Are there any games bar Homefront that you thought were onto a great thing.....until they actually released and the entire concept that originally sounded so awesome looked, sounded and played crappy or not to your expectations?
Read further if you are interested in my opinion of Homefront, otherwise just answer the main question:
The problem I found with Homefront is that, despite my own personal boredom of America being attacked all the time, it looked like it was something I could attach to, starting off a game under oppression, seeing those around you, not JUST emotionless boring NPCs, but genuine characters you are related to in the game getting killed before you and made to be an example of what would happen if any chose to form a resistance. The game should have felt like a STRUGGLE, and an uprising as you convince more people to join your cause. While the concept of saving America yet again despite the fact I'm British is pretty generic, this game looked and seemed original in a new sense, in the sense that there is always pressure stacked up against you, people are relying on you and you are determined to fight for your cause, despite the fact that friends, comrades and other main charcters (a feat not seen often in games for some reason or another) die around you in emotional scenes, making you all the more determined to eliminate the oppressors.
What annoys me is not so much the fact that Homefront didn't quite live up to the mark of other FPS (voice acting was meh, gameplay was meh, plot was meh etc etc) in general it was a pretty fun game and if judged on its own, it could be a game at least worth your time for humour, over the top action and good multiplayer options, its a good game, don't get me wrong, but that's all it is, just good, not particularly memorable or epic, what annoys me is that they had superb source material, had a superb concept that not many FPS's have identified with, I want to be an "underdog" for a change, not just a pumped up supermarine, I want to feel the same way the rebels in Lybia feel right about now, but in my games.
So yeah, thats my opinion, feel free to tackle me.
Read further if you are interested in my opinion of Homefront, otherwise just answer the main question:
The problem I found with Homefront is that, despite my own personal boredom of America being attacked all the time, it looked like it was something I could attach to, starting off a game under oppression, seeing those around you, not JUST emotionless boring NPCs, but genuine characters you are related to in the game getting killed before you and made to be an example of what would happen if any chose to form a resistance. The game should have felt like a STRUGGLE, and an uprising as you convince more people to join your cause. While the concept of saving America yet again despite the fact I'm British is pretty generic, this game looked and seemed original in a new sense, in the sense that there is always pressure stacked up against you, people are relying on you and you are determined to fight for your cause, despite the fact that friends, comrades and other main charcters (a feat not seen often in games for some reason or another) die around you in emotional scenes, making you all the more determined to eliminate the oppressors.
What annoys me is not so much the fact that Homefront didn't quite live up to the mark of other FPS (voice acting was meh, gameplay was meh, plot was meh etc etc) in general it was a pretty fun game and if judged on its own, it could be a game at least worth your time for humour, over the top action and good multiplayer options, its a good game, don't get me wrong, but that's all it is, just good, not particularly memorable or epic, what annoys me is that they had superb source material, had a superb concept that not many FPS's have identified with, I want to be an "underdog" for a change, not just a pumped up supermarine, I want to feel the same way the rebels in Lybia feel right about now, but in my games.
So yeah, thats my opinion, feel free to tackle me.