It's all explained in the book. In the book, Kais is manipulated by a daemon to give him the insane combat skills he needed to get through to the final encounter alive. Given that the final enemy is a greater daemon of Tzeentch (although in the book, all four varieties appear), it makes sense that everything wazs manipulated to turn out that way. As it's given, the Tau can be given powers by chaos, but can't be tainted or directly manipulated by it, as they have no psychic potential at all.lostclause said:Yeah it didn't make much sense thatLaura. said:Firewarrior made no sense whatsoever. A single Tau defeating hundreds of Ultramarines and Chaos Marines? Yeah... RIGHT.lostclause said:I quite liked fire warrior. Not sure how it tried to rip-off republic commando.
Wasn't there already a space marine fps? Didn't you play as a terminator or something?
And Space Hulk is not an FPS, it's torture.
But it was still a reasonably good fps and the weapons were fairly fun to use.You were able to take down a chaos titan on your own or that the space marines were so pleasant to you after you killed a dozen of their comrades
And the reason the space marines don't care is that the ones you kill are from a different chapter than the Ultramarines who you work with, and the Ultramarines look at them with disdain due to how they use non-codex astartes tactics.
This goes for you too. Read the damn book. I'd also like to mention that you describe it as if the Tau Fire Warrior beats the titan in one-on-one combat on an open field, as compared to planting explosives all over it's inactive chassis.Scrythe said:There IS a Tau FPS out, you know this right? It's called Fire Warrior, and it came out for the PS2.
A spoiler-free warning: It bends the cannon over and rapes it. Without lube.
A single Fire Warrior manages to take out a handfull of Dark Angels, Chaos Space Marines, wave upon wave of Imperials, three Demon Princes and a motherfucking Titan. Most never speak of this games' existence because of this.
If you're going to be like this, you might as well ask: "How does one marine in Doom defeat the legions of hell?" or "How does a small squad of about five SAS guys kill hundreds of enemies in Call of Duty 4?".
Would you prefer the game ran as follows:
You're dropped into combat. You pick off a couple of Imperial Guardsmen from cover. Then a commissar jumps over a nearby wall and sticks a chainsword in your chest. The end.