we can always safely ignore first 24 hours nowadays. thats because those are preorders and not actually sold in 1 day. the remaining 3 millions are nice, but not as large as i expected. your are right thought, it is cirminal, considering the poor state the game is in.
Lncredible said:
How about this, Ubisoft. Re-invest the profits into some R&D into new franchises / ideas and form new teams to develop them. Split push new IP's instead of immediately saying "So, Watch Dogs 2 anyone?"
wasnt Ubisoft that said watchdogs 2 though. also, Watch Dogs was a new IP, so they kinda are doing it. Actually out of the big companies id say Ubisoft does the most new IP stuff anyway.
Which makes it all the harder to boycott them.
Also for Watch Dogs they built a hybrid engine out of two other engines they had. They claim and so far there is no point to disagree that they are going to use this newly crafted game engine to make new games, making the technical part of game design cheaper for future games. They kinda did plenty of inventing with WD.
Adam Jensen said:
It's amazing what hype and marketing can do. The game is mediocre in every conceivable way.
which means its perfect. instead of doing one thing well and going for niche market they did everything average and went for everyone but niche, thus having plenty of sales. the "wide appeal" strategy works in terms of sales.
MinionJoe said:
Must be console sales, because Steam stats have shown Watchdogs at <40k peak players every day since launch.
Hell, Football Manager 2014 has consistently had more Steam players online than Watchdogs.
steam stats are unreliable for this game, because since it forces you to use Uplay and Uplay actually conflicts with Steam In-Game overlay plenty of people bought it straight from Uplay and skipped 1 of 2 DRMs. No doubt many sales were done in console market of course, but steam isnt the only place to buy PC games yet.
MinionJoe said:
Clearly, Steam doesn't even account for 1% of total Watchdog players across all platforms. Because those 40,000 peak Steam players is just 1% of those 4,000,000 units sold. So there's no way Steam could have sold more than 1% of total Watchdog sales.
peak plays is not total players. if lets say average person plays the game 3 hours per day, a day has 24 hours, which means that you need at least 8 times the players to keep the peek constant. its not constant of course, but its quite safe to assume that there are more than 40.000 players who own WD on steam. many times more. Not to mention the amount of people who dont play every day, have work, had problems with Uplay launching at all, ect. Its entirely possible that steam sold something like 10% of WD sales, Uplay sold another 20%, and other 70% were sold on 4 consoles (17.5% each?).