Grim Dawn is one of the better examples out there, it gave its Kickstarter Alpha/Beta backers months of exclusivity and when it went on Early Access it gave those who paid for just the game alone Early Access keys as well.Ender910 said:It really does depend on the game and the development team, honestly. Grim Dawn for example (spiritual successor to Titan Quest) is really quite good, although not yet complete. Their release model was pretty solid though: Focus on the core mechanics and gameplay first and foremost, and gradually complete the campaign in large portions. So far this has work splendidly. The game's exceedingly fun, although a little short currently (although admittedly progress has been lagging a little).
A lot of the successful Kickstarter projects were started by developers who had created a name in the industry, with a reputation for brilliant ideas. The problem we're seeing is that it's being done far far too often now, and mostly by indie developers with little to no experience in professional development, or projects that were poorly managed from the get-go.
I'm sure once the hype finally dies down crowd-sourced projects will continue to be a perfectly viable alternative, so long as the developers know what they're doing and enthusiastic gamers continue to support good creative work.
Did you mean Planetary Annihilation OP?Zontar said:-snip-
If so are you are essentially complaining that Uber and inXile didn't screw over the fans who got their respective projects off the ground by selling lower priced Early Access (which was at the exact same price as as Kickstarter in their own stores as well) just because some other less scrupulous Devs are using it as an excuse to jack up prices?