Wargaming Goes on the Offensive about Chinese World of Tanks Knockoff

Thyunda

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May 4, 2009
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WarpZone said:
Thyunda said:
The Project Tanks screenshot garage looks like the default garage in WoT. The one in the WoT screenshot must be a premium garage, because mine does not look that awesome.
Oh okay. What about the garage shown in savageoblivi0n's screenshot? Is that the default garage? If not, could you take a screenshot of the default garage and post it here?

Edit: Is this it?
http://benchmarkreviews.com/images/reviews/games/WoT/World-of-Tanks_Ferdinand_Garage_2D.jpg
Yeah, that's the shitty garage I've got.
 

Strazdas

Robots will replace your job
May 28, 2011
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Aeshi said:
I admit I'm haven't played WoT in ages, but I'm pretty sure the 'made up' tanks are simply Tanks that never got past the prototype stage/were never mass produced/etc.

Doesn't make this any less of a knockoff though.
There are some tanks like this but there are also some totally made up tanks that are more myths than real tanks and no real drawing ever existed, let alone prototype. this was done simply because there was a tier gap they had to fill.

WarpZone said:
In any other market, if you sell a widget, and I sell a cheaper widget that performs the same basic function but is slightly different, you don't file a frivolous lawsuit, you fucking compete. Why is that not the case here?
Yes, you do. Lawsuit wars are commonplace in bug manufacturing business when someone creates a cheaper alternative.

Capcha: Cut and run
Im sure they will run away with a lot of moneys.

Colt47 said:
It would be a good day in gaming if the two developers could come to terms and work together instead of against each other. It's obvious that both sides want to make money and fighting each other in court is a tiring exercise regardless of which side someone is on in the case. Even if the other side did steal models from World of Tanks, they built new maps and designed the game to run in a browser, meaning they do have talent over there.
why they should work with people who steal assets and make profit from it? They dont even want any browser based version to exist in the first place, if anything they should work agasint it.
Bank thieves also got talent but goes to jail never-the-less.
 

Edible Avatar

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Oct 26, 2011
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DTWolfwood said:
So when is Wargaming going to release a browser base verion of WOT? :p
this needs to happen, or at least make a smaller scale version that complements the original (easier to play games with friends on FB, bigger platoons, etc).
 

WarpZone

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Thyunda said:
WarpZone said:
Is this it?
http://benchmarkreviews.com/images/reviews/games/WoT/World-of-Tanks_Ferdinand_Garage_2D.jpg
Yeah, that's the shitty garage I've got.
Then that's still totally different art assets. Let's see some tank models, guys.
 

MammothBlade

It's not that I LIKE you b-baka!
Oct 12, 2011
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Vie said:
Hum, why has neither side thought of coming up with a solution that would work for both sides?

These Chinese companies have come up with a working WoT clone that works in a browser, why aren't the guys making WoT offering the Chinese company an opportunity to use the WoT name and have access to future updates in exchange for a cut of their profit's from the clone and a level of creative oversight from the WoT team? Plus an agreement from the WoT guys not to sue them so long as they abide by the agreement.

WoT can continue to be the main version, while WoT Live/Unity/Lite can be a lighter version which relies on DLC for assets. Owners of the WoT's main version can access all the features of Live/Unity/Lite via their account, while users of Lite on its own can play for free with fewer tank/part choices - but can buy the others via DLC, and have adverts for the main game.

Surely something along these lines would be great for both sides?
1) Why should they reward them for theft?

2) It still eats into their market share.
 

exobook

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WarpZone said:
Thyunda said:
WarpZone said:
Is this it?
http://benchmarkreviews.com/images/reviews/games/WoT/World-of-Tanks_Ferdinand_Garage_2D.jpg
Yeah, that's the shitty garage I've got.
Then that's still totally different art assets. Let's see some tank models, guys.
http://wiki.worldoftanks.eu/Pz.Kpfw._I

hers the link to the world of tank version of the german tank (WOT's has it at tier 2)

http://wiki.worldoftanks.eu/File:pz.Kpfw._I_front_left.jpg

also compare the tank model and the tech tree to the rip off version
 

Thyunda

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WarpZone said:
Thyunda said:
WarpZone said:
Is this it?
http://benchmarkreviews.com/images/reviews/games/WoT/World-of-Tanks_Ferdinand_Garage_2D.jpg
Yeah, that's the shitty garage I've got.
Then that's still totally different art assets. Let's see some tank models, guys.


http://www.worldoftanksguide.com/images/pz-ii_1280_800a.jpg

http://mmoraw.com/images/stories/MMO/Browser2D/Project-Tank/Project%20Tank%20(2).jpg
 

WarpZone

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exobook, I see tons of differences between the WOT screenshot you posted and the tank used in the video. Is this the actual in-game model, or maybe a higher-res version of it? Most obvious differences are the PT one has a shiny texture, and lots of little details like the bungee cord and the shovel are either missing or else baked into the texture rather than built as part of the mesh. In particular the turret has a curve to it in PT whereas it's flat in WOT. If you can customize the rustyness, choose a different turret part, and adjust level-of-detail settings in WOT, then these differences may not mean anything. I'd like more information.

Thyunda gives a much better example. I couldn't spot any obvious differences between the PT and WOT versions of the Pz.Kpfw. II mesh, just minor texture variations. That said, the PT screenshot was too low-resolution for me to eyeball whether or not curves used the same number of polygons or had edges in simmilar places.

Interesting enough, one obvious distinction on both tanks is the texture on... I don't know the name for it... the cylinder that allows the gun to aim up and down. They made that texture different in both games.

I just thought of this, but if anyone can extract the textures from both games, an identical UV-layout would probably be the most obvious sign that it's the same mesh. Short of just extracting both the meshes, of course.