DataSnake said:
Lightknight said:
The claim that something makes you think sexist thoughts is not any different from saying it makes you take sexist actions.
Good thing nobody's saying that, isn't it? There's a difference between "this game will make you sexist" and "this game contains sexist messages that you should probably keep in mind when you play it". Sexist media isn't like Reaper indoctrination, where just being around problematic media is guaranteed to turn you into the Illusive Fratboy.
If it doesn't make people sexist, then who the hell cares? What point is there to complain about it or lift a finger against it? If it doesn't cause harm, then it's just a typical form of media and people like Anita have no right calling it harmful to society.
And some are easier to influence than others. That's why you'll see ads encouraging you to buy the next Call of Duty, but not ones telling you to send Activision your next paycheck just for the hell of it. If the latter actually worked, you can bet your ass it's what they'd be doing instead of spending absurd amounts of money on making their games.
Ads are generally suited to match products with consumers who need/want those products. They don't actually change your desires. They may make you aware of a need you didn't know you had, but they don't alter you (which is what you're saying, I think).
Sexism isn't a binary where you're either perfectly enlightened or completely sexist. Uncritically consuming sexist media won't turn you into one of those fanatics who thinks women shouldn't be allowed out of the house without male supervision, but it might make you just a little more likely to feel that a woman who complains about sexual harassment is just being a drama queen, or that sex with a woman who's passed out after a night of heavy drinking isn't "really" rape, or any number of similar things.
Ok... here's where you're being inconsistent. You say it doesn't make you sexist, then you say that it'll make you "slightly more sexist" which is the actual conclusion from the statement you just made.
Look, whoever got "women are weak" from the Super Mario Bros are idiots. Played that game a million times in my youth and never once so much as considered Princess Peach as a symbol of all women everywhere so much as specifically the princess. An individual that bowser captured. Games, if nothing else, have taught me that people who have been kidnapped need to be rescued. Not that people are captured because they are X or Y or both.
If it does not cause harm, if it does not make people sexist, then there's no reason to bring that up as a point. If it does, then we need to see evidence that it does.
Let's look at another example: film. Watching
Triumph of the Will [http://en.wikipedia.org/wiki/Triumph_of_the_Will] probably won't turn you into a Nazi. Does that mean film critics should just ignore its fucked-up content and focus on the brilliant cinematography?
Ding, already got Nazis in the discussion. That was fast. I certainly didn't expect Godwin's Law that quickly. I think by the laws of internet debate that this means you shouldn't get an adequate response. However, I'm not going to dump the conversation so handily.
If the claim is that the subject matter makes you more ... "naziish", then it's on the claimant to establish that watching the video will actually make you such. Anita's claim is that sexism in video games perpetuates sexism. That is, it continues it which does imply instilling sexist attitudes and ideals on the consumer base. That she isn't going to outright say it does not negate it from being the obvious conclusion.
What's more is, how silly is it to say that a game like Mario is sexist? Oh no, a random princess got kidnapped. Surely that's teaching children that women belong in the kitchen or bedroom or in the hallway between... In order for this to perpetuate anything, you have to first establish that the Princess was only able to be captured because she's female and that a female getting captured because they're female is actually sexist. Being that women are naturally weaker than men by FAR on average, men overpowering women is entirely viable and common enough to be a problem (unless people believe that rape isn't a problem, in which case screw whoever thinks it's not a problem).
The only "sexism" I see in games is sexual objectification. And let me tell you, objectification requires the person to actually be a person and not a bunch of ones and zeroes. You can't actually objectify non-living beings. Sure, make explicit video game porn where the character on screen wants nothing more than to please you, it's still not objectifying any real person and as long as the person enjoying it is not Schizophrenic then they can distinguish between reality and fiction and something they see in fiction won't translate into how they view real people.
I mean, honestly, if we couldn't tell the difference between fact and fiction then we'd be in real trouble. Do you actually know anyone in the world who assumes that because of the Duke Nukem Girls that every girl in real life dresses skimpy and wants to give them a bj?
We have people crying wolf just like Thompson did and we're just playing into it because it's a cause we believe in. Yes, we believe in equality. That's great. But the problem is that they're saying a problem exists when the evidence isn't there. I believe that both racy games and games that cater specifically to women or include women in their process all have a place. The goal isn't to stop sexy depictions of women in games and all other media. Those should continue because humans like that sort of stuff, but we should have a wider range of options out there for women too. But to start the argument with something guys like as being necessarily evil without anything to back that up is simply offensive.