and being very frustrated dodging fucking lighting 200 times(I remember this clearest... though I don't remember if the wand or rod I got from doing it was worth it). I can't for the life of me remember actually fighting the giant space whale... frog... rocket... thing... was it a cut scene?RJ 17 said:xD seriously! I clicked this topic and immediately did a search for all iterations of Final Fantasy X. Nothing on the first page, so I started thinking "no frickin' way has no one brought this up yet..." Thankfully you did bring it up, though it is very surprising that no one in the 67 posts before yours mentioned it. And your spoiler box hits pretty much exactly what I was going to say: Yevon is a giant floating tick (I'm guessing to signify that he's a parasite on the world) and it's impossible to lose to him unless you kill your own party TWICE. What's that? Not easy enough for you? Well how about the fact that he only attacks with gravity attacks ensuring that your party will get low on health and be able to use their limit breaks pretty much every single turn!Simple Bluff said:Final Fantasy X.
The very final fight against Yu Yevon's true form. Aesthetic wise, it's very silly. It turns out that the near omnipotent deity who's kept the world on it's knees for a millennium is a floating bug. Not a particularly interesting looking bug at that. It really seemed like the kinda design that was thrown together at the last minute.
But who cares how it looks. So long as it's still a good fight it shouldn't matter, right? Well, that's the worst part. For reasons left unsaid, your entire party is granted the Auto-Life ability, which literally means you can't die (if your health reduces to 0, Auto-Life kicks in and restores you to full health). Well, not literally literally. It is possible to lose the fight, but it requires careful strategy. Yes, strategy to lose to the final boss.
I'm... genuinely surprised that I'm the first person to mention this after nearly two full pages.
Yevon was the boss that shattered my faith in the series. I suffered through the horrendous plot (don't worry, death is nothing more than a mild inconvenience as long as no one Sends you!), the atrocious voice acting, and the mind-numbing sidequests. But to show up against a final boss who CAN'T KILL YOU is just plain insulting. And that's pretty much when I lost all interest in the series and I haven't played another one since.
Well, technically I played X-2.......for about 2 hours after I rented it. I then returned it the same day and said that it didn't work for some reason. The guy offered to let me check out a different copy of the game, but I said I'd rather get a different game all together.