Warhammer 40,000 Space Marine

John Stalvern

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Aug 28, 2008
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http://www.gamingshogun.com/Article/2249/Warhammer_40K__Space_Marine_Video.html

Yay? nay? Too early to decide?

I'm conflicted. Part of me wants it to be good, and another part of me wants it to be a big flop.
 

Syphonz

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Aug 22, 2008
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too early to decide, but i hope its good.

It seems like they're trying to expand of the GeOW chainsaw executions type of thing y making it a regular occurances. not an overly bad idea, it's different than most games...I just hope they expand it enough with the finished product to make it worth it.

but since I'm a sucker for warhammer 40k...I'm buying this flop or not.
 
Mar 26, 2008
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Ever since Space Hulk I've been waiting for a WH40K game like this. The only issue is you'd be locked in to one chapter. Hope it's the Dark Angels but it doesn't really look like it; looks more like the Ultramarines. Hard to tell with the grainy video.

It does look very GeOW with the "roadie run" and chainsword.
 

Eyclonus

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Apr 12, 2008
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Another Firewarrior would write off the credibility of making any more non-RTS Warhammer 40k games.


Alright my fanboy question: Will we have the Warrior's Bite?
 

N-Sef

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Jun 21, 2008
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The game looks pretty good to me, it's good that they are trying to capture the gothic feel of the 40k universe since it's really darn unique. The developers seem to be on the right track, hopefully the melee aspect won't be tedious and boring after a while, hopefully they set up different creative opportunities.

Looking forward to it.
 

Eyclonus

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Apr 12, 2008
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Actually replaying it I really hope they make Chaos Marines more aggressive and make the traitor guard more numerous.
 

StrayX

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Jun 19, 2008
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hope it has a huge battle mission with a whole battlion of spsce marines vs chaos marines
 

Ralackk

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Aug 12, 2008
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It looks very promising but yea its way to early to tell. Its only in early alpha but like Eyclonus said more traitor guards would be good. They also need to die much faster, one swipe with a chainsword vs a traitor guard should destroy them regardless of if there blocking or not.

That cineaction or whatever he called it also looks like it may get annoying after a while. Depends how well they pull it off and how fluid it is. The pauses in combat just felt to long in that video for the moment though.
 
Mar 26, 2008
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Ralackk post=9.70635.698003 said:
That cineaction or whatever he called it also looks like it may get annoying after a while. Depends how well they pull it off and how fluid it is. The pauses in combat just felt to long in that video for the moment though.
Good point; hopefully they'll streamline it to make it more fluid.

I also hope they don't make the ranged combat simply trivial. The bolter bullets looked like they did as much damage as throwing spitballs. Also it would be cool if you could pick up a heavy flamer or assault cannon.
 

Ralackk

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Aug 12, 2008
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Yea lore/fluff wise bolter bullets even hand bolter bullets are basically rocket propelled projectiles. One such bullet should actually be blowing chunks out of a lightly armoured enemy.
 

Spleeni

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Jul 5, 2008
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Hrrrmm...

I don't like it when a game changes the camera on you to see a mini-cinematic that you HAVE to use....and this game seems to do it even more than Assassin's Creed!

:/

I'll have to see a more final version before I make my verdict.
 

Gitsnik

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May 13, 2008
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That in-game camera "cinemaction" is going to piss me off if that isn't configurable out!

But it looks good so far.

Edit: Oh yes... and there's a lot of God of War influence in this I think...
 

meatloaf231

Old Man Glenn
Feb 13, 2008
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urprobablyright post=9.70635.698088 said:
Let me tell you, I've been waiting for someone to make a WH40K game, especially about space marines so i'm excited. However, if the battles are not like in excess of 10000 peeps in each army then i'm going to say they ruined it.
Don't say that's asking too much when rome total war was like 3 years ago now :p
Which was an RTS. Not a shooter.

Anyways, it looks solid enough. Those killmoves he does are kinda iffy... I don't want to have the camera switching around like that, and it takes a little too long to go back to normal mode, but whatever.

EDIT: Then again, if they make the camera swing instead of cut, then it would be pretty awesome. There has to be more than 1 killing move per enemy type though. It is very very early to say though.
 

Ralackk

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Aug 12, 2008
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Even though in games like Rome total war you can have like 6000 people on screen, I think the problem is not the graphics but the AI. Those 6000 men are split into like 20-30 units of men. If you had 6000 individual men with there own AI I think your cpu would melt a hole through your floor.
 

Xannieros

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Jul 29, 2008
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Personally... I think this game is going to fail badly. It took a Gears of War aspect to it, which is good. But they focused on Melee as they said, and it looks bad. Also about the RTS; Space Marines, WERE RANGED, NOT MELEE.

The graphics are okay, nothing special as of today. The camera in 3rd person is tolerable, but if you see the video it already looks like trouble; along with the mini cinematic's between melee kills. I don't see anything positive about this game.

We have here... another Fire Warrior. At least to me it seems.
 

meatloaf231

Old Man Glenn
Feb 13, 2008
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Oooh! Oooh!

I just thought of something!

Remember Savage? That RTS/FPS/brawler with the man vs beast thing? Yeah, well basically putting the brawler/shooter elements into a Dawn of War game. This wouldn't have to be too sophisticated, just have a decent hitbox and playable units. It would basically be a useless little feature, but it would be lots of fun in multiplayer. Your two teammates are commanding their armies and there you are, leading the charge with them.

Pointless, unachievable, but awesome.
 

codac42

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Sep 5, 2008
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It is to early to decide but i am intrested in what chapter you play because it should be space wolfs