tendo82 post=7.72317.755696 said:
I still don't understand the rage against gold farmers. If anything gold farming is a wonderful example of globalization as well as a treatise on free market economies.
I find it funny that one of the illusions these MMORPGs try hardest to preserve is that of the meritocracy.
Well look at it from another point of view, developers put a lot of thought in how to remove unstable elements from an MMORPG economy. Gold farming produces inflation/deflation in those MMOs that use some form of S&D mechanic with their NPC merchants. The system behind is just a simple algorithm being run by the server.
When an excess of items flood the market, that item drops in value, but if theres an increase in an item that has been specifically marked to not decrease, then we have surplus of a valuable , pretty basic right? Well Gold is that item, if everyone has lots of gold, then everyone can buy that awesomely massive sword of epic asskicking +10^9899. With more of them in the market, the value of the sword goes down, making it useless in trades, whilst still usable in combat, a clan raid becomes less fun when the challenge is eliminated.
You also get people who act like the "No-Lifer" from the South Park WoW episode hunting your newer players and pretty much destroying the major point of MMO, community. Add to that, but frequently the people who buy all this stuff are complete arseholes and only a few steps above cyberbullying in their behaviour.
The Gold Farmers and our other friend, the Character Factory, seldom do anything that involves other players. They just hangaround instants/mob zones just fighting, or just as frequently Kill Stealing.
The fault is on both the people who sell the gold and the shits that buy it. When the company running the MMO does a real-for-virtual offer this probably doesn't come into it as they have complete control of the market equilibrium.
Chocolate Source post=7.72317.758693 said:
The only real way to stop gold farmers is eliminate their market. Banning people who buy gold is much more useful than banning the farmer and I hope Mythic will have the guts to do it.
Once people realise that if they buy gold they're going to get thrown out of the game, the gold-sellers won't have a market and they'll go back to other games.
Better way mate, multiple currencies with differing exchange rates between vendors. MMORPGs have all these differing nations at a war, and yet they've all managed to establish a mutually agreed Gold standard. An exchange rate can prevent gold farming being effective by devaluing currency unevenly across the board, you can have a vendor scan the players coffers and adjust its prices for disrepancies between the value of the player's Lordareon Pounds to an Ogrimmaran Dollars and the Outland Brick.