Warhammer 40k vs starwars... is there any possible way for SW to win?

kelsyk

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Pyskers are powerful, really powerful. They get there power from the warp. The closest thing SW has to the warp is the force. Except the force is weaker. It can't be fired in raw bolts or ripped open and travel in, things that can be done with the warp. Therefore if pyskers came to SW they would at either have no power or extremely less power due to relying on a weaker power source. There is a possibility that the warp is in SW and is dormant or suppressed somehow. This brings the question of why it is not active and why the chaos gods aren't in SW, so I just assume it's not there.
 

McNinja

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Assuming Empire vs. Imperium of Man

40k wins. Maybe a slight contest, but 40k wins.

Everything in 40k is, as stated earlier, turned up to eleven. or 22 rather, while the Empire is at 10.

Another cmparison:

Ground-
Storm Troopers: Armor cannot stand direct laser fire, aim is terrible, only really useful when there's hordes of them.

Imperial Guardsmen: Armor is bullet proof, but not anymore than that. Their weapons can be turned up to higher powers, however it drains the power cell much quicker. Their standard power is about as powerful as getting shot, and the highest power can go through tank armor, however the gun instantly runs out of power and overheats. Oh, there's also several trillion of them.

Space Marines:8ft tall humans that have SMGs that fire .75 cal rockets that explode after contact. They also have ammunition that expoldes more, and ammunition that melts your insides. Besides the extensive genetic modifications.

Space-
Empire: Death Star blows up planets, however not easily moved. Thousands of ship, with Star Destroyers and possibly millions of Tie Fighters and X-Wings and stuff.

Imperial Navy: The biggest ships, while not really capable of blowing a planet up, can destroy it's atmosphere, shoot the planet once and make it's crust crack, and generally very large laser and plasma weapons. They also have more ships, which also happen to be much bigger than the Empires.

Space Marines: Yes, they are different from the Imperial Navy. Massive ships, but very few; however they can still blast the bejeezus out of planets. The weapons on their ships as well as the Imperial Navy ships are also bigger in general.

Force/Psychic abilities-
Jedi/Sith: Very powerful, but moving bigger things cause more strain on the wielder of the powers.

Psykers: Can create holes in the fabric of reality, leading into another dimension filled with demons and nasty janx. Have been known to split Titans in half, and turn armies against one another.

Imperium of Man wins. And no, there is no possible way for SW to win, even without the use of psykers. Unless they happen to pull several dozen more Death Stars out of nowhere.
 

Wyatt

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Archaeology Hat said:
and this is JUST the Imperium of Man, one of the factions of 40k and assuming that the Star Wars Galaxy united against it, bring in Chaos (primal refletions of sentient emotion that take the worst aspects of the Imperium and make them even more horrible) the Tyranids (Omnicidal and Omnivorous swarms that strip planets bare to feed its implied they ate at least one galaxy before coming to the 40k one), Orks (Lunatic 8ft alien monsters who can easily kill a human with their bare hands without trying... and if they expect a bit of technology to work... it will), the Tau (Space Communists with some of the settings most powerful guns), Necrons (Omnicidal Mechanoid serveants of the Star Vampires who never die, terminator style they are capable of re-assembly on and off the battlefield), Craftword Eldar (The Remains of an ancient race who once ruled the galaxy, their goal at the moment is to turn the collective soul-energy of their entire race into a God... to kill the God of Squick they created milennia ago), Dark Eldar (Evil pirate cousins of the Craftworld Eldar who have turned killing and torture into an art for, their jetbikers are so skilled they can cut peoples throats with their bikes.)

Of course what would actually happen is that most of the Star Wars Galaxy would immediatly ally with the Tau (or maybe Eldar... maybe) and the Imperium would end up fighting them along with everyone else in the crazy brawl it is at the moment.
[/nerd]
man i wish there was some hard core SW geeks around here to take up the slack. in the 'extended universe' of Staw wars there are more than just the Empire/Republic factions. if i recall right, the new republic eventualy falls to something much like the tyranids, i know that chewbaca and i thing Anikin gets killed by them, but i cant recall perfectly at the moment and cant be assed to look it up. but basicaly this 'race' of enemys from 'outside the galaxy' invades the SW home galaxy and are made up of more or less bio weapons, they turn planets into bio factorys and shit like that much as i understand the tyranids do. there is also other factions like the Chiss whome produced perhaps the greatest Admiral of all time in science fiction with Grand Admiral Thrawn.

as i say i wish more SW geeks that knew more details of the 'extended universe' were around there is ALOT more to star wars than just the 6 movies.

Sergeant M. Fudgey said:
You made some very nice points, but the Imperium has the firepower in their fleet. Sure, the Empire is faster, but a Star Destoyer against a Battle Barge and you get Swiss alloy and a content Space Marine crew. I think what the people arguing for WH40K are saying is, whoever has the better guns will do a better job of shooting things, -which is what it will boil down to-. Also, even with the Empire's fleets, the Imperium has some pretty fancy Anti-Spacecraft weaponry; on the ground, which does not bode well for invasions.
im not that well versed in 40K space combat lore. i WILL say that in the SW universe what was shown in the movies didnt reflect 'normal' fleet tactics and manuvers. the idea of a Star Destroyer being driven off by a mear Ion cannon, its possable that the ion caoon COULD do just what it did, but a proper fleet commander wouldnt have put his ships in a position to be hit by it in the first place. Ego and underating the rebels were what caused that piss poor example of 'tactics' in ESB. also same with the big battle in ROTJ, according too the books the Emperior was using the force to enhance his fleet crews ability to fight as a single unit, after the Emperors death that enhancment turned into a liability and the fleet which if left to its own devices could have finished crushing the rebel fleet became a "unorganized grabastick piece of shit" (a nickle if you can tell me who taht quotes from)

furthermore you dont get too see the actual TRUE size of the Empires fleet. the entire fleet in ROTJ was just one sectors fleet, and there are literaly hundereds of sectors in the galaxy, plus there is all kinds of support units, Such as golom battle stations which are basicaly death stars without the super laser that are used for fixed planet defence, add in the planetary shields, the fixed fortifications and the size and power of the fleet and i think you would find that the 40K badasses would still hands down have an edge in a ground combat but i dont think it would be a walk in the park for any space combat.

the better speed, more freedom of movment and generaly atleast as powerful ships would give the Empire a real edge.

Christemo said:
fuck 3po. he can become practice target. oh wait, Necrons have absolutely PERFECT AIM. they can shoot a walnut out of the air a mile away. why? because they are the perfect lifeform.
one question ....... if the necrons are "absolutely perfect" why havent they beat the Imperium yet?

seems to me that just one "absolutely perfect" necron should be able to destroy anything put up against it and given a whole army of them, well now...... just load up a troop ship, drop off one per planet and thats it, game over right?

silly boy.
 

Gitsnik

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guess who said:
If we go by the starwars EU then the question becomes "how well can/do they protect their suns?" If we combine the better logicists of starwars with sun crusher technology we get the posibilty of just showing up destroying a star and the nearby planets and moving on before any other systems know what's going on.

Edit: To clarify the people moving on are not the same people crushing the suns.

ReEdit: Never mind I just re-looked it up and it would survive.
The Imperium has "sun crusher" technology as well. Well actually not the Imperium, Chaos (Abaddon's flag ship people!) so I think that tech could be ignored (considered anulled). We then move on to psykers - Vader and his Master both make extensive use of tech to deal with their relative lack of command, and their major powers are a force push/punch/choke (Librarian's Storm of the Ancients is probably the closest to this) and force lightning (Librarian has "Storm of the Emperors wrath"). Force sword and light sabre are comparatively equal - each cutting through armour like it is nothing, so ignoring those as well to keep the discussion clean. The difference then is between the strength of the Psykers. A beta class psyker can rip a titan in two on his own. Sweet. Does someone have a comparative strength analysis of the empire? Or of an Alpha level psykers powers. After this strength check, calculate in that the Imperium has Tech to enhance the psychic ability (the boys in blue have something on their main psyker - Tiberius?)

The Emperial technology that strips planets (for harvesting) - the name of which escapes me but I believe it was used on Akbars home planet - is comparative to the Imperial Cyclonic Torpedos (again with the name) being used for Exterminatus on a planet.

And then there is the (Imperial) Emperor, able to project his psychic force across half the galaxy. The 4 chaos "gods" and the Eldar. Also the anti-psyker imperial assassins.

I'll let someone else do the math hammer on physical weaponry, but the big guns are mutual, and psykers seem to be stronger in 40k.
 

guess who

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Gitsnik said:
guess who said:
If we go by the starwars EU then the question becomes "how well can/do they protect their suns?" If we combine the better logicists of starwars with sun crusher technology we get the posibilty of just showing up destroying a star and the nearby planets and moving on before any other systems know what's going on.

Edit: To clarify the people moving on are not the same people crushing the suns.

ReEdit: Never mind I just re-looked it up and it would survive.
The Imperium has "sun crusher" technology as well. Well actually not the Imperium, Chaos (Abaddon's flag ship people!) so I think that tech could be ignored (considered anulled). We then move on to psykers - Vader and his Master both make extensive use of tech to deal with their relative lack of command, and their major powers are a force push/punch/choke (Librarian's Storm of the Ancients is probably the closest to this) and force lightning (Librarian has "Storm of the Emperors wrath"). Force sword and light sabre are comparatively equal - each cutting through armour like it is nothing, so ignoring those as well to keep the discussion clean. The difference then is between the strength of the Psykers. A beta class psyker can rip a titan in two on his own. Sweet. Does someone have a comparative strength analysis of the empire? Or of an Alpha level psykers powers. After this strength check, calculate in that the Imperium has Tech to enhance the psychic ability (the boys in blue have something on their main psyker - Tiberius?)

The Emperial technology that strips planets (for harvesting) - the name of which escapes me but I believe it was used on Akbars home planet - is comparative to the Imperial Cyclonic Torpedos (again with the name) being used for Exterminatus on a planet.

And then there is the (Imperial) Emperor, able to project his psychic force across half the galaxy. The 4 chaos "gods" and the Eldar. Also the anti-psyker imperial assassins.

I'll let someone else do the math hammer on physical weaponry, but the big guns are mutual, and psykers seem to be stronger in 40k.
True however my arguement was not that the Empire would have better superweapons but rather that unlike say the Imperium have the logistics technology to make the best use of it.
 

Sergeant M. Fudgey

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Wyatt said:
Archaeology Hat said:
and this is JUST the Imperium of Man, one of the factions of 40k and assuming that the Star Wars Galaxy united against it, bring in Chaos (primal refletions of sentient emotion that take the worst aspects of the Imperium and make them even more horrible) the Tyranids (Omnicidal and Omnivorous swarms that strip planets bare to feed its implied they ate at least one galaxy before coming to the 40k one), Orks (Lunatic 8ft alien monsters who can easily kill a human with their bare hands without trying... and if they expect a bit of technology to work... it will), the Tau (Space Communists with some of the settings most powerful guns), Necrons (Omnicidal Mechanoid serveants of the Star Vampires who never die, terminator style they are capable of re-assembly on and off the battlefield), Craftword Eldar (The Remains of an ancient race who once ruled the galaxy, their goal at the moment is to turn the collective soul-energy of their entire race into a God... to kill the God of Squick they created milennia ago), Dark Eldar (Evil pirate cousins of the Craftworld Eldar who have turned killing and torture into an art for, their jetbikers are so skilled they can cut peoples throats with their bikes.)

Of course what would actually happen is that most of the Star Wars Galaxy would immediatly ally with the Tau (or maybe Eldar... maybe) and the Imperium would end up fighting them along with everyone else in the crazy brawl it is at the moment.
[/nerd]
man i wish there was some hard core SW geeks around here to take up the slack. in the 'extended universe' of Staw wars there are more than just the Empire/Republic factions. if i recall right, the new republic eventualy falls to something much like the tyranids, i know that chewbaca and i thing Anikin gets killed by them, but i cant recall perfectly at the moment and cant be assed to look it up. but basicaly this 'race' of enemys from 'outside the galaxy' invades the SW home galaxy and are made up of more or less bio weapons, they turn planets into bio factorys and shit like that much as i understand the tyranids do. there is also other factions like the Chiss whome produced perhaps the greatest Admiral of all time in science fiction with Grand Admiral Thrawn.

as i say i wish more SW geeks that knew more details of the 'extended universe' were around there is ALOT more to star wars than just the 6 movies.

Sergeant M. Fudgey said:
You made some very nice points, but the Imperium has the firepower in their fleet. Sure, the Empire is faster, but a Star Destoyer against a Battle Barge and you get Swiss alloy and a content Space Marine crew. I think what the people arguing for WH40K are saying is, whoever has the better guns will do a better job of shooting things, -which is what it will boil down to-. Also, even with the Empire's fleets, the Imperium has some pretty fancy Anti-Spacecraft weaponry; on the ground, which does not bode well for invasions.
im not that well versed in 40K space combat lore. i WILL say that in the SW universe what was shown in the movies didnt reflect 'normal' fleet tactics and manuvers. the idea of a Star Destroyer being driven off by a mear Ion cannon, its possable that the ion caoon COULD do just what it did, but a proper fleet commander wouldnt have put his ships in a position to be hit by it in the first place. Ego and underating the rebels were what caused that piss poor example of 'tactics' in ESB. also same with the big battle in ROTJ, according too the books the Emperior was using the force to enhance his fleet crews ability to fight as a single unit, after the Emperors death that enhancment turned into a liability and the fleet which if left to its own devices could have finished crushing the rebel fleet became a "unorganized grabastick piece of shit" (a nickle if you can tell me who taht quotes from)

furthermore you dont get too see the actual TRUE size of the Empires fleet. the entire fleet in ROTJ was just one sectors fleet, and there are literaly hundereds of sectors in the galaxy, plus there is all kinds of support units, Such as golom battle stations which are basicaly death stars without the super laser that are used for fixed planet defence, add in the planetary shields, the fixed fortifications and the size and power of the fleet and i think you would find that the 40K badasses would still hands down have an edge in a ground combat but i dont think it would be a walk in the park for any space combat.

the better speed, more freedom of movment and generaly atleast as powerful ships would give the Empire a real edge.

Christemo said:
fuck 3po. he can become practice target. oh wait, Necrons have absolutely PERFECT AIM. they can shoot a walnut out of the air a mile away. why? because they are the perfect lifeform.
one question ....... if the necrons are "absolutely perfect" why havent they beat the Imperium yet?

seems to me that just one "absolutely perfect" necron should be able to destroy anything put up against it and given a whole army of them, well now...... just load up a troop ship, drop off one per planet and thats it, game over right?

silly boy.
Necrons have motherships that eat suns. That's pretty tough to beat. The sheer strength of the WH40K factions would win it for them, sure, SW has more than what was in the movies, but how much of it is stronger than what was in the movies? Not a whole lot. The SW Golem stations sound fairly strong, but they don't move, Dark Eldar ships could dance circles around them, destroy them, and pillage the planet before anyone knew what happened. Honestly, if they have such great technology, isn't that all the more reason for everyone to want to take it? If the Orks got involved, then you would have meteors full of Orks crashing into SW ships and SW planets. WH40K has the best firepower around, face it.
 

Undead Dragon King

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I think it's fairly safe to say that SW factions cannot possibly defeat 40K factions on the ground. In space, the contest might be a bit more even, but not even the Empire was as massively militaristic as the Imperium.

That's the problem with being a ruling hegemon like the Empire: you don't have the militarism that is necessary to keep up your armed forces to the maximum possible extent. The Imperium is a dying hegemon- and those are the most dangerous. The balance of power is slowly shifting away from them, but they're trying damn hard to take it back- with all of their rescources.
 

Undead Dragon King

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Also, Necron ships don't use Warp Travel either. They use a style of travel that's a lot like Mass Effect: they create tunnels of mass-free space for their ships to travel in- they could traverse the galaxy in the blink of an eye. That's FAR more efficient that the FTL technology of SW.
 

Flying-Emu

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Zeke the Freak said:
This isnt a VS thread, I know 40k is over the top, i was just wondering if there was a loop hole that enabled the SW universe to even have a chance.
Super Jedi harnesses the Force into a single blast of super Hadouken that destroys the whole goddamn universe.

/thread.

There's also the Yuuzhan Vong. Something tells me that'd be an interesting fight; Yuuzhan Vong against the Tyranids.

I smell a smash hit.
 

Therumancer

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Well the thing is that in the discussion underway originally it was like The Imperium Vs. Star Wars as opposed to bringing in things like The Necrons. As ridiculous as it is, here are a few further points I would bring up:

Star Wars infantry is really no worse than WH40k basic infantry. They toss an imperial guardsman a laser rifle and flak armor. A Star Wars rebel gets Flak armor and a blaster rifle. The imperials wear ceramic-type Stormtrooper Armor (or Flak) and carry blaster rifles and occasionally even bigger varients.

The Guardsmen have their tanks and such, the Imperials have their walkers. Yes the Rebels DID trip a couple of walkers, but they also had a lot of time to analyze the designs and come up with that. This also did NOT stop the walkers, just took a couple of them out. It was also very risky and dangerous. The Rebels ran away from Hoth and were soundly pwned by the walkers. Basically in terms of armor I'd say it's fairly even.

As far as robotics, I tend to disagree that WH40k, including "Necrons" are ahead of Star Wars. Keep in mind that imperial probe bots are pretty tough (yes a couple of heroes took one out, but it was a nasty fight), but are launched in huge numbers to analyze entire sections of the galaxy, and are capable of independant space flight. Even Necrons in general
do not fly around in space on their own. What's more it all depends on the robot, some of the warbots in Star Wars are god awful nasty. If you go into the full depth of material (books, RPGs, etc...) to compete with 40k as opposed to just the movies you can find all kinds of god awful things. In Star Wars they can basically create AIs, where in Warhammer 40k it's a lost science. I'd argue that given the motivation they probably have the requisite technology to actually MAKE Necrons if they ever wanted to be that stupid.

Where Warhammer has an advantage is in terms of elite troops, in general Star Wars has their Jedi, and even "Force Adepts", and Rancor Riding Witches if you extend things, but they don't have as many of these kinds of things as Warhammer 40k has various elite troops like Space Marines. I don't think the capability of the "hero" and "elite" units is any better conceptually, just that there are more of them.

Part of my earlier point about logistics is that noone in Warhammer 40k really has the capability of mounting a galaxy wide war, that's the entire point. They just don't have the communications or space travel technology to do it. This includes the various alien races and such (who all play more or less by the same 'rules' and those rules are part of the point here as they are integral to the concept). Star Wars hasn't operated on a massive level in their RECENT MEMORY for very long in the default era, but even the limited experience with say The Empire gives them more experience than Warhammer 40ks forces could ever have.

What's more I'd find it far more likely that say Emperor Papaltine could get everyone working together in Star Wars against a common threat, than anyone in Warhammer 40k (given the xenophobia) could do the same even if they were so inclined, which is why "Imperium Vs. Star Wars" makes more sense. I mean I can just see how the Tyranids or Necrons would react to an Eldar Ambassador (lunch!!!).

Also keep in mind troop replication and adaption. In theory Star Wars can always build more droids or clone more clone troopers if they take the kid gloves off. The Imperium just doesn't have the organization to do this, and arguably doesn't have the technology remaining. Getting new Gene Seed for space marines alone is an epic thing. In theory Star Wars could keep throwing out endless droid and clone armies if it ever got really serious.

When it comes to adaption, groups like the Imperium are bloody Xenophobes. They run into Star Wars technology and it would be all about destroying the heretical crap (especially given all the alien engineers living peacefully with humans in Star Wars). On the other hand after winning a few victories Star Wars is going to start analyzing and adapting the technology of their enemies. Next thing you know they are going to be producing their own Gene Seed (they have massive cloning/genetics tech and it's not a lost science), powered armor, and replicating the Space Marine "Fast Learning" technology (where they give new recruits the knowlege of their predessesors). Next thing you know you've got Jango-Fett looking SPACE MARINES coming off the assembly line. While theoretically possible for Star Wars to do this, The Imperium (and arguably all the factions who are xenophobic in their own way) would never, ever do it. They destroy the technology and knowlege of their enemies, they do not learn from it.

Then you've got planetary defenses, basically Star Wars has the abillity to put shields around entire planets or sections of planets. These shields are basically impenetrable (ie even having a fleet pounding on them is not likely to knock them down, unlike in RPGs). Assuming a Warhammer 40k fleet of any sort could to a Star Wars planet to begin with, actually doing anything would be rough. Oh sure, if they could ever figure it out they could possibly land troops on an unshielded section (if there is one) and try and march on the generators, but that would not be a lot of fun for them. Then consider that just the Rebel Enclave on Hoth had an Ion Cannon that was able to stand off an entire fleet of Star Destroyers (ie The Imperials needed to take out the generators so they could lower the shields and take ou the gun, so they could bring their ships in). Really trying to take a Star Wars planet with the stuff Warhammer 40k has is going to be rough. Even with the "Extermanatus" technology of the inquisition they typically have to take out the planetary defenses and such to make it practical.

Not to mention all the space travel stuff I mentioned before, and fun little things like hyper capable fighters and droids, which a carrier could be launching from god knows where and having jump in, without ever having to expose the capitol ships to danger.

I mean seriously, the guys from Star Wars could seriously annoy anyone from Warhammer 40k just by sitting back and launching thousand and thousands of probe droids from out of range, reloading, and then repeting. Not much they could really do about it. Granted in the scheme of things that alone is just a harassment tactic but when you start using the right logic Star Wars is going to do pretty bloody well, and I'd argue would ultimatly win. :)

Of course as I said in my original post, this might be "amusing" from a certain perspective but they use diametrically opposed concepts of how the universe and space travel works.

Star Trek could wipe both of them out despite having a smaller universe than either. Simply put Trek ships engage at ranges of tens of thousands to millions of miles away. Every ship is arguably capable of destroying planets (though technically they mostly use their phasors and such to repair planetary cores and the like rather than blow up the planet). Even Kirk showed that phasors have a blast radius equal to city blocks, and Picard mentioned the Photon Torpedos can wipe continents clean of life (an alien once psionically took control of the Enterprise since it's weaponry could resolve an ongoing war with a couple of shots).

Wierd fan creations/spin offs aside, Trek doesn't use fighters because it uses a somewhat realistic mentality that speed is related to power input since weight and pass don't matter in space. Thus a smaller object is not able to travel faster with a given energy output. Thus a small ship is never going to be as fast or have anything that can damage a big ship.

Universes that use fighters are "cool" but typically have space combat also occuring at very close ranges (comparitively) and are admittedly ignoring the somewhat more "realisitc" physics.

Basically a Trek Ship could sit back outside the range of like 99% of the stuff in most science fiction (again because it uses entirely differant concepts of space travel, how it works, and what's involved) and just sweep it's energy cannons back and forth and kill everything. The opposing ships never even being able to see what hit them, never mind engage in a counter attack because the entire engagement distance they were conceived with is too bloody short.

Honor Harrington (David Weber Novels) gets even worse because it's not only using those kinds of engagement distances but a space travel technology/logic that simply makes a ship invulnerable from most directions, and the directions it's vulnerable from require an obscene energy output or a missle basically carrying it's own "impeller wedge" to penetrate. Most engagements involving fleets firing hundreds of thousands of missles that have their own "star drives" at each other. Again a diametrically opposed concept, and arguably taking place in a smaller universe than Star Trek, but one where if you use everything as it was written these guys would probably dust anything they came up against.

Getting hit by the broadside yield of say 40 "Honorverse" Superdreadnaughts is going to dust most space fleets from other science fiction from millions of miles away with little they can do about it.

... and of course I have no doubt that in the cosm of science fiction when it comes to competing logic, there are things that can trump that. :)

The point is that as amusing as these conversations can be, there is never going to be any real resolution, and if your favorite science fiction universe takes a pounding in a debate about another one, never fear there is something out there that will trump that one too.


>>>----Therumancer--->
 

42manZ

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Wouldukindly said:
CountFenring said:
I'm not sure but I don't think 40k has an equivalent of the Death Star or LightSabers. Correct me if I'm wrong.
Death stars? They regularly dust planets with doomsday devices (notice the plural).
LightSabers? Chainsaws or power gear that can chop through Terminator armour.
lightsabers can chop throw chainsaw swords. lightsabers can chop through anyhitng.

Except croitoss weave, but we all know that was a EU retcon so that the use of swords could make more sense.
 

Christemo

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Wyatt said:
Archaeology Hat said:
and this is JUST the Imperium of Man, one of the factions of 40k and assuming that the Star Wars Galaxy united against it, bring in Chaos (primal refletions of sentient emotion that take the worst aspects of the Imperium and make them even more horrible) the Tyranids (Omnicidal and Omnivorous swarms that strip planets bare to feed its implied they ate at least one galaxy before coming to the 40k one), Orks (Lunatic 8ft alien monsters who can easily kill a human with their bare hands without trying... and if they expect a bit of technology to work... it will), the Tau (Space Communists with some of the settings most powerful guns), Necrons (Omnicidal Mechanoid serveants of the Star Vampires who never die, terminator style they are capable of re-assembly on and off the battlefield), Craftword Eldar (The Remains of an ancient race who once ruled the galaxy, their goal at the moment is to turn the collective soul-energy of their entire race into a God... to kill the God of Squick they created milennia ago), Dark Eldar (Evil pirate cousins of the Craftworld Eldar who have turned killing and torture into an art for, their jetbikers are so skilled they can cut peoples throats with their bikes.)

Of course what would actually happen is that most of the Star Wars Galaxy would immediatly ally with the Tau (or maybe Eldar... maybe) and the Imperium would end up fighting them along with everyone else in the crazy brawl it is at the moment.
[/nerd]
man i wish there was some hard core SW geeks around here to take up the slack. in the 'extended universe' of Staw wars there are more than just the Empire/Republic factions. if i recall right, the new republic eventualy falls to something much like the tyranids, i know that chewbaca and i thing Anikin gets killed by them, but i cant recall perfectly at the moment and cant be assed to look it up. but basicaly this 'race' of enemys from 'outside the galaxy' invades the SW home galaxy and are made up of more or less bio weapons, they turn planets into bio factorys and shit like that much as i understand the tyranids do. there is also other factions like the Chiss whome produced perhaps the greatest Admiral of all time in science fiction with Grand Admiral Thrawn.

as i say i wish more SW geeks that knew more details of the 'extended universe' were around there is ALOT more to star wars than just the 6 movies.

Sergeant M. Fudgey said:
You made some very nice points, but the Imperium has the firepower in their fleet. Sure, the Empire is faster, but a Star Destoyer against a Battle Barge and you get Swiss alloy and a content Space Marine crew. I think what the people arguing for WH40K are saying is, whoever has the better guns will do a better job of shooting things, -which is what it will boil down to-. Also, even with the Empire's fleets, the Imperium has some pretty fancy Anti-Spacecraft weaponry; on the ground, which does not bode well for invasions.
im not that well versed in 40K space combat lore. i WILL say that in the SW universe what was shown in the movies didnt reflect 'normal' fleet tactics and manuvers. the idea of a Star Destroyer being driven off by a mear Ion cannon, its possable that the ion caoon COULD do just what it did, but a proper fleet commander wouldnt have put his ships in a position to be hit by it in the first place. Ego and underating the rebels were what caused that piss poor example of 'tactics' in ESB. also same with the big battle in ROTJ, according too the books the Emperior was using the force to enhance his fleet crews ability to fight as a single unit, after the Emperors death that enhancment turned into a liability and the fleet which if left to its own devices could have finished crushing the rebel fleet became a "unorganized grabastick piece of shit" (a nickle if you can tell me who taht quotes from)

furthermore you dont get too see the actual TRUE size of the Empires fleet. the entire fleet in ROTJ was just one sectors fleet, and there are literaly hundereds of sectors in the galaxy, plus there is all kinds of support units, Such as golom battle stations which are basicaly death stars without the super laser that are used for fixed planet defence, add in the planetary shields, the fixed fortifications and the size and power of the fleet and i think you would find that the 40K badasses would still hands down have an edge in a ground combat but i dont think it would be a walk in the park for any space combat.

the better speed, more freedom of movment and generaly atleast as powerful ships would give the Empire a real edge.

Christemo said:
fuck 3po. he can become practice target. oh wait, Necrons have absolutely PERFECT AIM. they can shoot a walnut out of the air a mile away. why? because they are the perfect lifeform.
one question ....... if the necrons are "absolutely perfect" why havent they beat the Imperium yet?

seems to me that just one "absolutely perfect" necron should be able to destroy anything put up against it and given a whole army of them, well now...... just load up a troop ship, drop off one per planet and thats it, game over right?

silly boy.
because 3/4 of all necrons are asleep in the underground of alot of planets across the universe. no, necron squads cant beat a whole Empire. but what u dont think about is that the Necrons are ENDLESS. Why? ill explain.

1st: Necron materia return to the mothership or homeplanet when the necron stop working.

2nd: Necron has some of the most powerful guns in the entire universe. 1 of them is capable of flaying a space marine in SECONDS. the mothership guns are capable of SWISS-CHEESING THE FUCKING DEATH STAR IN SECONDS

3rd: Necron Lords are so powerful, 1 of them could beat the entire Jedi Council (yoda, ki adi, windu etc) to a pulp with his Staff of Light.

4rd: Monoliths, their only form of vehicle, has enough firepower make holes in the death star. not big holes, but still holes.

5th: Star Wars ships is able to move at the speed of light. oh yeah, you guys probably thinking "well, u cant get faster around the universe than that." WRONG. Necron Ships are capable of TELEPORTING FROM 1 SIDE OF THE UNIVERSE TO THE OTHER.

think about the odds urself now.
 

Christemo

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42manZ said:
Wouldukindly said:
CountFenring said:
I'm not sure but I don't think 40k has an equivalent of the Death Star or LightSabers. Correct me if I'm wrong.
Death stars? They regularly dust planets with doomsday devices (notice the plural).
LightSabers? Chainsaws or power gear that can chop through Terminator armour.
lightsabers can chop throw chainsaw swords. lightsabers can chop through anyhitng.

Except croitoss weave, but we all know that was a EU retcon so that the use of swords could make more sense.
if 1 of IGs lasguns cant hurt power armor, lightys cant either. Power Armor is so freaking hard, and the marine in under is unbelieveably tough, u could´nt kill him with a cruise missile. and the SM bolter is using 75-caliber bullets. real-life 50-caliber bullets can blow the head of a man if u shoot him in the jaw. 75-caliber bullets are capable of blasting the foot off a soldier if u shoot him just under the knee.
 

Christemo

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42manZ said:
Wouldukindly said:
CountFenring said:
I'm not sure but I don't think 40k has an equivalent of the Death Star or LightSabers. Correct me if I'm wrong.
Death stars? They regularly dust planets with doomsday devices (notice the plural).
LightSabers? Chainsaws or power gear that can chop through Terminator armour.
lightsabers can chop throw chainsaw swords. lightsabers can chop through anyhitng.

Except croitoss weave, but we all know that was a EU retcon so that the use of swords could make more sense.
oh yes, and both death stars was destroyed by a traumatized Teen. Necron motherships wouldnt search for a weak spot, they would swiss-cheese it and say "screw the rest, those monkeys is already doomed.