For VR in general, we're past 'gimmick' at this point; if -nothing- else it's taking a solid spot in 3D design assistance; creating models in virtual reality is vastly easier and it'll only improve as the programs (and hacked modifications) that support it improve, Tilt Brush showed the potential, the ease, now it's just being put into real application. The usefulness there is enough to concrete it's existence alone ; and 360 Videos? I watched a skydiving one and enjoyed the experience, another one underwater swimming with sharks and found it compelling; entertaining, truly wanted to reach out and touch things they felt so close at points in some 360 Video's I've watched, a level of enjoyment you'll never find no matter how much you try with a 4K TV; now we just need professional adopters to make use of that amazing technology.
I'm replaying all my old titles in VR (VorpX) and enjoying them more now than I did originally and that's *with* the hassle of setting them up. It takes 15-45 minutes per game, yeah, it can be bad; but I always find myself grinning big when I'm done with setup, I was finding The Long Dark especially compelling, but decided I'd go ahead and setup Bioshock Inf. just so 'when I was ready to play it' I'd have that done..... well, setup took .. 10 minutes; three hours later of playing I finally took a break.)
Can't wait to see VR when it's streamlined for the average non-techy no-patience person. That's not even playing to VR's strengths of 'made for VR' titles that utilize the full roomscale experience; or that it's taken over as my primary monitor in it's current state and I will bask in the resolution upgrade of CV2 someday which will just make it even better.
Vivecraft being an grand example of a game I'd never be able to return to the original Monitor verson of, not after fearing falling off a mountain I was *physically* walking on the edge of in my playspace, turned to stare down at the drop with a real sense of vertigo that was awesome just to start to walk away and be hit by a skeleton and in reality performed a jump turn and physically did a 'dash' forward within my small area and swung my controller like a real blade, impacting my sword against him and sending HIM off the mountain; no buttons pressed, just reactions. There is nothing like it, or the immersion you can get from it.
GTA IV's Roomscale likely to become one when I'm ready to try it.
Hell, Vireio offers a 'alpha' roomscale capability of Fallout 4 right now, I imagine it's got some bugs and difficulties, no doubt really, but when it's polished, kiss life goodbye on that alone =P but if Bethesa releases a true VR polished experience that's even better. Is VR stacked with huge AAA titles just yet and polished to perfection? No. If your the type that demands super 4K ultra ultra max everything and the type to nitpick every detail; or your just on a hard budget right now .. yeah pass, at least until CV2 ; but if your more of a reasonable.. maybe not the right word.. but a person that doesn't call for perfection and (in vorpx case) handle minor troubleshooting, love being immersed into your game and can handle the rough edges at the moment? Psh, no contest. It's worth it.
Again, that's not even including the 'Made specifically for VR' titles like Audioshield and Holopoint for workouts; Vanishing Realms, Hover Junkers, Brookhaven Experiment, Portal Stories, The Nest, Budget Cuts, The Gallery, Solus, Elite Dangerous; the partial ones that aren't there yet (Subnatica, Monsterum, ect) or only support Oculus (I don't support its' walled garden); but the Revive project cracks the DRM and tends to open those up; and more on the horizon.
There are warming stories spreading of those with medical vision issues being able to see 'depth' for the first time in their lives via VR Gaming; no relation to the topic just something kind of outstanding about the potential; can read star-struck owners now and again on reddit awed by what it did for them which is just.. well you don't get to say that about all that much in a gaming forum.
It has flaws while succeeding where it's meant to and it's future is set to stay; in every facet. I certainly won't be going back to a normal monitor for games I want to be immersed into, certainly not for my desktop use either save for quick ten minute sit downs to check something.
'An yeah, I enjoy it enough to write all of this while using the Vive via Virtual Desktop :3
So in regards to the topic, well, VR + Bioshock Inf. stole a chunk of my life and likely to take more. VR itself, has already taken countless hours.